Difference between revisions of "Conjurer"

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'''Conjurer'''s are offensive spellcasters who specialize in violent and volatile [[Conjurations]]. Relative to other magical backgrounds (such as the [[Wizard]]), they begin the game with a lower general [[Spellcasting]] skill, but have a higher Conjurations skill to compensate.  
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{{flavour|Conjurers confront problems with damaging spells from the book of Conjurations.}}
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'''Conjurer'''s are offensive spellcasters who specialize in violent and volatile non-elemental [[Conjurations]]. Relative to other magical backgrounds (such as the [[Wizard]]), they begin the game with a lower general [[Spellcasting]] skill, but have a higher Conjurations skill to compensate.
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==Preferred Races==
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[[Deep Elf]], [[Naga]], [[Tengu]], [[Draconian]], and [[Demigod]] are the recommended races if you pick a Conjurer Background.
  
 
==Starting Equipment==
 
==Starting Equipment==
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*+0 [[robe]]
 
*+0 [[robe]]
 
*[[Book of Conjurations]]
 
*[[Book of Conjurations]]
*[[Bread ration]]
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*[[Ration]]
*20 [[gold]]
 
  
==Starting Skills==
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Conjurers start with the [[Magic Dart]] spell memorised.
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==Starting Skills and Stats==
 
These are adjusted by your species' [[aptitude]]s.
 
These are adjusted by your species' [[aptitude]]s.
 
*[[Dodging]]: 2
 
*[[Dodging]]: 2
 
*[[Stealth]]: 2
 
*[[Stealth]]: 2
*[[Spellcasting]]: 1
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*[[Spellcasting]]: 2
 
*[[Conjurations]]: 4
 
*[[Conjurations]]: 4
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Choosing Conjurer adds 7 to your starting [[Intelligence]] and 5 to your starting [[Dexterity]].
  
 
==Strategy==
 
==Strategy==
Conjurers enter the [[Dungeon]] with the [[Magic Dart]] spell in memory.  
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The Conjurer starting book contains a variety of pure [[Conjurations]] attack spells. [[Searing Ray]] is an excellent follow up to [[Magic Dart]], very MP efficient. [[Dazzling Spray]] is a weak area of effect spell, but [[blind]]ing enemies does reduce their ranged attack abilities significantly. All of the later spells are useful in their own ways for an offensive caster.
  
Conjurers have two main advantages over [[Wizard]]s: a more powerful Magic Dart at the start of the game, and guaranteed access to mid-game nukes in their starter spellbook ([[Bolt of Cold]] and [[Freezing Cloud]]). Early on, [[Mephitic Cloud]] helps neutralize many powerful threats, which is necessary as they do not get access to [[Blink]] without finding a lucky early book. In most cases, they are confined to a "stand and nuke" approach for solving all situations until their spell repertoire expands.
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While these spells are all effective, they tend to deal less damage than their elemental counterparts. Still, the fact that they affect all opponents, regardless of resistances, makes them reliable and saves you from suddenly encountering a foe you just can't deal with. When you ''do'' find some elemental magic sources, your early training in Conjurations will help you get those spells online quickly.
  
Unlike the various Elementalists (who can also be "blasty"), Conjurers start with no elemental magic skills. This makes them a good choice for less experienced players who want to try a blaster, but aren't yet sure what (if any) type of elemental magic best suits them.
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==History==
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Prior to [[0.20]], the [[book of Conjurations]] had [[Iskenderun's Battlesphere]] instead of [[Force Lance]]. This change was met with negative reception from the community, as it made the background much less mana-efficient going into the mid-game.
  
See the [[Conjurator guide]] for a more general (and lengthy) discussion of the Conjuration-focused playstyle, independent of background.
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Prior to [[0.14]], they started with 20 gold and 1 Spellcasting instead of 2.
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Prior to [[0.12]], their starting spell book included a variety of elemental spells, plus [[Magic Dart]].
  
==History==
 
 
Prior to [[0.9]], their starting spell book was different, most notably lacking Mephitic Cloud.
 
Prior to [[0.9]], their starting spell book was different, most notably lacking Mephitic Cloud.
  
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{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Revision as of 08:51, 11 April 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Conjurers confront problems with damaging spells from the book of Conjurations.

Conjurers are offensive spellcasters who specialize in violent and volatile non-elemental Conjurations. Relative to other magical backgrounds (such as the Wizard), they begin the game with a lower general Spellcasting skill, but have a higher Conjurations skill to compensate.

Preferred Races

Deep Elf, Naga, Tengu, Draconian, and Demigod are the recommended races if you pick a Conjurer Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Conjurers start with the Magic Dart spell memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Conjurer adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

The Conjurer starting book contains a variety of pure Conjurations attack spells. Searing Ray is an excellent follow up to Magic Dart, very MP efficient. Dazzling Spray is a weak area of effect spell, but blinding enemies does reduce their ranged attack abilities significantly. All of the later spells are useful in their own ways for an offensive caster.

While these spells are all effective, they tend to deal less damage than their elemental counterparts. Still, the fact that they affect all opponents, regardless of resistances, makes them reliable and saves you from suddenly encountering a foe you just can't deal with. When you do find some elemental magic sources, your early training in Conjurations will help you get those spells online quickly.

History

Prior to 0.20, the book of Conjurations had Iskenderun's Battlesphere instead of Force Lance. This change was met with negative reception from the community, as it made the background much less mana-efficient going into the mid-game.

Prior to 0.14, they started with 20 gold and 1 Spellcasting instead of 2.

Prior to 0.12, their starting spell book included a variety of elemental spells, plus Magic Dart.

Prior to 0.9, their starting spell book was different, most notably lacking Mephitic Cloud.

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver