Difference between revisions of "Conjurer"

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'''Conjurer'''s are offensive spellcasters who specialize in violent and volatile [[Conjurations]]. Relative to other magical backgrounds (such as the [[Wizard]]), they begin the game with a lower general [[Spellcasting]] skill, but have a higher Conjurations skill to compensate.  
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{{flavour|Conjurers confront problems with damaging spells from the book of Conjurations.}}
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'''Conjurer'''s are offensive spellcasters who specialize in violent and volatile non-elemental [[Conjurations]]. Relative to other magical backgrounds (such as the [[Wizard]]), they begin the game with a lower general [[Spellcasting]] skill, but have a higher Conjurations skill to compensate.
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==Preferred Races==
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[[Deep Elf]], [[Naga]], [[Tengu]], [[Draconian]], and [[Demigod]] are the recommended races if you pick a Conjurer Background.
  
 
==Starting Equipment==
 
==Starting Equipment==
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*+0 [[robe]]
 
*+0 [[robe]]
 
*[[Book of Conjurations]]
 
*[[Book of Conjurations]]
*[[Bread ration]]
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*[[Ration]]
*20 [[gold]]
 
  
==Starting Skills==
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Conjurers start with the [[Magic Dart]] spell memorised.
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==Starting Skills and Stats==
 
These are adjusted by your species' [[aptitude]]s.
 
These are adjusted by your species' [[aptitude]]s.
 
*[[Dodging]]: 2
 
*[[Dodging]]: 2
 
*[[Stealth]]: 2
 
*[[Stealth]]: 2
*[[Spellcasting]]: 1
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*[[Spellcasting]]: 2
 
*[[Conjurations]]: 4
 
*[[Conjurations]]: 4
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Choosing Conjurer adds 7 to your starting [[Intelligence]] and 5 to your starting [[Dexterity]].
  
 
==Strategy==
 
==Strategy==
Conjurers enter the [[Dungeon]] with the [[Magic Dart]] spell in memory.
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The Conjurer starting book contains a variety of pure [[Conjurations]] attack spells. [[Searing Ray]] is an excellent follow up to [[Magic Dart]] and is very MP-efficient. [[Dazzling Flash]] [[blind]]s nearby enemies, significantly reducing their ability to fight or track you; it also provides a way to branch into [[Hexes]]. [[Iskenderun's Mystic Blast]] deals damage to multiple enemies at once and can shove enemies out of melee range, while [[Fulminant Prism]] can deal heavy damage to multiple enemies at a greater distance.
 
 
Conjurers have two main advantages over [[Wizard]]s: a more powerful Magic Dart at the start of the game, and guaranteed access to mid-game nukes in their starter spellbook ([[Bolt of Cold]] and [[Freezing Cloud]]). Early on, [[Mephitic Cloud]] helps neutralize many powerful threats, which is necessary as they do not get access to [[Blink]] without finding a lucky early book. In most cases, they are confined to a "stand and nuke" approach for solving all situations until their spell repertoire expands.
 
 
 
Unlike the various Elementalists (who can also be "blasty"), Conjurers start with no elemental magic skills. This makes them a good choice for less experienced players who want to try a blaster, but aren't yet sure what (if any) type of elemental magic best suits them.
 
  
See the [[Conjurator guide]] for a more general (and lengthy) discussion of the Conjuration-focused playstyle, independent of background.
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While these spells are all effective, they tend to deal less damage than their elemental counterparts. Still, the fact that they affect all opponents regardless of resistances makes them reliable and saves you from suddenly encountering a foe you just can't deal with. When you ''do'' find some elemental magic sources, your early training in Conjurations will help you get those spells online quickly.
  
 
==History==
 
==History==
Prior to [[0.9]], their starting spell book was different, most notably lacking Mephitic Cloud.
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*Prior to [[0.25]], the [[book of Conjurations]] had [[Dazzling Spray]] instead of [[Dazzling Flash]] and also contained [[Force Lance]]
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*Prior to [[0.20]], the book of Conjurations had [[Iskenderun's Battlesphere]] instead of Force Lance.
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*Prior to [[0.14]], they started with 20 gold and 1 Spellcasting instead of 2.
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*Prior to [[0.12]], their starting spell book included a variety of elemental spells, plus [[Magic Dart]].
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*Prior to [[0.9]], their starting spell book was different, most notably lacking Mephitic Cloud.
  
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{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Revision as of 21:21, 11 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Conjurers confront problems with damaging spells from the book of Conjurations.

Conjurers are offensive spellcasters who specialize in violent and volatile non-elemental Conjurations. Relative to other magical backgrounds (such as the Wizard), they begin the game with a lower general Spellcasting skill, but have a higher Conjurations skill to compensate.

Preferred Races

Deep Elf, Naga, Tengu, Draconian, and Demigod are the recommended races if you pick a Conjurer Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Conjurers start with the Magic Dart spell memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Conjurer adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

The Conjurer starting book contains a variety of pure Conjurations attack spells. Searing Ray is an excellent follow up to Magic Dart and is very MP-efficient. Dazzling Flash blinds nearby enemies, significantly reducing their ability to fight or track you; it also provides a way to branch into Hexes. Iskenderun's Mystic Blast deals damage to multiple enemies at once and can shove enemies out of melee range, while Fulminant Prism can deal heavy damage to multiple enemies at a greater distance.

While these spells are all effective, they tend to deal less damage than their elemental counterparts. Still, the fact that they affect all opponents regardless of resistances makes them reliable and saves you from suddenly encountering a foe you just can't deal with. When you do find some elemental magic sources, your early training in Conjurations will help you get those spells online quickly.

History

Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver