Conjurer statue

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Revision as of 19:26, 18 July 2014 by MoogleDan (talk | contribs) (Trivia)
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conjurer statue 8Conjurer statue.png
HP 70
HD 12
XP 941
Speed 10
AC 12
EV 1
Will Immune
Attack1 20 (weapon only: plain)


Resistances rF++, rC++,
rElec++, rPois++,
rN+++, rTorm,
rRot+++, rDrown,
rWater
Vulnerabilities None
Habitat Land
Intelligence High
Uses Starting equipment
Open doors
Holiness Non-living
Size Large
Type statue, statue
Flags Archer
Artificial
No poly
Speaks
Stationary
Vault
Silence immune
This statue seems to harness the mightiest pure conjurations ever devised by Iskenderun.



Conjurer statues are dangerous statues which have a 33% chance of casting Orb of Destruction against you each time you move or take an action. They are generally positioned in order to force you to charge down open hallways to reach them, and they are nearly immune to all elemental damage. Conjurer statues are only found in particular vaults.

Spells

Spell set
Slot1 Orb of Destruction (9d13)
Slot2 none
Slot3 none
Slot4 none
Slot5 none
Slot6 none

Tips & Tricks

  • Physical attacks, Earth Magic, and non-elemental Conjurations all work well against them. Blinking into melee range lets you avoid getting hammered with magic as you charge in, and Orb of Destruction is much less effective when cast at point-blank range.

Trivia

Iskenderun is one of the few wizlab wizards with any back story revealed. One of the earlier version of its flavour text revealed that Iskenderun was a female felid. This is an in-joke regarding the source of her name: Van Iskenderun Guzelli, the first cat used in breeding the Turkish Van cat breed.