Difference between revisions of "Controlled Blink"

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{{Spell
 
{{Spell
 
|name=Controlled Blink
 
|name=Controlled Blink
|level=7
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|level=8
 
|school1={{Translocations}}
 
|school1={{Translocations}}
 
|school2=
 
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}}
  
{{Flavour|This spell allows short-range translocation, with precise control. Be wary that controlled teleports will cause the subject to become contaminated with magical energy.}}
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{{Flavour|Translocates the caster a short distance, with precise control. Be wary that controlled translocations will cause the subject to become contaminated with magical energy.}}
  
'''Controlled Blink''' is a level 7 [[Translocations]] which warps you to a nearby open space of your choice in your [[LOS]]. The space must be somewhere visible, not deep water or lava, and cannot be behind a translucent wall. Controlled Blink behaves much like a [[scroll of blinking]]. On floors where [[teleport control]] is restricted, Controlled Blink functions as a semi-controlled blink. In the [[Abyss]], the effect of this spell is blocked half of the time. If you are carrying the Orb of Zot, it only gives you semi-controlled blink half of the time.
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'''Controlled Blink''' is a level 8 [[Translocations]] spell which warps you to a nearby open space of your choice in your [[LOS]]. The space must be somewhere visible, not deep water or lava, and cannot be behind a translucent wall. Controlled Blink behaves much like a [[scroll of blinking]]. While carrying the [[Orb of Zot]], or while venturing in the Zot branch, Controlled Blink functions like a plain, uncontrolled [[Blink]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
  
*For stabbers it can be very useful to know the noise grid of this spell. The "@" character is the position where you land after blinking, and the "§" characters are cells where the noise will be heard.
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*For stabbers, it can be very useful to know the noise grid of this spell. The "@" character is the position where you land after blinking, and the "§" characters are cells where the noise will be heard.
  
 
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== History ==
  
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Prior to [[0.19]], Controlled Blink could be found in the now removed [[Akashic Record]].
  
== History ==
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Prior to [[0.17]], Controlled Blink was a level 7 spell. Additionally, use of this spell on difficult levels, such as [[The Tomb]] and final levels of a [[Ziggurat]], resulted in an uncontrolled Blink, due to the (also deprecated) concept of [[Teleport Control]].
  
In [[0.6]], you can't blink on deep water even as a [[merfolk]] unless you are levitating.
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In [[0.6]], you couldn't blink on deep water even as a [[merfolk]] unless you are levitating.

Revision as of 09:36, 18 November 2018

Version 0.20: This article may not be up to date for the latest stable release of Crawl.
Controlled blink.png Controlled Blink
Level 8
School1 Translocation
Source(s)
Casting noise 3 (at the destination)
Spell noise 0
Translocates the caster a short distance, with precise control. Be wary that controlled translocations will cause the subject to become contaminated with magical energy.

Controlled Blink is a level 8 Translocations spell which warps you to a nearby open space of your choice in your LOS. The space must be somewhere visible, not deep water or lava, and cannot be behind a translucent wall. Controlled Blink behaves much like a scroll of blinking. While carrying the Orb of Zot, or while venturing in the Zot branch, Controlled Blink functions like a plain, uncontrolled Blink.

Tips & Tricks

  • For stabbers, it can be very useful to know the noise grid of this spell. The "@" character is the position where you land after blinking, and the "§" characters are cells where the noise will be heard.

.........
....§....
..§§§§§..
..§§§§§..
.§§§@§§§.
..§§§§§..
..§§§§§..
....§....
.........

History

Prior to 0.19, Controlled Blink could be found in the now removed Akashic Record.

Prior to 0.17, Controlled Blink was a level 7 spell. Additionally, use of this spell on difficult levels, such as The Tomb and final levels of a Ziggurat, resulted in an uncontrolled Blink, due to the (also deprecated) concept of Teleport Control.

In 0.6, you couldn't blink on deep water even as a merfolk unless you are levitating.