Difference between revisions of "Corpse"

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'''Corpses''' may be left behind when you kill [[monster]]s. Once created, they eventually become rotten after enough time passes. Eventually, they rot away completely, occasionally leaving behind a [[skeleton]], which rots away even later. Corpses have a variety of uses, depending on your [[species]], [[religion]], and even [[background]].
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'''Corpses''' are the deceased remains of [[monster]]s, and may be left behind (50% chance, or 100% in certain [[vault]]s) when you kill them. Like [[skeleton]]s, these items cannot be picked up. Once created, they eventually decompose, becoming a skeleton, which then rots away even later. Corpses have a variety of uses, depending on your [[species]], [[religion]], and set of spells.
  
 
==Uses==
 
==Uses==
*Corpses can be butchered (command '''c''') into edible [[chunk]]s of raw flesh. This process takes 5 turns, during which enemies may attack you, though you'll be asked if you want to stop butchering when an enemy is spotted. Any butchering progress you made toward the 5 turns before your cancellation will remain. Characters do not need to carry an edged weapon for this, as they are assumed to carry a boot knife for this purpose. You will only be unable to butcher a corpse when in [[Fungus Form]] or [[Wisp Form]].
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*Corpses can be butchered (command '''c''') into edible [[chunk]]s of raw flesh. This process takes 2 turns, during which time enemies may attack you, though you'll be asked if you want to stop butchering when an enemy is spotted. Any butchering progress you made toward the 2 turns before your cancellation will remain. Characters do not need any specialized equipment for this, as they are assumed to carry a boot knife for this purpose.
**[[Vampire]]s can instead "'''e'''at" (that is, drain) corpses without needing to butcher them first.
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**Instead of creating chunks when pressing '''c''', player [[Vampire]]s extract [[potions of blood]] to quaff later. They can also "'''e'''at" (that is, drain) corpses without needing to butcher them first, though this takes time and can be interrupted.
**Butchered (or drained) corpses may leave behind skeletons.
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**Butchered (or drained) corpses leave behind skeletons, if the creature had a skeleton.
**Butchering the corpses of [[list of trolls|trolls]] and [[list of dragons|dragons]] may also leave behind hides, which can be [[scroll of enchant armour|enchanted]] into powerful body armour.
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**In addition to a corpse, slain [[list of dragons|dragons]] may also leave behind scales (66% chance), which can be worn as [[List of dragons#Dragon Armour|powerful body armour]]. Similarly, killing [[list of trolls|trolls]] may leave behind (66% chance) [[troll leather armour]].
*You can sacrifice corpses to certain [[god]]s for [[piety]] by standing over them and [[praying]] (command '''p'''). Note that this only works for gods who accept blood sacrifice, and (except for [[Nemelex]]) only fresh corpses are acceptable. Rotting corpses, skeletons, and chunks cannot be sacrificed. Sacrificed corpses are annihilated, leaving nothing for other purposes.
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*Corpses and skeletons can be reanimated into [[undead]] servants through [[Necromancy]] or the invocations of [[Yredelemnul]]. Various other necromantic spells also use corpses as raw material, such as [[Corpse Rot]] or [[Simulacrum]]. Notably, the spell [[Animate Skeleton]] not only works on whole corpses (if they're a species with a skeleton), but leaves the meat behind.
*Followers of [[Fedhas Madash]] may '''p'''ray to sprout toadstools from all corpses in their [[LoS]] (leaving behind any [[skeleton]]s), which grants piety for "contributing to the ecosystem". Advanced Fedhas worshipers can upgrade these toadstools into useful servants. They may also use the corpses to create [[giant spore]]s.
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*[[Fedhas Madash]] appreciates it when corpses are left to naturally rot away. Followers may use their '''Fungal Bloom''' ability to sprout toadstools from all corpses in their [[line of sight]] (leaving behind [[skeleton]]s), which grants piety for "contributing to the ecosystem". Advanced Fedhas worshipers can upgrade these toadstools into useful servants. They may also use the corpses to create [[giant spore]]s.
*Corpses and skeletons can be reanimated into [[undead]] servants through [[Necromancy]] or the invocations of [[Yredelemnul]]. Various other necromantic spells also use corpses as raw material. Notably, the spell [[Animate Skeleton]] not only works on whole corpses (if they're a species with a skeleton), but leaves the meat behind.
 
  
Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor. Thus, finding a corpse that you didn't kill may indicate the presence of a [[trap]] or a [[vault]]. The corpse of any [[unique monster]] you kill will retain the name. Butchering it will only create generic chunks, but any hides produced will retain the name of the unique. These named hides will not have any special powers, however.
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Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor. Thus, finding a corpse that you didn't kill may indicate the presence of a [[trap]] or certain [[vault]]s. The corpse of any [[unique monster]] you kill will retain the name, though butchering it will only create generic chunks.
  
 
==Types of Meat==
 
==Types of Meat==
Butchery is the most common use for corpses, but not all creatures are equally edible to every species. For example, [[hill orc]]s are less picky about their diet than [[human]]s, while [[troll]]s and especially [[ghoul]]s are ''much'' less picky. By the same token, not all monsters leave clean meat. Some produce chunks that are poisonous, contaminated, or so vile that they are only fit for ghouls.
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Butchery is the most common use for corpses, but not all creatures are equally edible to every species. For example, [[troll]]s and [[kobold]]s enjoy meat enough that they can eat raw flesh until they're completely stuffed, while [[spriggan]]s can't consume flesh at all. Many monsters do not leave corpses at all, and of those that do, not every creature has clean meat.
  
 
The "Meat" rating on a monster's page indicates what kind of corpse it leaves:
 
The "Meat" rating on a monster's page indicates what kind of corpse it leaves:
 
 
*'''No Corpse''': The monster leaves no corpse (e.g., [[giant spore]]s, [[zombie]]s, summoned beings)
 
*'''No Corpse''': The monster leaves no corpse (e.g., [[giant spore]]s, [[zombie]]s, summoned beings)
 
*'''Clean''': These chunks can be eaten without risk (e.g., most animals)
 
*'''Clean''': These chunks can be eaten without risk (e.g., most animals)
*'''Contaminated''': These chunks can also be eaten without risk, but they are less nutritive.
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*'''Inedible''': These chunks are too toxic for most species to digest and can only be eaten by [[ghoul]]s.
*'''Poisonous''': These chunks cannot be eaten without poison resistance (e.g., [[kobold (monster)|kobolds]], many [[list of insects|insects]])
 
*'''Contaminated+Poisonous''': Some monsters, such as [[scorpion]]s, have meat which is both poisonous and contaminated. Such meat will be reported and behave as poisonous unless you have poison resistance, in which case it will be simply contaminated.
 
*'''Rot-inducing''' (formerly "HCL/Hydrochloric acid"): These chunks can only be eaten by [[ghoul]]s.
 
*'''Mutagenic''': These chunks will cause random [[mutation]]s (or bad mutations if the corpse/chunks are rotten) (e.g., [[ugly thing]]s, [[giant orange brain]]s)
 
*Corpses (and chunks) of all types also become rotten if they are old enough. Rotten chunks are especially wholesome to ghouls, but are inedible to species without the [[Saprovore]] trait. Like corpses, rotten chunks eventually vanish altogether.
 
  
 
Luckily, a corpse's (or chunk's) description will always describe what type of meat it is. Furthermore, they are color coded as described on the [[Food]] page.
 
Luckily, a corpse's (or chunk's) description will always describe what type of meat it is. Furthermore, they are color coded as described on the [[Food]] page.
  
 
==History==
 
==History==
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*Prior to [[0.23]], butchering a corpse did not always leave a skeleton.
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*Prior to [[0.21]], there were mutagenic chunks, which would cause random [[mutation]]s. These came from the corpses of mutants and other shapeshifting monsters, such as [[sky beast]]s, [[ugly thing]]s, and [[glowing orange brain]]s.
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*Prior to [[0.19]], butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a [[scroll of enchant armor]].
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*Prior to [[0.17]], players who worshiped [[Lugonu]] or [[Trog]] could earn piety by pressing '''p''' over a corpse to sacrifice it to their god. There were also poisonous chunks, which could only be eaten by those with poison resistance, and rot-inducing, which could only be eaten by [[ghoul]]s.
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*Prior to [[0.16]], corpses would become rotten after some time had passed, but before they decayed into skeletons. These corpses would only produce rotten [[chunk]]s, suitable only for [[saprovore]]s and [[ghoul]]s.
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*Prior to [[0.15]], players were able to pick up and transport corpses. In addition, players in [[Wisp Form]] or [[Fungus Form]] could not butcher corpses. Also, contaminated and contaminated + poisonous corpses existed; these were somewhat edible, but provided less nutrition than clean chunks. See below for further contaminated chunk details.
 
*Prior to [[0.14]], players could not butcher corpses while in [[Spider Form]], [[Pig Form]], or [[Porcupine Form]].
 
*Prior to [[0.14]], players could not butcher corpses while in [[Spider Form]], [[Pig Form]], or [[Porcupine Form]].
*Prior to [[0.13]] contaminated chunks could cause [[nausea]] or [[sickness]] in non-Ghouls.
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*Prior to [[0.13]], eating contaminated chunks could cause [[nausea]] or [[sickness]] in non-ghouls; the Saprovore mutation reduced the risk of this.
*Prior to [[0.12]] the player character was unable to butcher [[corpse]]s with cursed blunt weapons. Corpses sprouted [[toadstool]]s even when the player was not a worshiper of [[Fedhas]].
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*Prior to [[0.12]], the player character was unable to butcher [[corpse]]s while wielding cursed blunt weapons. Corpses also sprouted [[toadstool]]s even when the player was not a worshiper of [[Fedhas]].
 
*The presumed boot knife for butchering was added in [[0.9]]. In earlier versions, you needed to carry an edged weapon to butcher.
 
*The presumed boot knife for butchering was added in [[0.9]]. In earlier versions, you needed to carry an edged weapon to butcher.
 
*Contaminated+Poisonous corpses were added in [[0.8]].
 
*Contaminated+Poisonous corpses were added in [[0.8]].
  
[[Category:Item]]
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[[Category:Items]]
 
[[Category:Hunger]]
 
[[Category:Hunger]]

Revision as of 08:13, 17 February 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.

Corpses are the deceased remains of monsters, and may be left behind (50% chance, or 100% in certain vaults) when you kill them. Like skeletons, these items cannot be picked up. Once created, they eventually decompose, becoming a skeleton, which then rots away even later. Corpses have a variety of uses, depending on your species, religion, and set of spells.

Uses

  • Corpses can be butchered (command c) into edible chunks of raw flesh. This process takes 2 turns, during which time enemies may attack you, though you'll be asked if you want to stop butchering when an enemy is spotted. Any butchering progress you made toward the 2 turns before your cancellation will remain. Characters do not need any specialized equipment for this, as they are assumed to carry a boot knife for this purpose.
    • Instead of creating chunks when pressing c, player Vampires extract potions of blood to quaff later. They can also "eat" (that is, drain) corpses without needing to butcher them first, though this takes time and can be interrupted.
    • Butchered (or drained) corpses leave behind skeletons, if the creature had a skeleton.
    • In addition to a corpse, slain dragons may also leave behind scales (66% chance), which can be worn as powerful body armour. Similarly, killing trolls may leave behind (66% chance) troll leather armour.
  • Corpses and skeletons can be reanimated into undead servants through Necromancy or the invocations of Yredelemnul. Various other necromantic spells also use corpses as raw material, such as Corpse Rot or Simulacrum. Notably, the spell Animate Skeleton not only works on whole corpses (if they're a species with a skeleton), but leaves the meat behind.
  • Fedhas Madash appreciates it when corpses are left to naturally rot away. Followers may use their Fungal Bloom ability to sprout toadstools from all corpses in their line of sight (leaving behind skeletons), which grants piety for "contributing to the ecosystem". Advanced Fedhas worshipers can upgrade these toadstools into useful servants. They may also use the corpses to create giant spores.

Unlike treasure, corpses are never generated randomly on the Dungeon floor. Thus, finding a corpse that you didn't kill may indicate the presence of a trap or certain vaults. The corpse of any unique monster you kill will retain the name, though butchering it will only create generic chunks.

Types of Meat

Butchery is the most common use for corpses, but not all creatures are equally edible to every species. For example, trolls and kobolds enjoy meat enough that they can eat raw flesh until they're completely stuffed, while spriggans can't consume flesh at all. Many monsters do not leave corpses at all, and of those that do, not every creature has clean meat.

The "Meat" rating on a monster's page indicates what kind of corpse it leaves:

  • No Corpse: The monster leaves no corpse (e.g., giant spores, zombies, summoned beings)
  • Clean: These chunks can be eaten without risk (e.g., most animals)
  • Inedible: These chunks are too toxic for most species to digest and can only be eaten by ghouls.

Luckily, a corpse's (or chunk's) description will always describe what type of meat it is. Furthermore, they are color coded as described on the Food page.

History

  • Prior to 0.23, butchering a corpse did not always leave a skeleton.
  • Prior to 0.21, there were mutagenic chunks, which would cause random mutations. These came from the corpses of mutants and other shapeshifting monsters, such as sky beasts, ugly things, and glowing orange brains.
  • Prior to 0.19, butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a scroll of enchant armor.
  • Prior to 0.17, players who worshiped Lugonu or Trog could earn piety by pressing p over a corpse to sacrifice it to their god. There were also poisonous chunks, which could only be eaten by those with poison resistance, and rot-inducing, which could only be eaten by ghouls.
  • Prior to 0.16, corpses would become rotten after some time had passed, but before they decayed into skeletons. These corpses would only produce rotten chunks, suitable only for saprovores and ghouls.
  • Prior to 0.15, players were able to pick up and transport corpses. In addition, players in Wisp Form or Fungus Form could not butcher corpses. Also, contaminated and contaminated + poisonous corpses existed; these were somewhat edible, but provided less nutrition than clean chunks. See below for further contaminated chunk details.
  • Prior to 0.14, players could not butcher corpses while in Spider Form, Pig Form, or Porcupine Form.
  • Prior to 0.13, eating contaminated chunks could cause nausea or sickness in non-ghouls; the Saprovore mutation reduced the risk of this.
  • Prior to 0.12, the player character was unable to butcher corpses while wielding cursed blunt weapons. Corpses also sprouted toadstools even when the player was not a worshiper of Fedhas.
  • The presumed boot knife for butchering was added in 0.9. In earlier versions, you needed to carry an edged weapon to butcher.
  • Contaminated+Poisonous corpses were added in 0.8.