Difference between revisions of "Corpse"

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'''Corpses''' are the deceased remains of [[monster]]s, and may be left behind (50% chance<ref>{{source ref|0.28.0|mon-death.cc|553}}</ref>, or 100% in certain [[vault]]s) when you kill them. Like [[skeleton]]s, these items cannot be picked up. Once created, they eventually decompose, becoming a skeleton, which then rots away even later. Corpses have a variety of uses, depending on your [[species]], [[religion]], and set of spells.
'''Corpses''' may be left by slain [[monster]]s. When worshiping [[Fedhas]] they may occasionally sprout [[toadstool]]s, and eventually become rotten after enough time passes. Eventually, they rot away completely, occasionally leaving behind a [[skeleton]] which rots away even later. Corpses have a variety of uses, depending on your [[species]], [[religion]], and even [[background]].
 
  
 
==Uses==
 
==Uses==
*Corpses can be butchered (command '''c''') into edible [[chunk]]s of raw flesh. This process takes 5 turns, during which enemies may attack you, though you'll be asked if you want to stop butchering when an enemy is spotted. Any butchering progress you made toward the 5 turns before your cancellation will remain. Characters do not need to carry an edged weapon for this, as they are assumed to carry a boot knife for this purpose. You will only be unable to butcher a corpse when transformed into one of these forms: [[Spider Form]], [[Pig Form]], [[Fungus Form]], [[Wisp Form]] and [[Porcupine Form]].
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*Corpses and skeletons can be reanimated into [[undead]] servants through [[Necromancy]]. Various other necromantic spells also use corpses as raw material, such as [[Corpse Rot]] or [[Simulacrum]]. Notably, the spell [[Animate Skeleton]] works on corpses old enough to be aged as skeletons.
**[[Vampire]]s can instead "'''e'''at" (that is, drain) corpses without needing to butcher them first.
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*Followers of [[Beogh]] can resurrect their allies.
**Butchered (or drained) corpses may leave behind skeletons. 
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*Certain enemies may drop items if they leave behind a corpse, first (therefore, displayed chances are effectively halved):
**Butchering the corpses of [[list of trolls|trolls]] and [[list of dragons|dragons]] may also leave behind hides, which can be [[scroll of enchant armour|enchanted]] into powerful body armour.
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**Slain [[list of dragons|dragons]] may leave behind scales (66% chance<ref>{{source ref|0.28.0|mon-death.cc|512}}</ref>), which can be worn as [[List of dragons#Dragon Armour|powerful body armour]]. Dragon corpses are immune to most types of corpse-destroying behavior, like the [[wand of mindburst]].
*You can sacrifice corpses to certain [[god]]s for [[piety]] by standing over them and [[praying]] (command '''p'''). Note that this only works for gods who accept blood sacrifice, and (except for [[Nemelex]]) only fresh corpses are acceptable. Rotting corpses, skeletons, and chunks cannot be sacrificed. Sacrificed corpses are annihilated, leaving nothing for other purposes.
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**Similarly, killing [[list of trolls|trolls]] may leave behind (66% chance) a [[troll leather armour]].
*If you are a worshiper of [[Fedhas Madash]], corpses may eventually sprout [[toadstool]]s. You can speed this up with the Decomposition power, and gain piety for "contributing to the ecosystem". Advanced Fedhas worshipers can upgrade these toadstools into useful servants.
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**Slain [[eleionoma]]e and [[fenstrider witch]]es leave [[wands]] (100% chance<ref>{{source ref|0.28.0|mon-death.cc|515}}</ref>).
*Corpses and skeletons can be reanimated into [[undead]] servants through [[Necromancy]] or the invocations of [[Yredelemnul]]. Various other necromantic spells also use corpses as raw material. Notably, the spell [[Animate Skeleton]] not only works on whole corpses (if they're a species with a skeleton), but leaves the meat behind.
 
  
Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor. Thus, finding a corpse that you didn't kill may indicate the presence of a [[trap]]. The corpse of any [[unique monster]] you kill will retain the name. Butchering it will only create generic chunks, but any hides produced will retain the name of the unique. These named hides will not have any special powers, however.
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Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor, unless they are a part of a [[vault]]. Also, the corpse of any [[unique monster]] you kill will retain its name.
  
==Types of Meat==
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==History==
Butchery is the most common use for corpses, but not all creatures are equally edible to every species. For example, [[hill orc]]s are less picky about their diet than [[human]]s, while [[troll]]s and especially [[ghoul]]s are ''much'' less picky. By the same token, not all monsters leave clean meat. Some produce chunks that are poisonous, contaminated, or so vile that they are only fit for ghouls.
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*Prior to [[0.28]], slain eleionomae and fenstrider witches didn't leave wands.
 
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*Prior to [[0.26]], you could but''''c''''her corpses for [[comestible|food]].
The "Meat" rating on a monster's page indicates what kind of corpse it leaves:
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*Prior to [[0.25]], [[vampire]]s could either immediately "'''e'''at" corpses, draining the blood out of them, or "but'''c'''her" them, bottling their blood to save for later.
 
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*Prior to [[0.24]], [[Fedhas Madash]] appreciated allowing corpses to decay and allowed its followers to grow [[toadstool]]s and [[ballistomycete spore]]s from them.
*'''No Corpse''': The monster leaves no corpse (e.g., [[giant spore]]s, [[zombie]]s, summoned beings)
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*Prior to [[0.23]], butchering a corpse did not always leave a skeleton.
*'''Clean''': These chunks can be eaten without risk (e.g., most animals)
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*Prior to [[0.19]], butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a [[scroll of enchant armor]].
*'''Contaminated''': These chunks can also be eaten without risk, but they are less nutritive.
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*Prior to [[0.17]], followers of [[Lugonu]] or [[Trog]] could sacrifice corpses for piety.
*'''Poisonous''': These chunks cannot be eaten without poison resistance (e.g., [[kobold (monster)|kobolds]], many [[list of insects|insects]])
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*Prior to [[0.16]], corpses would become rotten after some time had passed, but before they decayed into skeletons. Also, followers of [[Okawaru]] or [[Makhleb]] could sacrifice corpses for piety by '''p'''raying over a fresh corpse.
*'''Contaminated+Poisonous''': Some monsters, such as [[scorpion]]s, have meat which is both poisonous and contaminated. Such meat will be reported and behave as poisonous unless you have poison resistance, in which case it will be simply contaminated.
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*Prior to [[0.15]], players were able to pick up and transport corpses. In addition, players in [[Wisp Form]] or [[Fungus Form]] could not butcher corpses. Also, contaminated and contaminated + poisonous corpses existed.
*'''Rot-inducing''' (formerly "HCL/Hydrochloric acid"): These chunks can only be eaten by [[ghoul]]s.
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*Prior to [[0.14]], players could not butcher corpses while in [[Spider Form]], [[Pig Form]], or [[Porcupine Form]].
*'''Mutagenic''': These chunks will cause random [[mutation]]s (or bad mutations if the corpse/chunks are rotten) (e.g., [[ugly thing]]s, [[giant orange brain]]s)
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*Prior to [[0.12]], the player character was unable to butcher [[corpse]]s while wielding cursed blunt weapons. Corpses also sprouted [[toadstool]]s even when the player was not a worshiper of [[Fedhas]].
*Corpses (and chunks) of all types also become rotten if they are old enough. Rotten chunks are especially wholesome to ghouls, but are inedible to species without the [[Saprovore]] trait. Like corpses, rotten chunks eventually vanish altogether.
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*The presumed boot knife for butchering was added in [[0.9]]. In earlier versions, you needed to carry an edged weapon to butcher.
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*Contaminated + poisonous corpses were added in [[0.8]].
  
Luckily, a corpse's (or chunk's) description will always describe what type of meat it is. Furthermore, they are color coded as described on the [[Food]] page.
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==References==
 
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<references />
==History==
 
*In [[0.14]] [[spider form]] will be able to butcher corpses.
 
*Prior to [[0.13]] contaminated chunks could cause [[nausea]] or [[sickness]] in non-Ghouls.
 
*Prior to [[0.12]] the player character was unable to butcher [[corpse]]s with cursed blunt weapons. Corpses sprouted [[toadstool]]s even when the player was not a worshiper of [[Fedhas]].
 
*Contaminated+Poisonous corpses were added in [[0.8]].
 
*The presumed boot knife for butchering was added in [[0.9]]. In earlier versions, you needed an edged weapon to butcher.
 
  
[[Category:Item]]
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[[Category:Items]]
 
[[Category:Hunger]]
 
[[Category:Hunger]]
[[Category:Crystal Ball Articles]]
 

Revision as of 12:52, 7 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Corpses are the deceased remains of monsters, and may be left behind (50% chance[1], or 100% in certain vaults) when you kill them. Like skeletons, these items cannot be picked up. Once created, they eventually decompose, becoming a skeleton, which then rots away even later. Corpses have a variety of uses, depending on your species, religion, and set of spells.

Uses

Unlike treasure, corpses are never generated randomly on the Dungeon floor, unless they are a part of a vault. Also, the corpse of any unique monster you kill will retain its name.

History

  • Prior to 0.28, slain eleionomae and fenstrider witches didn't leave wands.
  • Prior to 0.26, you could but'c'her corpses for food.
  • Prior to 0.25, vampires could either immediately "eat" corpses, draining the blood out of them, or "butcher" them, bottling their blood to save for later.
  • Prior to 0.24, Fedhas Madash appreciated allowing corpses to decay and allowed its followers to grow toadstools and ballistomycete spores from them.
  • Prior to 0.23, butchering a corpse did not always leave a skeleton.
  • Prior to 0.19, butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a scroll of enchant armor.
  • Prior to 0.17, followers of Lugonu or Trog could sacrifice corpses for piety.
  • Prior to 0.16, corpses would become rotten after some time had passed, but before they decayed into skeletons. Also, followers of Okawaru or Makhleb could sacrifice corpses for piety by praying over a fresh corpse.
  • Prior to 0.15, players were able to pick up and transport corpses. In addition, players in Wisp Form or Fungus Form could not butcher corpses. Also, contaminated and contaminated + poisonous corpses existed.
  • Prior to 0.14, players could not butcher corpses while in Spider Form, Pig Form, or Porcupine Form.
  • Prior to 0.12, the player character was unable to butcher corpses while wielding cursed blunt weapons. Corpses also sprouted toadstools even when the player was not a worshiper of Fedhas.
  • The presumed boot knife for butchering was added in 0.9. In earlier versions, you needed to carry an edged weapon to butcher.
  • Contaminated + poisonous corpses were added in 0.8.

References