Difference between revisions of "Corpse"

From CrawlWiki
Jump to: navigation, search
m
m (History: more de-duplication)
(14 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{version021}}
+
{{version028}}
'''Corpses''' are the deceased remains of [[monster]]s, and may be left behind (50% chance, or 100% in certain [[vault]]s) when you kill them. Like [[skeleton]]s, these items cannot be picked up. Once created, they eventually decompose, becoming a skeleton, which then rots away even later. Corpses have a variety of uses, depending on your [[species]], [[religion]], and set of spells.
+
'''Corpses''' are the deceased remains of [[monster]]s, and may be left behind (50% chance<ref>{{source ref|0.28.0|mon-death.cc|553}}</ref>, or 100% in certain [[vault]]s) when you kill them. Like [[skeleton]]s, these items cannot be picked up. Once created, they eventually decompose, becoming a skeleton, which then rots away even later. Corpses have a variety of uses, depending on your [[species]], [[religion]], and set of spells.
  
 
==Uses==
 
==Uses==
*Corpses can be butchered (command '''c''') into edible [[chunk]]s of raw flesh. This process takes 2 turns, during which time enemies may attack you, though you'll be asked if you want to stop butchering when an enemy is spotted. Any butchering progress you made toward the 2 turns before your cancellation will remain. Characters do not need any specialized equipment for this, as they are assumed to carry a boot knife for this purpose.
+
*Corpses and skeletons can be reanimated into [[undead]] servants through [[Necromancy]]. Various other necromantic spells also use corpses as raw material, such as [[Corpse Rot]] or [[Simulacrum]]. Notably, the spell [[Animate Skeleton]] works on corpses old enough to be aged as skeletons.
**Instead of creating chunks when pressing '''c''', player [[Vampire]]s extract [[potions of blood]] to quaff later. They can also "'''e'''at" (that is, drain) corpses without needing to butcher them first.
+
*Followers of [[Beogh]] can resurrect their allies.
**Butchered (or drained) corpses may leave behind skeletons.
+
*Certain enemies may drop items if they leave behind a corpse, first (therefore, displayed chances are effectively halved):
**In addition to a corpse, slain [[list of dragons|dragons]] may also leave behind scales (66% chance), which can be worn as [[List of dragons#Dragon Armour|powerful body armour]]. Similarly, killing [[list of trolls|trolls]] may leave behind (66% chance) [[troll leather armour]].
+
**Slain [[list of dragons|dragons]] may leave behind scales (66% chance<ref>{{source ref|0.28.0|mon-death.cc|512}}</ref>), which can be worn as [[List of dragons#Dragon Armour|powerful body armour]]. Dragon corpses are immune to most types of corpse-destroying behavior, like the [[wand of mindburst]].
*Corpses and skeletons can be reanimated into [[undead]] servants through [[Necromancy]] or the invocations of [[Yredelemnul]]. Various other necromantic spells also use corpses as raw material, such as [[Corpse Rot]] or [[Simulacrum]]. Notably, the spell [[Animate Skeleton]] not only works on whole corpses (if they're a species with a skeleton), but leaves the meat behind.
+
**Similarly, killing [[list of trolls|trolls]] may leave behind (66% chance) a [[troll leather armour]].
*[[Fedhas Madash]] appreciates it when corpses are left to naturally rot away. Followers may use their '''Fungal Bloom''' ability to sprout toadstools from all corpses in their [[line of sight]] (leaving behind [[skeleton]]s), which grants piety for "contributing to the ecosystem". Advanced Fedhas worshipers can upgrade these toadstools into useful servants. They may also use the corpses to create [[giant spore]]s.
+
**Slain [[eleionoma]]e and [[fenstrider witch]]es leave [[wands]] (100% chance<ref>{{source ref|0.28.0|mon-death.cc|515}}</ref>).
  
Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor. Thus, finding a corpse that you didn't kill may indicate the presence of a [[trap]] or certain [[vault]]s. The corpse of any [[unique monster]] you kill will retain the name, though butchering it will only create generic chunks.
+
Unlike treasure, corpses are never generated randomly on the [[Dungeon]] floor, unless they are a part of a [[vault]]. Also, the corpse of any [[unique monster]] you kill will retain its name.
 
 
==Types of Meat==
 
Butchery is the most common use for corpses, but not all creatures are equally edible to every species. For example, [[troll]]s and [[kobold]]s enjoy meat enough that they can eat raw flesh until they're completely stuffed, while [[spriggan]]s can't consume flesh at all. Many monsters do not leave corpses at all, and of those that do, not every creature has clean meat.
 
 
 
The "Meat" rating on a monster's page indicates what kind of corpse it leaves:
 
*'''No Corpse''': The monster leaves no corpse (e.g., [[giant spore]]s, [[zombie]]s, summoned beings)
 
*'''Clean''': These chunks can be eaten without risk (e.g., most animals)
 
*'''Inedible''': These chunks are too toxic for most species to digest and can only be eaten by [[ghoul]]s.
 
 
 
Luckily, a corpse's (or chunk's) description will always describe what type of meat it is. Furthermore, they are color coded as described on the [[Food]] page.
 
  
 
==History==
 
==History==
Prior to [[0.21]], there were mutagenic chunks, which would cause random [[mutation]]s. These came from the corpses of mutants and other shapeshifting monsters, such as [[ugly thing]]s and [[glowing orange brain]]s.  
+
*Prior to [[0.28]], slain eleionomae and fenstrider witches didn't leave wands.
 
+
*Prior to [[0.26]], you could but''''c''''her corpses for [[comestible|food]].
Prior to [[0.19]], butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a [[scroll of enchant armor]].
+
*Prior to [[0.25]], [[vampire]]s could either immediately "'''e'''at" corpses, draining the blood out of them, or "but'''c'''her" them, bottling their blood to save for later.
 
+
*Prior to [[0.24]], [[Fedhas Madash]] appreciated allowing corpses to decay and allowed its followers to grow [[toadstool]]s and [[ballistomycete spore]]s from them.
Prior to [[0.17]], players who worshiped [[Lugonu]] or [[Trog]] could earn piety by pressing '''p''' over a corpse to sacrifice it to their god. There were also poisonous chunks, which could only be eaten by those with poison resistance, and rot-inducing, which could only be eaten by [[ghoul]]s.  
+
*Prior to [[0.23]], butchering a corpse did not always leave a skeleton.
 
+
*Prior to [[0.19]], butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a [[scroll of enchant armor]].
Prior to [[0.16]], corpses would become rotten after some time had passed, but before they decayed into skeletons. These corpses would only produce rotten [[chunk]]s, suitable only for [[saprovore]]s and [[ghoul]]s.
+
*Prior to [[0.17]], followers of [[Lugonu]] or [[Trog]] could sacrifice corpses for piety.
 
+
*Prior to [[0.16]], corpses would become rotten after some time had passed, but before they decayed into skeletons. Also, followers of [[Okawaru]] or [[Makhleb]] could sacrifice corpses for piety by '''p'''raying over a fresh corpse.
Prior to [[0.15]], players were able to pick up and transport corpses. In addition, players in [[Wisp Form]] or [[Fungus Form]] could not butcher corpses. Also, contaminated and contaminated + poisonous corpses existed; these were somewhat edible, but provided less nutrition than clean chunks. See below for further contaminated chunk details.  
+
*Prior to [[0.15]], players were able to pick up and transport corpses. In addition, players in [[Wisp Form]] or [[Fungus Form]] could not butcher corpses. Also, contaminated and contaminated + poisonous corpses existed.
 
+
*Prior to [[0.14]], players could not butcher corpses while in [[Spider Form]], [[Pig Form]], or [[Porcupine Form]].
Prior to [[0.14]], players could not butcher corpses while in [[Spider Form]], [[Pig Form]], or [[Porcupine Form]].
+
*Prior to [[0.12]], the player character was unable to butcher [[corpse]]s while wielding cursed blunt weapons. Corpses also sprouted [[toadstool]]s even when the player was not a worshiper of [[Fedhas]].
 
+
*The presumed boot knife for butchering was added in [[0.9]]. In earlier versions, you needed to carry an edged weapon to butcher.
Prior to [[0.13]], eating contaminated chunks could cause [[nausea]] or [[sickness]] in non-ghouls; the Saprovore mutation reduced the risk of this.
+
*Contaminated + poisonous corpses were added in [[0.8]].
 
 
Prior to [[0.12]], the player character was unable to butcher [[corpse]]s while wielding cursed blunt weapons. Corpses also sprouted [[toadstool]]s even when the player was not a worshiper of [[Fedhas]].
 
 
 
The presumed boot knife for butchering was added in [[0.9]]. In earlier versions, you needed to carry an edged weapon to butcher.
 
  
Contaminated+Poisonous corpses were added in [[0.8]].
+
==References==
 +
<references />
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Hunger]]
 
[[Category:Hunger]]

Revision as of 13:52, 7 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Corpses are the deceased remains of monsters, and may be left behind (50% chance[1], or 100% in certain vaults) when you kill them. Like skeletons, these items cannot be picked up. Once created, they eventually decompose, becoming a skeleton, which then rots away even later. Corpses have a variety of uses, depending on your species, religion, and set of spells.

Uses

Unlike treasure, corpses are never generated randomly on the Dungeon floor, unless they are a part of a vault. Also, the corpse of any unique monster you kill will retain its name.

History

  • Prior to 0.28, slain eleionomae and fenstrider witches didn't leave wands.
  • Prior to 0.26, you could but'c'her corpses for food.
  • Prior to 0.25, vampires could either immediately "eat" corpses, draining the blood out of them, or "butcher" them, bottling their blood to save for later.
  • Prior to 0.24, Fedhas Madash appreciated allowing corpses to decay and allowed its followers to grow toadstools and ballistomycete spores from them.
  • Prior to 0.23, butchering a corpse did not always leave a skeleton.
  • Prior to 0.19, butchering dragon or troll corpses sometimes left behind hides, which could then be turned into proper armour with a scroll of enchant armor.
  • Prior to 0.17, followers of Lugonu or Trog could sacrifice corpses for piety.
  • Prior to 0.16, corpses would become rotten after some time had passed, but before they decayed into skeletons. Also, followers of Okawaru or Makhleb could sacrifice corpses for piety by praying over a fresh corpse.
  • Prior to 0.15, players were able to pick up and transport corpses. In addition, players in Wisp Form or Fungus Form could not butcher corpses. Also, contaminated and contaminated + poisonous corpses existed.
  • Prior to 0.14, players could not butcher corpses while in Spider Form, Pig Form, or Porcupine Form.
  • Prior to 0.12, the player character was unable to butcher corpses while wielding cursed blunt weapons. Corpses also sprouted toadstools even when the player was not a worshiper of Fedhas.
  • The presumed boot knife for butchering was added in 0.9. In earlier versions, you needed to carry an edged weapon to butcher.
  • Contaminated + poisonous corpses were added in 0.8.

References