Difference between revisions of "Current projects/0.13 update project"

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(Updating the list of completed tasks)
(Monsters: All Monster-related updates updated!)
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** [[Vampire mage]]s cast [[Vampiric Draining]] more often, and have slightly higher [[HD]] and HP; they also come with a band of [[list of vampires|vampires]].
 
** [[Vampire mage]]s cast [[Vampiric Draining]] more often, and have slightly higher [[HD]] and HP; they also come with a band of [[list of vampires|vampires]].
 
** <s>[[Rotting hulk]]s are now [[plague shambler]]s, capable of inflicting a "[[retching]]" [[status effect]] that prevents food consumption; they generate a [[cloud]] of [[miasma]] on death.
 
** <s>[[Rotting hulk]]s are now [[plague shambler]]s, capable of inflicting a "[[retching]]" [[status effect]] that prevents food consumption; they generate a [[cloud]] of [[miasma]] on death.
** [[Spectral thing]]s move at their full base monster speed.</s>
+
** [[Spectral thing]]s move at their full base monster speed.
 
** [[Deep dwarf death knight]]s gain slightly better attack power and starting equipment, and now come with a band of [[undead]].
 
** [[Deep dwarf death knight]]s gain slightly better attack power and starting equipment, and now come with a band of [[undead]].
 
** [[Flying skull]]s get a slight HP boost and a larger attack power boost.
 
** [[Flying skull]]s get a slight HP boost and a larger attack power boost.
** <s>[[Ghoul (monster)|Ghouls]] inflict [[rot]] half as often.
+
** [[Ghoul (monster)|Ghouls]] inflict [[rot]] half as often.
 
** [[Curse skull]]s are capable of out-of-LOS movement, similar to [[wandering mushroom]]s, but preferring to place themselves where a player needs to move the most to actually reach them.
 
** [[Curse skull]]s are capable of out-of-LOS movement, similar to [[wandering mushroom]]s, but preferring to place themselves where a player needs to move the most to actually reach them.
 
** New monster: [[revenant]]s, possessing a ghostly fireball attack and capable of creating clouds of ghostly flame, which do not harm undead and occasionally summon spectral things.
 
** New monster: [[revenant]]s, possessing a ghostly fireball attack and capable of creating clouds of ghostly flame, which do not harm undead and occasionally summon spectral things.
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** [[Necromancer (monster)|Necromancers]] don't come with [[necrophage]]s, but do come with [[simulacra]].
 
** [[Necromancer (monster)|Necromancers]] don't come with [[necrophage]]s, but do come with [[simulacra]].
 
** [[Unborn deep dwarves]] are now just [[unborn]].
 
** [[Unborn deep dwarves]] are now just [[unborn]].
** New monster: [[jiangshi]], who move in short burts (like [[sixfirhies]]) and possess a [[vampiric]] melee attack.</s>
+
** New monster: [[jiangshi]], who move in short burts (like [[sixfirhies]]) and possess a [[vampiric]] melee attack.
 
* New [[forest]]-themed monsters:
 
* New [[forest]]-themed monsters:
 
** [[Spriggan assassin]]s and [[spriggan enchanter]]s, who attempt to disable the player with [[blowgun]]s and [[hexes]] respectively before moving in for the kill.
 
** [[Spriggan assassin]]s and [[spriggan enchanter]]s, who attempt to disable the player with [[blowgun]]s and [[hexes]] respectively before moving in for the kill.
** [[Faun]]s, who hex the player before attacking from afar, and their larger brethren [[satyr]]s, who can empower their nearby allies.
+
** [[Faun]]s, who hex the player before attacking from afar, and their larger brethren [[satyr]]s, who can empower their nearby allies.</s>
 
** [[Dryad]]s, who can awaken the forest and summon vines to pull their enemies closer to trees.
 
** [[Dryad]]s, who can awaken the forest and summon vines to pull their enemies closer to trees.
** [[Wind drake]]s, who can breathe powerful blasts of wind and [[airstrike]] the player.
+
<s>** [[Wind drake]]s, who can breathe powerful blasts of wind and [[airstrike]] the player.
 
** [[Thorn lotus]]es, plants adrift on the water that pepper the player with thorns fired from afar.
 
** [[Thorn lotus]]es, plants adrift on the water that pepper the player with thorns fired from afar.
 
** [[Thorn hunter]]s, who fire volleys of thorns and create briar patches to impede their foes' movements.
 
** [[Thorn hunter]]s, who fire volleys of thorns and create briar patches to impede their foes' movements.
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** [[Water nymph]]s, who can teleport their target to their home water area and strike down the player with said water.
 
** [[Water nymph]]s, who can teleport their target to their home water area and strike down the player with said water.
 
** [[Treant]]s, slow-moving, tough plants home to a nest of wasps.
 
** [[Treant]]s, slow-moving, tough plants home to a nest of wasps.
* <s>Other new monsters:
+
* Other new monsters:
 
** [[Tengu reaver]]s, skilled with both steel and spells; appearing in the late dungeon and in Vaults.
 
** [[Tengu reaver]]s, skilled with both steel and spells; appearing in the late dungeon and in Vaults.
 
** [[Elemental wellspring]]s, aquatic enemies that fire primal waves at their foes while they're busy dealing with [[water elemental]]s.
 
** [[Elemental wellspring]]s, aquatic enemies that fire primal waves at their foes while they're busy dealing with [[water elemental]]s.
 
** [[Deathcap]]s, summonable by [[curse toe]]s - tougher [[wandering mushroom]]s with [[Drain Life]].
 
** [[Deathcap]]s, summonable by [[curse toe]]s - tougher [[wandering mushroom]]s with [[Drain Life]].
* New unique: [[Sojobo]], king of the tengu. </s>
+
* New unique: [[Sojobo]], king of the tengu.
 
* [[Jory]] now spawns normally in the late dungeon, instead of being limited to vaults.
 
* [[Jory]] now spawns normally in the late dungeon, instead of being limited to vaults.
 
* Adjustments to some tier 4 demons:
 
* Adjustments to some tier 4 demons:
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* Monster actions are now taken in order of speed, rather than any given monster taking all of its actions at once.
 
* Monster actions are now taken in order of speed, rather than any given monster taking all of its actions at once.
 
* Removed monsters:
 
* Removed monsters:
** <s>[[Laboratory rat]]s.
+
** [[Laboratory rat]]s.
** [[War dog]]s</s> (replaced by [[wolves]] with essentially matching stats).
+
** [[War dog]]s (replaced by [[wolves]] with essentially matching stats).
** <s>[[Deep dwarf scion]]s, [[deep dwarf necromancer]]s, and [[deep dwarf artificer]]s.</s>
+
** [[Deep dwarf scion]]s, [[deep dwarf necromancer]]s, and [[deep dwarf artificer]]s.
 
** [[Deep elf soldier]]s.
 
** [[Deep elf soldier]]s.
 
** A large number of vault-specific monsters.
 
** A large number of vault-specific monsters.
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* [[Nergalle]] appears earlier in the dungeon.
 
* [[Nergalle]] appears earlier in the dungeon.
 
* [[Lamia]] no longer comes with a band of minions.
 
* [[Lamia]] no longer comes with a band of minions.
* <s>Creatures other than natural creatures can now be [[frenzied]]; this causes them to attack anything in sight. The [[berserk]]ing effect of frenzy (might and haste effects) is limited to natural creatures.</s>
+
* Creatures other than natural creatures can now be [[frenzied]]; this causes them to attack anything in sight. The [[berserk]]ing effect of frenzy (might and haste effects) is limited to natural creatures.</s>
  
 
===Spells===
 
===Spells===

Revision as of 20:10, 20 March 2014

Project goals

  • The priority goal of this project is to go through the changelog below and cross out lines once the updates have been incorporated into the appropriate wiki article, or if they don't require any changes. If you think a page is up to date, make sure to add Template:version013 (i.e. {{version013}}) to the page.
  • Secondly, articles tagged with Category:Crystal Ball Articles should be removed from the category after being updated (unless they refer to 0.14 or trunk material). There may be some sentences that need to be changed from future to past tense.
  • Finally, there is new artwork that needs to be updated as (lower priority). Instructions are in the link.

Contributors

0.13 Changelog

0.13 highlights


  • A new race: Gargoyles.
  • A reimagined Skald background.
  • A thorough rework of the monster set in Crypt.
  • Improvements to many evokable items.
  • A new item: sack of spiders.
  • Massively overhauled layout generators.
  • Summonings school: per-spell limits and no stair following or pulling.
  • New Sprint map: linesprint.

Branches, environment


  • A new Sprint map: "|||||||||||||||||||||||||||||" by st (otherwise known as linesprint).
  • Branches now have exactly one exit stair (except the Dungeon, which can, but is not guaranteed, to have more).
  • Many new layouts have been added to most branches, including unique layouts for branches that didn't have them; and numerous tweaks and improvements to existing layouts.
  • Vaults can now be placed at the centre of some layouts prepared to accept them there.
  • All portal vaults entrances that time out are now announced.
  • Temple overflow altars can now contain multiple altars.
  • New shop type: gadget shops, which sell evokable items.
  • Mechanical traps do not spawn outside of vaults.
  • Zot trap effects are now only a subset of the full set of miscasts, and have some new unique effects - draining of wand charges and Word of Recall (as per ironbrand convokers).

Character


  • A new race: Gargoyles, with low natural HP but an impressive host of resistances and the ability to fly at XL14.
  • Sludge elves are no more.
  • The Skald background gets a reworked spell book with four new spells:
    • Infusion grants additional melee damage costing MP with each strike;
    • Song of Slaying grants an incremental slaying bonus with every monster killed (of sufficient threat level);
    • Spectral Weapon creates an allied spectral clone of your weapon which strikes enemies in melee when you do.
    • Song of Shielding has a similar effect to spirit shield, trading HP loss for MP loss.
  • Priests are no more.
  • The nausea status effect from eating contaminated chunks has been removed; contaminated chunks now give less nutrition for characters that can't handle them.
  • Stabbing skill is no more; stabs now depend upon the average of the character's stealth and weapon skill.
  • The Traps skill is no more; all characters detect traps as though they had (XL/3) Traps skill.
  • Chaos knights start with a +0 chaos weapon instead of a +2 normal weapon.
  • New tier 2 demonspawn mutation - "magic shield", giving spirit shield at level one, improved magic regeneration at level two, and regenerating mana in place of health as a function of current magic level at level three.
  • Deaths to acid, self-targetting, and sticky flame now credit the appropriate monster/spell.
  • Draining a stat to zero can no longer directly kill the player; instead, further stat drain damages the player. The effects of a stat being at zero (fainting, slow actions, etc.) persist.
  • Ogre hunters and artificers now start with a club instead of a short sword.

Monsters


** Wind drakes, who can breathe powerful blasts of wind and airstrike the player.

Spells


  • New spells:
  • Summon Small Mammals now only ever summons one mammal, and is renamed to Summon Small Mammal as a consequence.
  • 100% of teleports on the orb run are delays (up from 50%).
  • Haunt adjustments:
    • Summons now fixate on their target.
    • Flayed ghosts are no longer summoned.
    • Friendlies are no longer targettable.
  • Olgreb's Toxic Radiance now poisons continuously over several turns (and deals impact damage); it also ignores the caster's poison resistance (if any).
  • Dragon Form is pure Transmutations (was Tmut/Fire for all but Draconians).
  • Force Lance is now level 5 (was level 2), with boosted range and damage to match.
  • Fulminant Prism now caps at 200 spellpower.
  • Swiftness can be cast in water; it doesn't operate in water, but it grants the status (which operates as expected when out of the water).
  • Summonings caps are introduced. This acts on a per-spell basis, each spell has a fixed numerical limit for the number of summons active at any time. Going over this limit means your oldest summons will expire in a very short number of turns. Applies only to non-necromantic non-permanent summons.
  • Temporary summons will no longer follow the player down stairs.
  • Temporary summons expire when the player moves to a different level.

Items


Gods


Interface


  • For online play, explore_delay and travel_delay are instananeous by default.
  • Dungeon features with variable-colour tiles now display those colours in tiles (e.g. walls in the Abyss, the Elven Halls, and the Pan disco hall).
  • Examining a monster will display the spells monsters of its type are capable of using.

Technical


  • A port to OpenSolaris (Dyson/Illumos).
  • MSVC compilation once again possible (Visual Studio [Express] 2012)