Difference between revisions of "Curse skull"

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|glyph={{LightCyan|z}}
 
|glyph={{LightCyan|z}}
 
|tile=[[File:Curse skull.png]]
 
|tile=[[File:Curse skull.png]]
|flags={{Evil flag}}<br>{{Levitate flag}}<br>{{Maintain range flag}}<br>{{Noisy spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Vigilant flag}}<br>{{!sil flag}}
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|flags={{Evil flag}}<br>{{Levitate flag}}<br>{{Maintain range flag}}<br>{{Noisy spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>[[Vigilant]]<br>{{!sil flag}}
 
|resistances={{Hellfire resistance}}, {{Cold resistance 2}}, <br>{{Electricity resistance 2}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|resistances={{Hellfire resistance}}, {{Cold resistance 2}}, <br>{{Electricity resistance 2}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}

Revision as of 06:47, 2 May 2014

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
curse skull zCurse skull.png
HP 55
HD 13
XP 1257
Speed 10 (move: 70%)
AC 25
EV 3
Will Immune



Resistances damnation, rC++,
rElec++, rPois+++,
rN+++, rTorm,
rRot+++, rDrown,
rWater
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence High
Uses Uses nothing
Holiness Undead
Size Tiny
Type curse skull, curse skull
Flags Evil
Levitate
Maintain range
Template:Noisy spells flag
See invisible
Speaks
Vigilant
Silence immune
A charred skull floating in the air and rotating slowly. Mystic symbols carved into its blackened surface indicate its resistance to almost any form of attack.


Useful Info

Curse skulls are powerful undead monsters which resist almost everything, summon swarms of undead allies, and torment you repeatedly. They never move while you're within line of sight, but will quickly position themselves in irritatingly out-of-reach places whenever you flee. They can be found in the Crypt.

Spells

Spell set
Slot1 Summon Undead
Slot2 Summon Undead
Slot3 none
Slot4 Symbol of Torment
Slot5 Summon Undead
Slot6 none

Tips & Tricks

  • Their high AC, elemental resistances, and evasive behavior make them more difficult to kill than you might expect.
    • Casters with Dispel Undead can destroy them in a couple shots once they get within range, though their tendency to summon allies coupled with their habit of appearing at the very edge of your line of sight makes reaching them difficult. Several Earth Magic and pure Conjurations spells also work fairly well, though the undead allies often get in the way of Orb of Destruction. If you have to rely on elemental magic, Fire Storm will take them down very rapidly, but Ice Storm may have difficulty targeting them once they get their undead allies in place. Air elementalists are mostly out of luck; they ignore electricity damage, and even though they fly, their AC makes Airstrike much less effective than you might hope.
    • Melee fighters with holy wrath weapons can take them down quickly, and vorpal weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for short blades specialists than for heavy two-handed weapon-wielders. Also, unless torment's not an issue, consider using a scroll of blinking to immediately get into melee range with them.
    • They've only got 3 EV. If it's an option, Bolt of Inaccuracy is extremely effective against them, hitting at very long range and cutting right through any allies.
  • Although it may seem like an excellent way to disable them, they are immune to Silence.

History

Prior to 0.13, curse skulls had significantly higher HP and AC, but they were also completely stationary.