Difference between revisions of "Curse skull"

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(Rewrote for 0.13)
(upd 0.24, saw it in game, no changes)
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{{version013}}
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{{version|024}}
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{{monster info}}
{{monster
 
|name=curse skull
 
|glyph={{LightCyan|z}}
 
|tile=[[File:Curse skull.png]]
 
|flags={{Evil flag}}<br>{{Levitate flag}}<br>{{Maintain range flag}}<br>{{Noisy spells flag}}<br>{{See invisible flag}}<br>{{Speaks flag}}<br>{{Vigilant flag}}<br>{{!sil flag}}
 
|resistances={{Hellfire resistance}}, {{Cold resistance 2}}, <br>{{Electricity resistance 2}}, {{Poison resistance 3}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}
 
|vulnerabilities={{Holy vulnerability 2}}, {{Holy wrath vulnerability}}
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=1631
 
|holiness={{Undead}}
 
|magic_resistance=Immune
 
|hp_range=55
 
|avg_hp=55
 
|armour_class=25
 
|evasion=3
 
|habitat=Land
 
|speed= 15 (act: 150%)
 
|size={{tiny}}
 
|item_use={{Uses nothing}}
 
|attack1=
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=13
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=55
 
|intelligence={{High intelligence}}
 
|genus=curse skull
 
|species=curse skull
 
}}
 
{{Flavour|A charred skull floating in the air and rotating slowly. Mystic symbols carved into its blackened surface indicate its resistance to almost any form of attack.}}
 
 
 
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==Useful Info==
 
==Useful Info==
 
'''Curse skulls''' are powerful [[undead]] monsters which resist almost everything, summon swarms of undead allies, and [[torment]] you repeatedly. They never move while you're within [[line of sight]], but will quickly position themselves in irritatingly out-of-reach places whenever you flee. They can be found in [[the Crypt]].
 
'''Curse skulls''' are powerful [[undead]] monsters which resist almost everything, summon swarms of undead allies, and [[torment]] you repeatedly. They never move while you're within [[line of sight]], but will quickly position themselves in irritatingly out-of-reach places whenever you flee. They can be found in [[the Crypt]].
  
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=
 
|slot1=[[Summon Undead]]
 
|slot2=[[Summon Undead]]
 
|slot3=''none''
 
|slot4=[[Symbol of Torment]]
 
|slot5=[[Summon Undead]]
 
|slot6=''none''
 
}}
 
{{clear}}
 
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==Tips & Tricks==
 
==Tips & Tricks==
 
*Their high AC, elemental resistances, and evasive behavior make them more difficult to kill than you might expect.
 
*Their high AC, elemental resistances, and evasive behavior make them more difficult to kill than you might expect.
**Casters with [[Dispel Undead]] can destroy them in a couple shots once they get within range, though their tendency to summon allies coupled with their habit of appearing at the very edge of your line of sight makes reaching them difficult. Several [[Earth Magic]] and pure [[Conjurations]] spells also work fairly well, though the undead allies often get in the way of [[Orb of Destruction]]. If you have to rely on elemental magic, [[Fire Storm]] will take them down very rapidly, but [[Ice Storm]] may have difficulty targeting them once they get their undead allies in place. [[Air elementalist]]s are mostly out of luck; they ignore [[electricity]] damage, and even though they fly, their AC makes [[Airstrike]] much less effective than you might hope.
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**Casters with [[Dispel Undead]] can destroy them in a couple shots once they get within range, though their tendency to summon allies coupled with their habit of appearing at the very edge of your line of sight makes reaching them difficult. Several [[Earth Magic]] and pure [[Conjurations]] spells also work fairly well, though the undead allies often get in the way of [[Orb of Destruction]]. If you have to rely on elemental magic, [[Fire Storm]] and [[Glaciate]] will take them down very rapidly. [[Air elementalist]]s are mostly out of luck; they ignore [[electricity]] damage, and even though they fly, their AC makes [[Airstrike]] much less effective than you might hope.
 
**Melee fighters with [[holy wrath]] weapons can take them down quickly, and [[vorpal]] weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for [[short blades]] specialists than for heavy two-handed weapon-wielders. Also, unless torment's not an issue, consider using a [[scroll of blinking]] to immediately get into melee range with them.
 
**Melee fighters with [[holy wrath]] weapons can take them down quickly, and [[vorpal]] weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for [[short blades]] specialists than for heavy two-handed weapon-wielders. Also, unless torment's not an issue, consider using a [[scroll of blinking]] to immediately get into melee range with them.
**They've only got 3 [[EV]]. If it's an option, [[Bolt of Inaccuracy]] is extremely effective against them, hitting at very long range and cutting right through any allies.
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**They've only got 3 [[EV]]. [[Iron Shot]] is extremely effective against them, hitting at very long range and cutting right through any allies.
*Although it may seem like an excellent way to disable them, they are immune to [[Silence]].
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*Curse skulls are immune to [[Silence]], so you can't simply disable their ability to cast spells.
  
 
==History==
 
==History==
Prior to [[0.13]], curse skulls had significantly higher HP and AC, but they were also completely stationary.
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*In [[0.14]], curse skulls could move (albeit slowly). In [[0.15]], they returned to being stationary, and finally in [[0.16]] and later they could move quickly.
 +
*Prior to [[0.13]], curse skulls had significantly higher HP and AC.

Revision as of 14:16, 30 November 2019

Version 0.24: This article may not be up to date for the latest stable release of Crawl.
curse skull zCurse skull.png
HP 34-70
HD 13
XP 1586
Speed 15
AC 35
EV 3
Will Immune



Resistances rF++
rC++
rElec
rPois+++
rDrown
rMiasma
rN+++
rTorm
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Uses nothing
Holiness Undead
Size Tiny
Type curse skull, curse skull
Flags Evil
See invisible
Flying
Unbreathing
Speaks
A charred skull floating in the air and rotating slowly. Mystic symbols are carved into its blackened surface.

Useful Info

Curse skulls are powerful undead monsters which resist almost everything, summon swarms of undead allies, and torment you repeatedly. They never move while you're within line of sight, but will quickly position themselves in irritatingly out-of-reach places whenever you flee. They can be found in the Crypt.

Spells

Spell set I
Slot1 Summon Undead Magical flag,
Noisy flag
Slot2 Symbol of Torment Magical flag,
Noisy flag

Tips & Tricks

  • Their high AC, elemental resistances, and evasive behavior make them more difficult to kill than you might expect.
    • Casters with Dispel Undead can destroy them in a couple shots once they get within range, though their tendency to summon allies coupled with their habit of appearing at the very edge of your line of sight makes reaching them difficult. Several Earth Magic and pure Conjurations spells also work fairly well, though the undead allies often get in the way of Orb of Destruction. If you have to rely on elemental magic, Fire Storm and Glaciate will take them down very rapidly. Air elementalists are mostly out of luck; they ignore electricity damage, and even though they fly, their AC makes Airstrike much less effective than you might hope.
    • Melee fighters with holy wrath weapons can take them down quickly, and vorpal weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for short blades specialists than for heavy two-handed weapon-wielders. Also, unless torment's not an issue, consider using a scroll of blinking to immediately get into melee range with them.
    • They've only got 3 EV. Iron Shot is extremely effective against them, hitting at very long range and cutting right through any allies.
  • Curse skulls are immune to Silence, so you can't simply disable their ability to cast spells.

History

  • In 0.14, curse skulls could move (albeit slowly). In 0.15, they returned to being stationary, and finally in 0.16 and later they could move quickly.
  • Prior to 0.13, curse skulls had significantly higher HP and AC.