http://crawl.chaosforge.org/index.php?title=Curse_skull&feed=atom&action=history
Curse skull - Revision history
2024-03-28T16:53:21Z
Revision history for this page on the wiki
MediaWiki 1.30.0
http://crawl.chaosforge.org/index.php?title=Curse_skull&diff=78622&oldid=prev
Hordes: /* Tips & Tricks */
2024-01-29T05:37:17Z
<p><span dir="auto"><span class="autocomment">Tips & Tricks</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 05:37, 29 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Tips & Tricks==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Tips & Tricks==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Curse skulls can [[torment|halve your HP]] every turn. With high AC, elemental resistances, and swarms of summons, they are difficult to kill. The following things are effective at killing them:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Curse skulls can [[torment|halve your HP]] every turn. With high AC, elemental resistances, and swarms of summons, they are difficult to kill. The following things are effective at killing them:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**[[Dispel Undead]] ignores AC, so it'll destroy curse skulls quickly. However, due to the mass of summons, getting into range can be a <del class="diffchange diffchange-inline">tough task</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**[[Dispel Undead]] ignores AC, so it'll destroy curse skulls quickly. However, due to the mass of summons, getting into range can be a <ins class="diffchange diffchange-inline">challenge</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**[[Lee's Rapid Deconstruction]] is also <del class="diffchange diffchange-inline">effective </del>- when targeting the skull itself (and not the walls around the skull), it ignores AC. Unlike Dispel Undead, LRD can be used from a distance.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**[[Lee's Rapid Deconstruction]] is also <ins class="diffchange diffchange-inline">great to use </ins>- when targeting the skull itself (and not the walls around the skull), it ignores AC. Unlike Dispel Undead, LRD can be used from a distance.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Level 9 spells pierce resistances, so they remain effective against curse skulls. Failing that, try to avoid elemental spells - use irresistible spells like [[Borgnjor's Vile Clutch]] or [[Airstrike]] instead.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Level 9 spells pierce resistances, so they remain effective against curse skulls. Failing that, try to avoid elemental spells - use irresistible spells like [[Borgnjor's Vile Clutch]] or [[Airstrike]] instead.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Melee fighters can use weapons of [[holy wrath]]. [[Javelin]]s or bolt [[wand]]s can work well if you can't get in melee range.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Melee fighters can use weapons of [[holy wrath]]. [[Javelin]]s or bolt [[wand]]s can work well if you can't get in melee range.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Curse skulls are immune to [[Silence]] and have infinite willpower, so you can't simply disable their ability to cast spells.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Curse skulls are immune to [[Silence]] and have infinite willpower, so you can't simply disable their ability to cast spells.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Try to minimize time spent in [[line of sight]] with the skull; this minimizes the amount of torments. Use corners or a [[scroll of fog]] to break the [[line of sight]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Try to minimize time spent in [[line of sight]] with the skull; this minimizes the amount of torments. Use corners or a [[scroll of fog]] to break the [[line of sight]].</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*A [[potion of lignification]] gives immunity to torment. However, you'll be trapped with the curse skull, along with its army of summoned reinforcements. Use with caution; preferably use it around a corner, somewhere away from unexplored regions.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*A [[potion of lignification]] gives immunity to torment. However, you'll be trapped with the curse skull, along with its army of summoned reinforcements. Use with caution; preferably use it around a corner<ins class="diffchange diffchange-inline">/hallway</ins>, somewhere away from unexplored regions.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Curse_skull&diff=76469&oldid=prev
Hordes at 19:26, 30 November 2023
2023-11-30T19:26:49Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 19:26, 30 November 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.16]] onward, curse skulls can move like any other monster, at fast (15) speed.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.16]] onward, curse skulls can move like any other monster, <ins class="diffchange diffchange-inline">now </ins>at fast (15) speed.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.15]], curse skulls were stationary.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.15]], curse skulls were <ins class="diffchange diffchange-inline">[[</ins>stationary<ins class="diffchange diffchange-inline">]] and had 15 speed</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.13]] and [[0.14]], curse skulls could move only when outside player [[LOS]], at <del class="diffchange diffchange-inline">normal </del>speed.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.13]] and [[0.14]], curse skulls could move only when outside player [[LOS]], at <ins class="diffchange diffchange-inline">only 10 </ins>speed<ins class="diffchange diffchange-inline">. They also had the [[vigilant]] flag</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.13]], curse skulls were <del class="diffchange diffchange-inline">[[</del>stationary<del class="diffchange diffchange-inline">]] </del>and had significantly higher HP and AC.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.13]], curse skulls were stationary<ins class="diffchange diffchange-inline">, had 10 speed, </ins>and had significantly higher HP and AC.</div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Curse_skull&diff=75367&oldid=prev
Hordes: reformat the "things that are effective v. curse skulls"
2023-10-08T21:05:08Z
<p>reformat the "things that are effective v. curse skulls"</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:05, 8 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Useful Info==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Useful Info==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Curse skulls''' are fast and powerful [[undead]] monsters, which resist <del class="diffchange diffchange-inline">almost everything</del>, summon swarms of undead allies, and [[torment]] you repeatedly. They can be found in [[the Crypt]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Curse skulls''' are fast and powerful [[undead]] monsters, which resist <ins class="diffchange diffchange-inline">most elements</ins>, summon swarms of undead allies, and [[torment]] you repeatedly. They can be found in [[the Crypt]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{monster spells}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{monster spells}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Tips & Tricks==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Tips & Tricks==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Their </del>high AC, elemental resistances, and <del class="diffchange diffchange-inline">evasive behavior makes them </del>difficult to kill.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Curse skulls can [[torment|halve your HP]] every turn. With </ins>high AC, elemental resistances, and <ins class="diffchange diffchange-inline">swarms of summons, they are </ins>difficult to kill. <ins class="diffchange diffchange-inline">The following things are effective at killing them:</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**[[Dispel Undead]] <del class="diffchange diffchange-inline">can </del>destroy <del class="diffchange diffchange-inline">them in a few shots</del>. <del class="diffchange diffchange-inline">But getting into range is difficult</del>, due to the mass of summons <del class="diffchange diffchange-inline">and the tendency to stay on the edge of LOS</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**[[Dispel Undead]] <ins class="diffchange diffchange-inline">ignores AC, so it'll </ins>destroy <ins class="diffchange diffchange-inline">curse skulls quickly</ins>. <ins class="diffchange diffchange-inline">However</ins>, due to the mass of summons<ins class="diffchange diffchange-inline">, getting into range can be a tough task</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**<del class="diffchange diffchange-inline">Due to their resistances, many elemental spells fare poorly. Irresistible spells like </del>[[Lee's Rapid Deconstruction]], [[Borgnjor's Vile Clutch]] or [[Airstrike]] <del class="diffchange diffchange-inline">bypass this problem. Level 9 spells can also pierce resistances</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**[[Lee's Rapid Deconstruction]] <ins class="diffchange diffchange-inline">is also effective - when targeting the skull itself (and not the walls around the skull), it ignores AC. Unlike Dispel Undead</ins>, <ins class="diffchange diffchange-inline">LRD can be used from a distance.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">**Level 9 spells pierce resistances, so they remain effective against curse skulls. Failing that, try to avoid elemental spells - use irresistible spells like </ins>[[Borgnjor's Vile Clutch]] or [[Airstrike]] <ins class="diffchange diffchange-inline">instead</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Melee fighters can use weapons of [[holy wrath]]. [[Javelin]]s or bolt [[wand]]s can work well if you can't get in melee range.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Melee fighters can use weapons of [[holy wrath]]. [[Javelin]]s or bolt [[wand]]s can work well if you can't get in melee range.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*</del>*Curse skulls are immune to [[Silence]] and have infinite willpower, so you can't simply disable their ability to cast spells.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Curse skulls are immune to [[Silence]] and have infinite willpower, so you can't simply disable their ability to cast spells.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Try to minimize time spent in [[line of sight]] with <del class="diffchange diffchange-inline">a curse </del>skull; this minimizes the amount of torments. Use corners or a [[scroll of fog]] to break the [[line of sight]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Try to minimize time spent in [[line of sight]] with <ins class="diffchange diffchange-inline">the </ins>skull; this minimizes the amount of torments. Use corners or a [[scroll of fog]] to break the [[line of sight]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*A [[potion of lignification]] gives immunity to torment. However, you'll be trapped with the curse skull, along with its army of summoned reinforcements. Use with caution; preferably use it around a corner, somewhere away from unexplored regions.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*A [[potion of lignification]] gives immunity to torment. However, you'll be trapped with the curse skull, along with its army of summoned reinforcements. Use with caution; preferably use it around a corner, somewhere away from unexplored regions.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.16]] onward, curse skulls can move <del class="diffchange diffchange-inline">when outside player [[LOS]] </del>at fast (15) speed.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.16]] onward, curse skulls can move <ins class="diffchange diffchange-inline">like any other monster, </ins>at fast (15) speed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.15]], curse skulls were stationary.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.15]], curse skulls were stationary.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.13]] and [[0.14]], curse skulls could move when outside player [[LOS]], at normal speed.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.13]] and [[0.14]], curse skulls could move <ins class="diffchange diffchange-inline">only </ins>when outside player [[LOS]], at normal speed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.13]], curse skulls were [[stationary]] and had significantly higher HP and AC.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.13]], curse skulls were [[stationary]] and had significantly higher HP and AC.</div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Curse_skull&diff=74507&oldid=prev
Ge0ff: they move normally since 0.16-a0-656-gd57bacc8c
2023-09-05T13:32:19Z
<p>they move normally since 0.16-a0-656-gd57bacc8c</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 13:32, 5 September 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
<td colspan="2" class="diff-lineno">Line 3:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Useful Info==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Useful Info==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>'''Curse skulls''' are powerful [[undead]] monsters which resist almost everything, summon swarms of undead allies, and [[torment]] you repeatedly<del class="diffchange diffchange-inline">. They never move while you're within [[line of sight]], but will quickly position themselves in irritatingly out-of-reach places whenever you flee</del>. They can be found in [[the Crypt]].</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>'''Curse skulls''' are <ins class="diffchange diffchange-inline">fast and </ins>powerful [[undead]] monsters<ins class="diffchange diffchange-inline">, </ins>which resist almost everything, summon swarms of undead allies, and [[torment]] you repeatedly. They can be found in [[the Crypt]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{monster spells}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{monster spells}}</div></td></tr>
</table>
Ge0ff
http://crawl.chaosforge.org/index.php?title=Curse_skull&diff=73031&oldid=prev
Hordes: /* Tips & Tricks */ can't forget about LRD
2023-08-03T05:51:15Z
<p><span dir="auto"><span class="autocomment">Tips & Tricks: </span> can't forget about LRD</span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 05:51, 3 August 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Their high AC, elemental resistances, and evasive behavior makes them difficult to kill.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Their high AC, elemental resistances, and evasive behavior makes them difficult to kill.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**[[Dispel Undead]] can destroy them in a few shots. But getting into range is difficult, due to the mass of summons and the tendency to stay on the edge of LOS.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**[[Dispel Undead]] can destroy them in a few shots. But getting into range is difficult, due to the mass of summons and the tendency to stay on the edge of LOS.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**Due to their resistances, many elemental spells fare poorly. Irresistible spells like [[Borgnjor's Vile Clutch]] or [[Airstrike]] bypass this problem. Level 9 spells can also pierce resistances.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**Due to their resistances, many elemental spells fare poorly. Irresistible spells like <ins class="diffchange diffchange-inline">[[Lee's Rapid Deconstruction]], </ins>[[Borgnjor's Vile Clutch]] or [[Airstrike]] bypass this problem. Level 9 spells can also pierce resistances.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Melee fighters can use weapons of [[holy wrath]]. [[Javelin]]s or bolt [[wand]]s can work well if you can't get in melee range.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Melee fighters can use weapons of [[holy wrath]]. [[Javelin]]s or bolt [[wand]]s can work well if you can't get in melee range.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Curse skulls are immune to [[Silence]] and have infinite willpower, so you can't simply disable their ability to cast spells.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Curse skulls are immune to [[Silence]] and have infinite willpower, so you can't simply disable their ability to cast spells.</div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Curse_skull&diff=72765&oldid=prev
Hordes: /* Tips & Tricks */
2023-07-26T00:57:22Z
<p><span dir="auto"><span class="autocomment">Tips & Tricks</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 00:57, 26 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Their high AC, elemental resistances, and evasive behavior makes them difficult to kill.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Their high AC, elemental resistances, and evasive behavior makes them difficult to kill.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**[[Dispel Undead]] can destroy them in a few shots. But getting into range is difficult, due to the mass of summons and the tendency to stay on the edge of LOS.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**[[Dispel Undead]] can destroy them in a few shots. But getting into range is difficult, due to the mass of summons and the tendency to stay on the edge of LOS.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**Due to their resistances, many elemental spells fare poorly. Irresistible spells like [[Borgnjor's Vile Clutch]] or [[Airstrike]] <del class="diffchange diffchange-inline">can work well</del>. Level 9 spells can pierce resistances.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**Due to their resistances, many elemental spells fare poorly. Irresistible spells like [[Borgnjor's Vile Clutch]] or [[Airstrike]] <ins class="diffchange diffchange-inline">bypass this problem</ins>. Level 9 spells can <ins class="diffchange diffchange-inline">also </ins>pierce resistances.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Melee fighters can use weapons of [[holy wrath]]. [[Javelin]]s or bolt [[wand]]s can work well if you can't get in melee range.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Melee fighters can use weapons of [[holy wrath]]. [[Javelin]]s or bolt [[wand]]s can work well if you can't get in melee range.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Curse skulls are immune to [[Silence]] and have infinite willpower, so you can't simply disable their ability to cast spells.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Curse skulls are immune to [[Silence]] and have infinite willpower, so you can't simply disable their ability to cast spells.</div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Curse_skull&diff=72764&oldid=prev
Hordes at 00:52, 26 July 2023
2023-07-26T00:52:35Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 00:52, 26 July 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">version|028</del>}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">version030</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{monster info}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{monster info}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Tips & Tricks==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Tips & Tricks==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Their high AC, elemental resistances, and evasive behavior <del class="diffchange diffchange-inline">make </del>them <del class="diffchange diffchange-inline">more </del>difficult to kill <del class="diffchange diffchange-inline">than you might expect</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Their high AC, elemental resistances, and evasive behavior <ins class="diffchange diffchange-inline">makes </ins>them difficult to kill.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**<del class="diffchange diffchange-inline">Casters with </del>[[Dispel Undead]] can destroy them in a <del class="diffchange diffchange-inline">couple </del>shots <del class="diffchange diffchange-inline">once they get within </del>range, <del class="diffchange diffchange-inline">though their tendency </del>to <del class="diffchange diffchange-inline">summon allies coupled with their habit of appearing at </del>the <del class="diffchange diffchange-inline">very edge of your line </del>of <del class="diffchange diffchange-inline">sight makes reaching them difficult. Several [[Earth Magic]] </del>and <del class="diffchange diffchange-inline">pure [[Conjurations]] spells also work fairly well, though </del>the <del class="diffchange diffchange-inline">undead allies often get in </del>the <del class="diffchange diffchange-inline">way </del>of <del class="diffchange diffchange-inline">[[Orb of Destruction]]</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**[[Dispel Undead]] can destroy them in a <ins class="diffchange diffchange-inline">few </ins>shots<ins class="diffchange diffchange-inline">. But getting into </ins>range <ins class="diffchange diffchange-inline">is difficult</ins>, <ins class="diffchange diffchange-inline">due </ins>to the <ins class="diffchange diffchange-inline">mass </ins>of <ins class="diffchange diffchange-inline">summons </ins>and the <ins class="diffchange diffchange-inline">tendency to stay on </ins>the <ins class="diffchange diffchange-inline">edge </ins>of <ins class="diffchange diffchange-inline">LOS</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**<del class="diffchange diffchange-inline">If you have </del>to <del class="diffchange diffchange-inline">rely on </del>elemental <del class="diffchange diffchange-inline">magic, use the most powerful </del>spells <del class="diffchange diffchange-inline">you have at your disposal</del>. <del class="diffchange diffchange-inline">Curse skulls might have a wide range of resistances, but they will still succumb eventually to </del>spells like [[<del class="diffchange diffchange-inline">Bolt of Magma]], [[Starburst]], or [[Ozocubu</del>'s <del class="diffchange diffchange-inline">Refrigeration</del>]]<del class="diffchange diffchange-inline">. </del>[[<del class="diffchange diffchange-inline">Fire Storm</del>]] <del class="diffchange diffchange-inline">works very </del>well<del class="diffchange diffchange-inline">, if you </del>can <del class="diffchange diffchange-inline">cast it.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**<ins class="diffchange diffchange-inline">Due </ins>to <ins class="diffchange diffchange-inline">their resistances, many </ins>elemental spells <ins class="diffchange diffchange-inline">fare poorly</ins>. <ins class="diffchange diffchange-inline">Irresistible </ins>spells like [[<ins class="diffchange diffchange-inline">Borgnjor</ins>'s <ins class="diffchange diffchange-inline">Vile Clutch</ins>]] <ins class="diffchange diffchange-inline">or </ins>[[<ins class="diffchange diffchange-inline">Airstrike</ins>]] <ins class="diffchange diffchange-inline">can work </ins>well<ins class="diffchange diffchange-inline">. Level 9 spells </ins>can <ins class="diffchange diffchange-inline">pierce resistances</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">**[[Air elementalist]]s are mostly out of luck; they ignore [[electricity]] damage, and even though they fly, their AC makes [[Airstrike]] much less effective than you might hope</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**Melee fighters <ins class="diffchange diffchange-inline">can use </ins>weapons of [[holy wrath]]<ins class="diffchange diffchange-inline">. </ins>[[<ins class="diffchange diffchange-inline">Javelin</ins>]]s or <ins class="diffchange diffchange-inline">bolt </ins>[[wand]]<ins class="diffchange diffchange-inline">s can work well </ins>if you <ins class="diffchange diffchange-inline">can</ins>'<ins class="diffchange diffchange-inline">t get in melee range</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**Melee fighters <del class="diffchange diffchange-inline">with </del>weapons of [[holy wrath]] <del class="diffchange diffchange-inline">can take them down quickly, and </del>[[<del class="diffchange diffchange-inline">vorpal</del>]] <del class="diffchange diffchange-inline">weapons are your best bet when that'</del>s <del class="diffchange diffchange-inline">not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for [[short blades]] specialists than for heavy two-handed weapon-wielders; try drinking a [[potion of might]] </del>or <del class="diffchange diffchange-inline">corroding them with a </del>[[wand <del class="diffchange diffchange-inline">of acid</del>]] if you'<del class="diffchange diffchange-inline">re having trouble doing damage</del>. <del class="diffchange diffchange-inline">Also, if you're vulnerable </del>to [[<del class="diffchange diffchange-inline">torment</del>]], <del class="diffchange diffchange-inline">consider using a spare [[scroll of blinking]] </del>to <del class="diffchange diffchange-inline">jump directly to melee range</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">**Curse skulls are immune </ins>to [[<ins class="diffchange diffchange-inline">Silence</ins>]] <ins class="diffchange diffchange-inline">and have infinite willpower</ins>, <ins class="diffchange diffchange-inline">so you can't simply disable their ability </ins>to <ins class="diffchange diffchange-inline">cast spells</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Try to minimize <del class="diffchange diffchange-inline">the </del>time <del class="diffchange diffchange-inline">when </del>a curse skull <del class="diffchange diffchange-inline">can see and torment you without you doing damage to it</del>. Use corners or a [[scroll of fog]] to break the [[line of sight]]<del class="diffchange diffchange-inline">.</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Try to minimize time <ins class="diffchange diffchange-inline">spent in [[line of sight]] with </ins>a curse skull<ins class="diffchange diffchange-inline">; this minimizes the amount of torments</ins>. Use corners or a [[scroll of fog]] to break the [[line of sight]].</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">*Curse skulls are immune to [[Silence]] and [[Hexes]], so you can't simply disable their ability to cast spells</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*A [[potion of lignification]] <ins class="diffchange diffchange-inline">gives immunity </ins>to torment<ins class="diffchange diffchange-inline">. However</ins>, you'll be trapped with the curse skull, <ins class="diffchange diffchange-inline">along with its </ins>army of summoned reinforcements. Use with caution<ins class="diffchange diffchange-inline">; </ins>preferably <ins class="diffchange diffchange-inline">use it </ins>around a corner<ins class="diffchange diffchange-inline">, </ins>somewhere away from unexplored regions.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*A [[potion of lignification]] <del class="diffchange diffchange-inline">will render you immune </del>to torment, <del class="diffchange diffchange-inline">but </del>you'll be trapped with the curse skull <del class="diffchange diffchange-inline">for the duration</del>, <del class="diffchange diffchange-inline">and their </del>army of summoned reinforcements <del class="diffchange diffchange-inline">will still be able to physically beat you to death</del>. Use with caution<del class="diffchange diffchange-inline">, </del>preferably around a corner somewhere away from unexplored regions.</div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.<del class="diffchange diffchange-inline">13]] and [[0.14</del>]], curse skulls <del class="diffchange diffchange-inline">could </del>move when <del class="diffchange diffchange-inline">out of the </del>player<del class="diffchange diffchange-inline">'s </del>[[<del class="diffchange diffchange-inline">line of sight</del>]] (<del class="diffchange diffchange-inline">similar to </del>[[<del class="diffchange diffchange-inline">wandering mushroom</del>]]<del class="diffchange diffchange-inline">s)</del>. In [[0.<del class="diffchange diffchange-inline">15</del>]]<del class="diffchange diffchange-inline">, they returned to being stationary, </del>and <del class="diffchange diffchange-inline">finally in </del>[[0.<del class="diffchange diffchange-inline">16</del>]] <del class="diffchange diffchange-inline">and later they </del>could move <del class="diffchange diffchange-inline">quickly </del>when <del class="diffchange diffchange-inline">out of </del>LOS.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.<ins class="diffchange diffchange-inline">16</ins>]] <ins class="diffchange diffchange-inline">onward</ins>, curse skulls <ins class="diffchange diffchange-inline">can </ins>move when <ins class="diffchange diffchange-inline">outside </ins>player [[<ins class="diffchange diffchange-inline">LOS</ins>]] <ins class="diffchange diffchange-inline">at fast </ins>(<ins class="diffchange diffchange-inline">15) speed.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*In </ins>[[<ins class="diffchange diffchange-inline">0.15</ins>]]<ins class="diffchange diffchange-inline">, curse skulls were stationary</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>In [[0.<ins class="diffchange diffchange-inline">13</ins>]] and [[0.<ins class="diffchange diffchange-inline">14</ins>]]<ins class="diffchange diffchange-inline">, curse skulls </ins>could move when <ins class="diffchange diffchange-inline">outside player [[</ins>LOS<ins class="diffchange diffchange-inline">]], at normal speed</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.13]], curse skulls were [[stationary]] and had significantly higher HP and AC.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.13]], curse skulls were [[stationary]] and had significantly higher HP and AC.</div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Curse_skull&diff=66855&oldid=prev
Hordes: /* History */
2022-10-14T11:01:40Z
<p><span dir="auto"><span class="autocomment">History</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 11:01, 14 October 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l18" >Line 18:</td>
<td colspan="2" class="diff-lineno">Line 18:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==History==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.13]] and [[0.14]], curse skulls could move when out of the player's [[line of sight]] (similar to [[wandering mushroom]]s). In [[0.15]], they returned to being stationary, and finally in [[0.16]] and later they could move quickly.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*In [[0.13]] and [[0.14]], curse skulls could move when out of the player's [[line of sight]] (similar to [[wandering mushroom]]s). In [[0.15]], they returned to being stationary, and finally in [[0.16]] and later they could move quickly <ins class="diffchange diffchange-inline">when out of LOS</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.13]], curse skulls were [[stationary]] and had significantly higher HP and AC.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Prior to [[0.13]], curse skulls were [[stationary]] and had significantly higher HP and AC.</div></td></tr>
</table>
Hordes
http://crawl.chaosforge.org/index.php?title=Curse_skull&diff=62668&oldid=prev
Oneirical at 11:55, 1 August 2022
2022-08-01T11:55:38Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 11:55, 1 August 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{version|<del class="diffchange diffchange-inline">025</del>}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{version|<ins class="diffchange diffchange-inline">028</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{monster info}}</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{monster info}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>
Oneirical
http://crawl.chaosforge.org/index.php?title=Curse_skull&diff=62667&oldid=prev
Oneirical at 11:54, 1 August 2022
2022-08-01T11:54:46Z
<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 11:54, 1 August 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Their high AC, elemental resistances, and evasive behavior make them more difficult to kill than you might expect.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Their high AC, elemental resistances, and evasive behavior make them more difficult to kill than you might expect.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Casters with [[Dispel Undead]] can destroy them in a couple shots once they get within range, though their tendency to summon allies coupled with their habit of appearing at the very edge of your line of sight makes reaching them difficult. Several [[Earth Magic]] and pure [[Conjurations]] spells also work fairly well, though the undead allies often get in the way of [[Orb of Destruction]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Casters with [[Dispel Undead]] can destroy them in a couple shots once they get within range, though their tendency to summon allies coupled with their habit of appearing at the very edge of your line of sight makes reaching them difficult. Several [[Earth Magic]] and pure [[Conjurations]] spells also work fairly well, though the undead allies often get in the way of [[Orb of Destruction]].</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**If you have to rely on elemental magic, use the most powerful spells you have at your disposal. Curse skulls might have a wide range of resistances, but they will still succumb eventually to spells like [[Bolt of Magma]], [[Starburst]], or [[Ozocubu's Refrigeration]]. [[Fire Storm]] works very well, if you can cast it<del class="diffchange diffchange-inline">, and [[Absolute Zero]] will kill them instantly (though the noise will draw practically the entire level down on your head)</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**If you have to rely on elemental magic, use the most powerful spells you have at your disposal. Curse skulls might have a wide range of resistances, but they will still succumb eventually to spells like [[Bolt of Magma]], [[Starburst]], or [[Ozocubu's Refrigeration]]. [[Fire Storm]] works very well, if you can cast it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**[[Air elementalist]]s are mostly out of luck; they ignore [[electricity]] damage, and even though they fly, their AC makes [[Airstrike]] much less effective than you might hope.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**[[Air elementalist]]s are mostly out of luck; they ignore [[electricity]] damage, and even though they fly, their AC makes [[Airstrike]] much less effective than you might hope.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Melee fighters with weapons of [[holy wrath]] can take them down quickly, and [[vorpal]] weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for [[short blades]] specialists than for heavy two-handed weapon-wielders; try drinking a [[potion of might]] or corroding them with a [[wand of acid]] if you're having trouble doing damage. Also, if you're vulnerable to [[torment]], consider using a spare [[scroll of blinking]] to jump directly to melee range.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Melee fighters with weapons of [[holy wrath]] can take them down quickly, and [[vorpal]] weapons are your best bet when that's not an option. Due to the way AC damage reduction works, killing them in melee will take somewhat longer for [[short blades]] specialists than for heavy two-handed weapon-wielders; try drinking a [[potion of might]] or corroding them with a [[wand of acid]] if you're having trouble doing damage. Also, if you're vulnerable to [[torment]], consider using a spare [[scroll of blinking]] to jump directly to melee range.</div></td></tr>
</table>
Oneirical