Difference between revisions of "Cursed"

From CrawlWiki
Jump to: navigation, search
m (Curse card is no more)
m (History)
 
(7 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{version018}}
+
{{version028}}
 +
{{flavour|It has a curse placed upon it.}}
  
''This page is about the item effect. For the card, see the article [[Curse card]].''
+
'''Cursed''' items are impossible to unequip until the curse is broken, which destroys the item. Followers of [[Ashenzari]] are given the ability to curse their gear, granting them [[piety]] and [[skill]] bonuses. Ashenzari also turns cursed items into [[artefact]]s, rending them immune to further enchantment -- see [[Ashenzari#Curses|Ashenzari's]] page for more details.
 
 
Some equipment that you come across will be '''cursed''', rendering it impossible to unequip until you find a way to break the curse. These items will look just like any other item until you equip or identify them, unless you are following [[Ashenzari]]. Depending on the nature of the specific item, this can be a minor irritant or a major hazard. Although useful cursed items appear occasionally, most cursed weapons and armour will have negative enchantment penalties, while cursed jewelry is usually designed to harm the wearer. Because of this, it is wise to careful about equipping unidentified items.
 
 
 
Followers of [[Ashenzari]] receive special bonuses for wearing cursed gear, and are given abilities that make it easier to curse your gear and maintain curses.
 
 
 
==Detecting Curses==
 
Any wieldable or wearable item can be cursed. Items that appear magical (i.e. runed or glowing items) are somewhat more likely to be, but items that appear mundane can also be cursed as well.
 
[[Identify]]ing an item will reveal whether it is cursed. If you cannot identify an item, there are three ways to discern the curse status of an item:
 
*Witnessing an enemy unequip the item.
 
**Witnessing a monster wield a weapon will also reveal its [[brand]], if it has one. Generally speaking, a weapon with a visible brand (i.e. a dagger of venom) will not be cursed, although a generic "runed" or "glowing" weapon in a monster's hand has a chance to be cursed.
 
*Equipping it yourself. Make sure to have a scroll of remove curse ready if you do this!
 
*Being a follower of [[Ashenzari]].
 
 
 
In all cases, the game will mark the item's cursed or uncursed status, even if it is otherwise unidentified.
 
 
 
==Uncursing Items==
 
*The most common method for uncursing items is to read a [[scroll of remove curse]]. This will uncurse all cursed items you are currently wearing, but has no effect on unequipped items in your inventory.
 
*Blessing your weapon with your [[god]]'s brand [[gift]] ([[Lugonu]]'s [[distortion]], [[the Shining One]]'s [[holy wrath]], or [[Kikubaaqudgha]]'s [[pain]]) will remove its curse as part of the upgrade.
 
 
 
==Item Cursing==
 
Uncursed equipment is normally safe to equip. However, items can ''become'' cursed in a variety of ways, including:
 
*Some artifact items can have the "recurring curse" property - even if they are currently uncursed, they may automatically recurse themselves whenever they are equipped.
 
*Worshippers of [[Ashenzari]] will always receive cursed items from [[scrolls of acquirement]]. The items will otherwise be of normal acquirement quality.
 
*Followers of [[Ashenzari]] can consume a [[scroll of remove curse]] to curse one item in their inventory.
 
  
 
==History==
 
==History==
 +
*Prior to [[0.27]], curses were not exclusive to [[Ashenzari]]. Any piece of equipment could potentially be cursed, items that generated with negative enchantments were likely to be cursed, and certain detrimental items were ''always'' cursed. Some [[artefact]]s could also curse themselves when equipped. Curses could be removed by reading a [[scroll of remove curse]] or getting your [[god]] to bless an item; uncursing did not destroy items, and Ashenzari did not make cursed items artefacts.
 +
*Prior to [[0.24]], weapons of [[holy wrath]] could never be cursed under any circumstances.
 
*Prior to [[0.20]], [[miscast effects]] from the [[Charms]] and [[Hexes]] schools of magic could sometimes curse your items.
 
*Prior to [[0.20]], [[miscast effects]] from the [[Charms]] and [[Hexes]] schools of magic could sometimes curse your items.
*Prior to [[0.19]], [[Curse card]] could curse one or more items in your inventory.
+
*Prior to [[0.19]], the [[Curse card]] could curse one or more items in your inventory.
 
*Prior to [[0.18]], [[scrolls of enchant armour]] and [[scroll of enchant weapon|enchant weapon]] would also remove the item's curse.
 
*Prior to [[0.18]], [[scrolls of enchant armour]] and [[scroll of enchant weapon|enchant weapon]] would also remove the item's curse.
*Prior to [[0.17]], regular [[mummy (monster)|mummies]] and [[Menkaure]] had a [[death curse]] that could curse your equipment.
+
*Prior to [[0.17]], regular [[mummy (monster)|mummies]] and [[Menkaure]] had [[death curse]]s that could curse your equipment.
*Prior to [[0.14]], curse scrolls would randomly generate throughout the dungeon. Also, cursed [[gloves]] and [[cloak]]s would prevent you from changing your [[ring]]s and [[body armour]] respectively.
+
*Prior to [[0.14]], curse scrolls would randomly generate throughout the dungeon. Also, cursed [[gloves]] and [[cloak]]s would prevent you from changing your [[ring]]s and [[body armour]], respectively.
 
*Prior to [[0.12]], the player character was unable to butcher [[corpse]]s with cursed blunt weapons.
 
*Prior to [[0.12]], the player character was unable to butcher [[corpse]]s with cursed blunt weapons.
 
*Prior to [[0.11]], you could read a [[scroll of detect curse]] to examine your inventory for cursed items, just like the obsolete spell.
 
*Prior to [[0.11]], you could read a [[scroll of detect curse]] to examine your inventory for cursed items, just like the obsolete spell.
 
*Prior to [[0.6]], (and the removal of the [[Divinations]] school of magic), the [[Detect Curse]] spell allowed you to determine the cursed or uncursed status of all items in your [[inventory]] without any personal risk. This update also removed the [[Remove Curse]] spell, which uncursed any equipped items.
 
*Prior to [[0.6]], (and the removal of the [[Divinations]] school of magic), the [[Detect Curse]] spell allowed you to determine the cursed or uncursed status of all items in your [[inventory]] without any personal risk. This update also removed the [[Remove Curse]] spell, which uncursed any equipped items.
  
[[Category:Effects]] [[Category:Items]]
+
[[Category:Items]]

Latest revision as of 23:31, 27 July 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
It has a curse placed upon it.

Cursed items are impossible to unequip until the curse is broken, which destroys the item. Followers of Ashenzari are given the ability to curse their gear, granting them piety and skill bonuses. Ashenzari also turns cursed items into artefacts, rending them immune to further enchantment -- see Ashenzari's page for more details.

History

  • Prior to 0.27, curses were not exclusive to Ashenzari. Any piece of equipment could potentially be cursed, items that generated with negative enchantments were likely to be cursed, and certain detrimental items were always cursed. Some artefacts could also curse themselves when equipped. Curses could be removed by reading a scroll of remove curse or getting your god to bless an item; uncursing did not destroy items, and Ashenzari did not make cursed items artefacts.
  • Prior to 0.24, weapons of holy wrath could never be cursed under any circumstances.
  • Prior to 0.20, miscast effects from the Charms and Hexes schools of magic could sometimes curse your items.
  • Prior to 0.19, the Curse card could curse one or more items in your inventory.
  • Prior to 0.18, scrolls of enchant armour and enchant weapon would also remove the item's curse.
  • Prior to 0.17, regular mummies and Menkaure had death curses that could curse your equipment.
  • Prior to 0.14, curse scrolls would randomly generate throughout the dungeon. Also, cursed gloves and cloaks would prevent you from changing your rings and body armour, respectively.
  • Prior to 0.12, the player character was unable to butcher corpses with cursed blunt weapons.
  • Prior to 0.11, you could read a scroll of detect curse to examine your inventory for cursed items, just like the obsolete spell.
  • Prior to 0.6, (and the removal of the Divinations school of magic), the Detect Curse spell allowed you to determine the cursed or uncursed status of all items in your inventory without any personal risk. This update also removed the Remove Curse spell, which uncursed any equipped items.