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Revision as of 21:17, 5 May 2018 by Cacophonie (talk | contribs) (Cyclopes can spawn in orcish mines now, they have flocks of dream sheep instead of regular sheep, and repel missiles spell isn't in the game now, although there are still non-spell sources of it.)
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Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all giants, see list of giants.

cyclops CCyclops.png
HP 32-66
HD 9
XP 530
Speed 7
AC 5
EV 3
MR 40
Attack1 35 (hit: plain)

Type of Meat Clean
Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Giant
Type giant, cyclops
Flags Speaks
A giant with one eye in the centre of its forehead. Despite their lack of binocular vision, cyclopes throw boulders with fearsome accuracy.

Useful Info

Cyclopes are slow, hard-hitting giants that are a menace at range. They usually generate with three or four large rocks on hand, which they will happily hurl at you from range. Cyclopes can appear alone or with a herd of dream sheep or yaks around them, and can be most commonly found in the late Dungeon, the Vaults, the Orcish Mines and the Shoals.

Tips & Tricks

Hide around corners and attack them at close range or cast Deflect Missiles if you're a mage. Any form of Repel Missiles, such as a scarf of repulsion will also help. If there are other monsters around, you can use them as a shield, and hopefully the cyclops will kill them for you.

They have a pretty lousy MR, confusing them will eliminate most of the harm they can do to you.

As you might expect, they can't See Invisible, so quaffing a potion of invisibility can let you escape in a dire situation.


The presence of sheep and yaks is a reference to Homer's The Odyssey, where cyclopes are presented as shepherds.