Difference between revisions of "Damnation"

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m (Edsrzf moved page Hellfire to Damnation: Renamed in 0.18)
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{{NISpell
 
{{NISpell
|name=Hellfire
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|name=Hurl Damnation
 
|level=9
 
|level=9
 
|school1={{Conjurations}}
 
|school1={{Conjurations}}
|school2={{Fire Magic}}
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|school2=
 
|school3=
 
|school3=
 
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''This article is about the [[spell]]. For the artefact crossbow by this name, see the [[Hellfire (unrand)]].''
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''This article is about the [[spell]]. For the artefact crossbow by this name, see the [[Damnation (unrand)]].''
  
'''Hellfire''' is a beam-targeted spell which delivers an extremely damaging cloud of [[fire]]: it ignores all [[fire resistance]], ignores [[AC]], and cannot be [[ev]]aded in any way.   
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'''Hurl Damnation''' is a beam-targeted spell which delivers an extremely damaging burst of unholy energy: it ignores [[AC]] and cannot be [[ev]]aded in any way.   
  
'''Burst of Hellfire''', the upgrade of Hellfire, deals slightly less damage but is [[smite]]-targeted and can affect anything in one's [[LOS]].   
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'''Call Down Damnation''', the upgrade of Hurl Damnation, deals slightly less damage but is [[smite]]-targeted and can affect anything in one's [[LOS]].   
 
 
Like conventional fire, hellfire is capable of igniting [[tree]]s and [[bush]]es.
 
  
 
__NOTOC__
 
__NOTOC__
==Hellfire-capable Monsters==
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==Hurl Damnation-capable Monsters==
'''Hellfire''' - This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 hellfire.
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'''Hurl Damnation''' - This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 damnation.
 
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*{{monsterlink|Hell sentinel}}
  
'''Burst of Hellfire''' - This deadlier version of the previous uses [[smite]] targeting to direct a 3×3 burst of hellfire against targets in LOS. Damage is 5d7 hellfire (when the target is a monster) and 3d15 hellfire (when the target is you).  
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'''Call Down Damnation''' - This deadlier version of the previous uses [[smite]] targeting to direct a 3×3 burst of damnation against targets in LOS. Damage is 5d7 damnation (when the target is a monster) and 3d15 damnation (when the target is you).  
 
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*{{monsterlink|Hellion}}
  
==Hellfire Sources for the Player==
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==Damnation Sources for the Player==
There are few methods available for players to gain access to hellfire. They are all found in the late game, and usually at a heavy cost. (Burst of hellfire is not available at all.)
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There are few methods available for players to gain access to damnation. They are all found in the late game, and usually at a heavy cost. (Call Down Damnation is not available at all.)
*Evoking the [[Staff of Dispater]] will reliably cast hellfire ([[Spell power|Power]] = [[Evocations]]×8, max damage 3d57), but at a cost of 5-23 HP (average 14, but never fatal), 2-6 MP (average 4), and 100 food.
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*Evoking the [[Staff of Dispater]] will reliably cast Hurl Damnation ([[Spell power|Power]] = [[Evocations]]×8, max damage 3d57), but at a cost of 5-23 HP (average 14, but never fatal), 2-6 MP (average 4), and 100 food.
*The [[demonspawn mutation#Tier 1 facets|demonspawn Fire mutation]] (tier 1, rank 3) allows you to cast hellfire (damage based on XP level, max 6d28 at level 27), but at a cost of 15% of your max HP per use.
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*The [[demonspawn mutation#Tier 1 facets|demonspawn Fire mutation]] (tier 1, rank 3) allows you to cast Hurl Damnation (damage based on XP level, max 6d28 at level 27), but at a cost of 15% of your max HP per use.
  
All player-launched sources of hellfire require a line of sight and create an unavoidable 3×3 burst:  
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All player-launched sources of damnation require a line of sight and create an unavoidable 3×3 burst:  
 
*Range: 7
 
*Range: 7
 
*To-Hit Number: (20+(Power/10))
 
*To-Hit Number: (20+(Power/10))
 
*Damage: calc_dice(3, 10 + (Power * 3) / 4)
 
*Damage: calc_dice(3, 10 + (Power * 3) / 4)
  
==Hellfire Resistance==
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==Damnation Resistance==
Some monsters (typically [[demon]]s) possess hellfire resistance, rendering them immune to damage from hellfire ''and'' regular fire. Players cannot acquire hellfire immunity, and the only available method for reducing hellfire damage is the [[Deep dwarf#Damage Reduction|damage-shaving]] ability of [[deep dwarves]].
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Some monsters (typically [[demon]]s) possess damnation resistance, rendering them immune to damage from damnation. Players cannot acquire damnation immunity, and the only available method for reducing damnation damage is the [[Deep dwarf#Damage Reduction|damage-shaving]] ability of [[deep dwarves]].
  
 
==See Also==
 
==See Also==
[[:Category:Hellfire resistance|List of hellfire-resistant monsters]]
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[[:Category:Damnation resistance|List of damnation-resistant monsters]]

Revision as of 03:58, 9 May 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.


Hurl Damnation
Level 9
School1 Conjuration
School2
School3
Source(s)
Casting noise 0
Spell noise 0

This article is about the spell. For the artefact crossbow by this name, see the Damnation (unrand).

Hurl Damnation is a beam-targeted spell which delivers an extremely damaging burst of unholy energy: it ignores AC and cannot be evaded in any way.

Call Down Damnation, the upgrade of Hurl Damnation, deals slightly less damage but is smite-targeted and can affect anything in one's LOS.


Hurl Damnation-capable Monsters

Hurl Damnation - This spell has a range of 7, requires a line of sight to the target, and creates an unavoidable 3×3 burst. Damage in each tile is 3d20 damnation.

Call Down Damnation - This deadlier version of the previous uses smite targeting to direct a 3×3 burst of damnation against targets in LOS. Damage is 5d7 damnation (when the target is a monster) and 3d15 damnation (when the target is you).

Damnation Sources for the Player

There are few methods available for players to gain access to damnation. They are all found in the late game, and usually at a heavy cost. (Call Down Damnation is not available at all.)

  • Evoking the Staff of Dispater will reliably cast Hurl Damnation (Power = Evocations×8, max damage 3d57), but at a cost of 5-23 HP (average 14, but never fatal), 2-6 MP (average 4), and 100 food.
  • The demonspawn Fire mutation (tier 1, rank 3) allows you to cast Hurl Damnation (damage based on XP level, max 6d28 at level 27), but at a cost of 15% of your max HP per use.

All player-launched sources of damnation require a line of sight and create an unavoidable 3×3 burst:

  • Range: 7
  • To-Hit Number: (20+(Power/10))
  • Damage: calc_dice(3, 10 + (Power * 3) / 4)

Damnation Resistance

Some monsters (typically demons) possess damnation resistance, rendering them immune to damage from damnation. Players cannot acquire damnation immunity, and the only available method for reducing damnation damage is the damage-shaving ability of deep dwarves.

See Also

List of damnation-resistant monsters