Difference between revisions of "Death Channel"

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{{Spell
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{{version|0.23}}
|name=Death Channel
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{{spell info}}
|level=6
 
|school1={{Necromancy}}
 
|school2=
 
|school3=
 
|sources=<div>
 
*[[Book of Unlife]]
 
</div>
 
|castingnoise=5
 
|spellnoise=0
 
}}
 
  
{{flavour|This spell raises living creatures slain by the caster and his or her allies into a state of unliving slavery as spectral things.}}
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'''Death Channel''' is a level 6 [[Necromancy]] spell that, while active, raises living creatures (natural [[holiness]]) slain by the caster into a state of temporary [[undead]] slavery as [[spectral thing]]s. The type of spectral thing depends upon what is killed, but its stats will be similar to that of the creature slain, and it will always have [[draining]]-branded attacks. Increasing your [[spell power]] will increase the duration of the spell, but has no effect on the duration of the spectral things themselves.
  
'''Death Channel''' is a level 6 [[Necromancy]] spell that, while active, raises living creatures (natural [[holiness]]) slain by the caster into a state of temporary [[undead]] slavery as [[spectral thing]]s. The type of spectral thing depends upon what is killed, but its stats will be similar to that of the creature slain, and it will always have [[draining]]-branded attacks. Increasing your [[spell power]] will increase the number of turns in which your kills rise as spectral horrors, but has no effect on the duration of the spectral things themselves.
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Spectral things are not permanent pets, so will not follow the caster up and down stairs. Creatures affected by this spell still generate corpses as normal.
 
 
Spectral things are not permanent pets, but while they exist, they will follow the caster up and down stairs. Creatures affected by this spell still generate corpses as normal.
 
  
 
==Strategy==
 
==Strategy==
Death Channel and [[Animate Dead]] function similarly, in that they raise up undead slaves for you. However, the most glaring difference is that Death Channeled servants are only temporary, guaranteed to dissipate after a brief time. Zombies don't vanish after a fight, letting you slowly accrue an army across a level. Comparing zombies and spectral things, zombies tend to have more hitpoints but less AC, and are of zombie intelligence whereas spectral things carry their original intelligence with them. Spectral things also have draining branded attacks.
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*Death Channel and [[Animate Dead]] function similarly, in that they raise up undead allies for you. Zombies tend to have more hitpoints, less AC, and are of zombie intelligence; spectral things retain their original intelligence. Spectral things also have draining branded attacks.
 
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*Death Channel automatically reanimates monsters for you whereas Animate Dead requires that you take a turn to cast it now and then. Death Channel also does not require a corpse; a living creature slain by you will be reanimated whether it was going to drop a corpse or not.
Death Channel is convenient, in the sense that it automatically reanimates monsters for you (where Animate Dead forces you to burn a turn doing so every now and then). It also does not require a corpse; a living creature slain by you will be reanimated whether it was going to drop a corpse or not.
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*Foes that are turned into spectral things are no less likely to leave a corpse, and so using one spell does not make the other work less well.
 
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*Death Channel does not work with Kikubaquudgha's Corpse Delivery.
Foes that are turned into spectral things still leave a corpse. You could potentially have double the number of slaves if you have both spells, but they're both great spells so this is mostly unnecessary.
 
  
One final difference is that it has no synergy with Kikubaquudgha's Corpse Delivery.
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==History==
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*Prior to [[0.16]], the spectral summons would take stairs with you.
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*Prior to [[0.15]], Death Channel had a duration half as long.
  
 
==See Also==
 
==See Also==
 
*[[Derived undead]]
 
*[[Derived undead]]

Revision as of 11:53, 16 October 2019

Version 0.23: This article may not be up to date for the latest stable release of Crawl.
Death channel.png Death Channel
Level 6
School1 Necromancy
Source(s) Book of Decay
Book of Unlife
Casting noise 5
Spell noise 0
Power Cap 200
Hated By Elyvilon
The Shining One
Zin
Flags Helpful, Selfench, Utility
Binds the souls of slain living, demonic and holy creatures, forcing their spectres to remain and fight for the caster for as long as the channel lasts.

Death Channel is a level 6 Necromancy spell that, while active, raises living creatures (natural holiness) slain by the caster into a state of temporary undead slavery as spectral things. The type of spectral thing depends upon what is killed, but its stats will be similar to that of the creature slain, and it will always have draining-branded attacks. Increasing your spell power will increase the duration of the spell, but has no effect on the duration of the spectral things themselves.

Spectral things are not permanent pets, so will not follow the caster up and down stairs. Creatures affected by this spell still generate corpses as normal.

Strategy

  • Death Channel and Animate Dead function similarly, in that they raise up undead allies for you. Zombies tend to have more hitpoints, less AC, and are of zombie intelligence; spectral things retain their original intelligence. Spectral things also have draining branded attacks.
  • Death Channel automatically reanimates monsters for you whereas Animate Dead requires that you take a turn to cast it now and then. Death Channel also does not require a corpse; a living creature slain by you will be reanimated whether it was going to drop a corpse or not.
  • Foes that are turned into spectral things are no less likely to leave a corpse, and so using one spell does not make the other work less well.
  • Death Channel does not work with Kikubaquudgha's Corpse Delivery.

History

  • Prior to 0.16, the spectral summons would take stairs with you.
  • Prior to 0.15, Death Channel had a duration half as long.

See Also