Difference between revisions of "Death curse"

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'''Death curses''' fall on any creature who kills a [[mummy (monster)|mummy]], [[guardian mummy]], [[mummy priest]], [[bog mummy]], [[greater mummy]], [[Menkaure]], or [[Khufu]]. This does not apply to killing mummies that have been summoned by a monster with the [[Summon Undead]] spell; only naturally occurring mummies have death curses.
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{{version020}}
  
The effect (and severity) of the curse mainly depends on the mummy itself, and can include [[death curse#Item curse|item cursing]] and all [[Necromancy]] miscast effects. Followers of [[Kikubaaqudgha]] with enough [[piety]] are resistant to these miscasts and curses.
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'''Death curses''' fall on any creature who kills a [[guardian mummy]], [[mummy priest]], [[greater mummy]], or [[Khufu]]. This does not apply to killing mummies that have been summoned in any way; only "naturally" occurring mummies have death curses.
  
As many curses only affect the creature that killed the mummy, have an ally strike the final blow if possible. Also, no curse is cast if a mummy is banished to the [[Abyss]], kills itself while [[confused]], falls down a [[shaft]], or is killed by [[giant spore]]s, [[ball lightning]], or traps.
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The effect (and severity) of the curse mainly depends on the mummy itself, and can include all [[Necromancy]] miscast effects. Followers of [[Kikubaaqudgha]] with enough [[piety]] are resistant to these miscasts and curses.
 +
 
 +
No death curse is applied if a mummy is banished to the [[Abyss]], kills itself while [[confused]], falls down a [[shaft]], or is killed by neutral [[giant spore]]s, [[ball lightning]], or [[trap]]s. However, allowing an allied or enslaved creature to kill a mummy still results in you suffering the death curse.
  
 
==Curse Selection==
 
==Curse Selection==
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|- align="center"
 
|- align="center"
 
! '''Curse'''
 
! '''Curse'''
! '''Mummy'''
 
 
! '''Guardian Mummy'''
 
! '''Guardian Mummy'''
 
! '''Mummy Priest'''
 
! '''Mummy Priest'''
! '''Greater Mummy'''
+
! '''Greater Mummy, Khufu'''
|-
 
! colspan="12" align="center" |
 
|-
 
| '''Item curse'''
 
| (*)
 
|
 
|
 
|
 
 
|-
 
|-
 
| '''Flavour'''
 
| '''Flavour'''
| 74%
 
 
| 27%
 
| 27%
 
| 8%
 
| 8%
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|-
 
|-
 
| '''Slowing'''
 
| '''Slowing'''
| 9%
 
 
| 9%
 
| 9%
 
| 3%
 
| 3%
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|-
 
|-
 
| '''Pain (light)'''
 
| '''Pain (light)'''
| 9%
 
 
| 9%
 
| 9%
 
| 3%
 
| 3%
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|-
 
|-
 
| '''Pain (strong)'''
 
| '''Pain (strong)'''
|
 
 
| 12%
 
| 12%
 
| 5%
 
| 5%
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|-
 
|-
 
| '''Rotting (light)'''
 
| '''Rotting (light)'''
| 9%
 
 
| 9%
 
| 9%
 
| 3%
 
| 3%
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|-
 
|-
 
| '''Rotting (strong)'''
 
| '''Rotting (strong)'''
|
 
 
| 4%
 
| 4%
 
| 13%
 
| 13%
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|-
 
|-
 
| '''Torment'''
 
| '''Torment'''
|
 
 
| 4%
 
| 4%
 
| 13%
 
| 13%
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|-
 
|-
 
| '''Draining'''
 
| '''Draining'''
|
 
 
| 6%
 
| 6%
 
| 13%
 
| 13%
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|-
 
|-
 
| '''Stat drain'''
 
| '''Stat drain'''
|
 
 
| 4%
 
| 4%
 
| 13%
 
| 13%
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|-
 
|-
 
| '''Shadows'''
 
| '''Shadows'''
|
 
 
| 7%
 
| 7%
 
| 3%
 
| 3%
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|-
 
|-
 
| '''Demon'''
 
| '''Demon'''
|
 
 
| 8%
 
| 8%
 
| 25%
 
| 25%
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|-
 
|-
 
|}
 
|}
 
(*) If you're the killer, only item curse will be selected.
 
 
==Item Curse==
 
One of your items is [[curse]]d. Any uncursed [[weapon]], [[armour]], or [[jewellery]] in your inventory is a valid target with an equal random chance of selection.
 
 
{{Flavour|"You feel nervous for a moment..."}}
 
  
 
==Flavour==
 
==Flavour==
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==Torment==
 
==Torment==
The killer's current HP is halved. Any form of [[torment]] resistance can apply to this.
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The killer's current HP is halved. Any form of [[torment]] resistance can apply to this.  Unlike most sources of torment, this is not a full-LOS effect.
  
 
{{Flavour|"Your body is wracked with pain!"<br>"You feel a surge of unholy energy."<br>"[The killer] convulses!"<br>"Something just walked over your grave. No, really!"<br>"[The killer] seems frightened for a moment."}}
 
{{Flavour|"Your body is wracked with pain!"<br>"You feel a surge of unholy energy."<br>"[The killer] convulses!"<br>"Something just walked over your grave. No, really!"<br>"[The killer] seems frightened for a moment."}}
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==History==
 
==History==
Prior to [[0.8]], item curses could affect [[potion]]s, turning them into [[potion of degeneration|potions of degeneration]].
+
*Prior to [[0.17]], normal mummies and Menkaure had a death curse that could [[curse]] your equipment.
 
+
*Prior to [[0.15]], allowing an allied or enslaved creature to kill a mummy would force them to suffer the death curse.
==External links==
+
*Prior to [[0.8]], item curses could affect [[potion]]s, turning them into [[potion of degeneration|potions of degeneration]].
[http://r1gm.free.fr/Crawl/crawlSS_052_mummies.txt E. Grasland's excellent spoiler on mummy death curses]
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]
 
[[Category:Featured_Article]]
 
[[Category:Featured_Article]]
 
[[Category:Threats]]
 
[[Category:Threats]]

Revision as of 19:46, 15 October 2019

Version 0.20: This article may not be up to date for the latest stable release of Crawl.

Death curses fall on any creature who kills a guardian mummy, mummy priest, greater mummy, or Khufu. This does not apply to killing mummies that have been summoned in any way; only "naturally" occurring mummies have death curses.

The effect (and severity) of the curse mainly depends on the mummy itself, and can include all Necromancy miscast effects. Followers of Kikubaaqudgha with enough piety are resistant to these miscasts and curses.

No death curse is applied if a mummy is banished to the Abyss, kills itself while confused, falls down a shaft, or is killed by neutral giant spores, ball lightning, or traps. However, allowing an allied or enslaved creature to kill a mummy still results in you suffering the death curse.

Curse Selection

Curse Guardian Mummy Mummy Priest Greater Mummy, Khufu
Flavour 27% 8% 5%
Slowing 9% 3% 2%
Pain (light) 9% 3% 2%
Pain (strong) 12% 5% 3%
Rotting (light) 9% 3% 2%
Rotting (strong) 4% 13% 14%
Torment 4% 13% 14%
Draining 6% 13% 14%
Stat drain 4% 13% 14%
Shadows 7% 3% 2%
Demon 8% 25% 28%

Flavour

Flavour curses have no direct effect.

"Nothing happens."
"You smell decay."
"You hear strange and distant voices."
"You feel homesick."
"Pain shoots through your body."
"Your bones ache."
"The world around you seems to dim momentarily."
"Strange energies run through your body."
"You shiver with cold."
"You sense a malignant aura."
"You feel very uncomfortable."
"Your bandages flutter."
"[The killer] seems to dim momentarily."
"[The killer] glows [colour] for a moment."
"[The killer] shivers with cold."
"[The killer] scowls horribly."

Slowing

The killer is slowed for 10-25 turns.

"You feel horribly lethargic."
"[The killer] looks incredibly listless."

Pain (light)

If the killer is immune to torment, no effect. Otherwise, 5-19 damage.

"Pain shoots through your body!"
"[The killer] convulses with pain!"
"You feel weird for a moment."
"[The killer] has an odd expression for a moment."

Pain (strong)

If the killer is immune to torment, no effect. Otherwise, 15-37 damage.

"You convulse helplessly as pain tears through your body!"
"[The killer] convulses helplessly with pain!"
"You feel weird for a moment."
"[The killer] has an odd expression for a moment."

Rotting (light)

Unless the killer resists rotting (undead mostly), it will gain 1 point of rotting: its max HP will be reduced by 1, until it drinks a potion of curing.

"You smell decay."
"You feel your flesh rotting away!"
"Your bandages flutter."

Rotting (strong)

Unless the killer resists rotting (undead mostly), it will gain 1-7 points of rotting: its max HP will be progressively reduced by this amount within a short time, unless it drinks a potion of curing.

"You feel your flesh rotting away!"

Torment

The killer's current HP is halved. Any form of torment resistance can apply to this. Unlike most sources of torment, this is not a full-LOS effect.

"Your body is wracked with pain!"
"You feel a surge of unholy energy."
"[The killer] convulses!"
"Something just walked over your grave. No, really!"
"[The killer] seems frightened for a moment."

Draining

You lose between 10 and 20% of the total experience needed to go from your current level to the next one. Negative energy resistance will reduce this loss by one-third per level.

"You are engulfed in negative energy!"
"[The killer] is engulfed in negative energy!"

Stat Drain

One of your stats (chosen at random) is temporary decreased by 1-7 points. If the stat is reduced to 0 or less, you will eventually die of stat death (another reason to keep your stats at 8 or higher).

Shadows

1d3 hostile shadows are summoned.

"Flickering shadows surround you."
"Flickering shadows surround [the killer]."
"Shadows flicker in the thin air."

Demon

A hostile soul eater or reaper (tier-2 demons, equal chance for each) is summoned.

"Something reaches out for you..."
"Something reaches out for [the killer]..."
"Something reaches out from thin air..."
"Death has come for you..."
"Death has come for [the killer]..."
"Death appears from thin air..."

History

  • Prior to 0.17, normal mummies and Menkaure had a death curse that could curse your equipment.
  • Prior to 0.15, allowing an allied or enslaved creature to kill a mummy would force them to suffer the death curse.
  • Prior to 0.8, item curses could affect potions, turning them into potions of degeneration.