Difference between revisions of "Deck of emergency"

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== Tomb card ==
 
== Tomb card ==
The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration depends on your [[card power]]: 10 + power/20 + 1d(power/4) - 1.
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The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration depends on your [[Decks#Card power|card power]]: 10 + power/20 + 1d(power/4) - 1.
  
 
Minimum duration (0 evocations, plain deck, without Nemelex): 10 turns.
 
Minimum duration (0 evocations, plain deck, without Nemelex): 10 turns.

Revision as of 04:15, 21 May 2014

The deck of emergency contains six distinct cards. It cannot be found as an independent physical item, hence the absence of an item-data box.

Tomb card

The Tomb card surrounds the player with a single layer of temporary rock walls. This layer may not be complete, and the duration depends on your card power: 10 + power/20 + 1d(power/4) - 1.

Minimum duration (0 evocations, plain deck, without Nemelex): 10 turns. Maximum duration (27 evocations, legendary deck, full piety with Nemelex): 62 + 1d268 turns.

Mechanics

The entombment effect iterates over each adjacent tile, making the following checks:

  • If a one-in-power chance occurs, skip the tile.
  • If the tile contains a monster, any kind of wall, a door, a portal entrance, an altar, or deep water, skip it. (This list is not necessarily complete.)

If the tile is not skipped:

  • Any clouds and mechanical traps in the tile are destroyed.
  • The terrain type of the tile is changed to an ordinary rock wall. Any items on the floor will be displaced to the square where you are standing.

Chances of success

Assuming that you are not a worshipper of Nemelex Xobeh, for 8 and 9 wall tiles.

Evo Plain Ornate Legend.
8 9 8 9 8 9
0 0% 0% 20% 76% 11% 87%
1 0% 0% 19% 76% 11% 87%
2 10% 3% 18% 78% 11% 87%
3 26% 16% 18% 79% 10% 88%
4 33% 29% 17% 80% 10% 88%
5 34% 38% 16% 81% 10% 88%
6 34% 43% 16% 81% 10% 89%
7 33% 49% 15% 82% 9% 89%
8 31% 55% 15% 83% 9% 89%
9 29% 59% 14% 83% 9% 89%
10 28% 63% 14% 84% 9% 90%
11 27% 64% 13% 84% 9% 90%
12 25% 67% 13% 85% 8% 90%
13 24% 70% 12% 85% 8% 90%
14 23% 72% 12% 86% 8% 90%
15 21% 73% 12% 86% 8% 91%
16 21% 74% 12% 87% 8% 91%
17 20% 76% 11% 87% 8% 91%
18 19% 77% 11% 87% 7% 91%
19 18% 78% 11% 88% 7% 91%
20 17% 79% 10% 88% 7% 91%
21 17% 80% 10% 88% 7% 92%
22 16% 81% 10% 88% 7% 92%
23 16% 82% 10% 89% 7% 92%
24 15% 82% 9% 89% 7% 92%
25 14% 83% 9% 89% 7% 92%
26 14% 83% 9% 89% 6% 92%
27 14% 84% 9% 90% 6% 92%

Banshee card

The Banshee card attempts to Cause Fear in all monsters in sight of the player.

Damnation card

The Damnation card banishes random creatures in the player's vicinity (or possibly the player!) to the Abyss. If it banishes more than one creature, only the first victim can be the player.

Solitude card

The Solitude card casts the Dispersal spell at a spell power of (power / 4).

Warpwright card

The Warpwright card attempts to place a teleport trap near the player. It is completely ineffective in the Abyss. Often better than a Scroll of teleportation, because you can step on the trap for an instant getaway, rather than waiting for the scroll to trigger. (Plus, a deck with an identified Warpwright card will not be burned up by fire attacks.)

Flight card

The Flight card does one of the following:

Additionally, it has a one-in-(4 - effect level) chance of making the player invisible.