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Decks are magical devices which are used by wielding and e'''v'''oking them. This draws a random card from the deck to produce a certain effect.  Each deck comes with 4-13 cards.
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{{flavour|A deck of powerful magical cards painted in the ichor of demons. They may have any number of helpful or dangerous effects when drawn.}}
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== Overview ==
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Decks are magical devices granted by [[Nemelex Xobeh]] which are used by e'''V'''oking them, similar to [[wand]]s. This draws a random [[Cards|card]] from the deck to produce a certain effect.  Each deck comes with 4-13 cards. Their power is governed by [[invocations]] skill and piety, not [[evocations]].
  
== Card power ==
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===Power level===
There are two aspects to the potency of a card's effect, called "power" and "power_level" in the source code.
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Decks can be either plain, ornate or legendary. Ornate and legendary decks get bonuses to card power.
  
=== Power ===
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
''Power'' is used as a basis for determining the power of any spells cast by the card, and is computed as follows:
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! Plain || Ornate || Legendary
* Everyone gets a base power of nine times their [[Evocations]] skill
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|-
* Ornate decks add 150 to the base power; legendary decks add 300.
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| [[File:Deck.png]] || [[File:Deck 2.png]] || [[File:Deck 3.png]]
* Characters under [[Nemelex Xobeh|Nemelex]] penance subtract their penance score from the power.
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|}
* Nemelex worshipers in good standing add Piety*(Evocation/27 + 0.93) to the power.
 
  
=== Power level ===
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===Composition of decks===
Many cards use the power level to determine ''what'' they do. By default, the power level of a card is zero; ornate and legendary decks can boost the power level:
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Decks of destruction, summoning and escape are composed of 6 different types of card which are randomly placed throughout the deck. The player will only draw from the deck of punishment if they try to deal four on a deck with less than four cards remaining, or when suffering from Nemelex's wrath.
* Ornate decks get one (power in 700) chance to boost the power level.
 
* Legendary decks get one (power in 500) chance and one (power in 700) chance.
 
  
== List of Decks ==
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{| class="prettytable"
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!rowspan=1|Deck
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!colspan=1|Cards
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|----
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![[Deck of destruction|Destruction]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Degeneration card|Degeneration]]
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<br>[[Orb card|the Orb]]
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<br>[[Pain card|Pain]]
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<br>[[Storm card|the Storm]]
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<br>[[Vitriol card|Vitriol]]
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<br>[[Wild Magic card|Wild Magic]]
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|----
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![[Deck of escape|Escape]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Cloud card|the Cloud]]
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<br>[[Elixir card|the Elixir]]
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<br>[[Exile card|Exile]]
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<br>[[Shaft card|the Shaft]]
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<br>[[Tomb card|the Tomb]]
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<br>[[Velocity card|Velocity]]
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|----
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![[Deck of summoning|Summoning]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Dance card|the Dance]]
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<br>[[Elements card|the Elements]]
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<br>[[Foxfire card|Foxfire]]
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<br>[[Illusion card|the Illusion]]
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<br>[[Pentagram card|the Pentagram]]
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<br>[[Rangers card|the Rangers]]
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|----
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![[Deck of punishment|Punishment]]
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!style="text-align:left;vertical-align:top;font-weight:normal"|
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[[Famine card|Famine]]
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<br>[[Swine card|the Swine]]
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<br>[[Torment card|Torment]]
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<br>[[Wraith card|the Wraith]]
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<br>[[Wrath card|Wrath]]
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|}
  
=== Nonphysical decks ===
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==History==
The following decks do not physically exist as independent decks. Some of them are used as components of other decks.
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*Prior to [[0.19]], decks could be found as loot on the floor. Also, [[scroll of identify|scrolls of identify]] could be used to reveal both the deck type and the current top card. There were also many more decks and many more cards that existed. The full list of removed cards can be found on the [[Cards]] page.
* [[Deck of battle]] - part of the decks of war, defence, and changes.
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*Prior to [[0.16]], players had to '''w'''ield the deck that they wished to draw from.
* [[Deck of emergency]] - part of the decks of escape, war, and defence.
 
* [[Deck of enchantments]] - part of the deck of war (and only contains one card, [[Deck of battle#Elixir card|the Elixir]]).
 
* [[Deck of oddities]] - ''any'' deck can unexpectedly produce a card from the deck of oddities.
 
* [[Deck of punishment]] - these cards only appear when you are under penance from Nemelex Xobeh.
 
* [[Deck of transport]] - part of the deck of escape.
 
  
=== Pure decks ===
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==See also==
The "pure" decks are extremely rare in the dungeon, being mostly provided by the bounty of Nemelex Xobeh.
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[[Cards]]
* [[Deck of destruction]]
 
* [[Deck of dungeons]]
 
* [[Deck of escape]] - Although technically composed of two of the "virtual" decks, this deck is treated as pure.
 
* [[Deck of summoning]]
 
* [[Deck of wonders]]
 
 
 
=== Mixed decks ===
 
The following decks are treated as "mixed" decks, and form the bulk of the decks found in the dungeon:
 
* [[Deck of changes]] = Battle + Dungeons + Wonders (21 possible cards)
 
* [[Deck of defence]] = Battle + Emergency (12 possible cards)
 
* [[Deck of war]] = Battle + Destruction + Enchantments + Emergency + Summoning + Transport (32 possible cards)
 
 
 
Note that draws from mixed decks are equally likely made from each of their component decks.  Thus the one-card [[Deck of enchantments]] ensures that approximately 1/6 of all draws from [[Deck of war]] will be [[Deck of battle#Elixir card|the Elixir]].
 
  
== General note ==
 
[[Scroll of identify]] reveals both the deck type and the current top card.  If you have excess Identify scrolls (or get multiple uses out of one scroll that you don't otherwise need) you can use the spares on useful Legendary decks as needed to keep the top card identified.  Dangerous cards can then be peeled off in safe circumstances with defensive gear/allies/stairs/etc.
 
  
[[Deck of wonders]] can be worth burning through in this fashion to get Experience (always good) and Helix cards (possibly good if ornate or legendary) for mutation shuffling.  However if [[Shuffle]] comes up, abandon the deck.  Shuffle has the potential to ruin your character completely (along with [[Wild Magic]]). Therefore, never draw blind from a deck of wonders.
 
 
[[Deck of summoning]] is the only safe and consistently-useful deck to draw from blindly if you're in trouble in combat.
 
 
If you want to ID an unknown deck by drawing from it, take the following precautions.  (You will probably need at least two draws to identify a deck.)
 
* Be at full health (Torment)
 
* Stand on solid ground (Water), and not at a chokepoint for the level (Tomb).
 
* If you'd have trouble getting out of a Tomb, stand next to something mobile (monster or ally) or destructible (plant, fungus, bush)  A door will do as well.
 
* Have at least one monster around, preferably a couple. (Damnation).
 
* Make sure you have room to send a Fireball or Orb(s) off to a safe distance.
 
* If you have access to Abjuration, keep that handy in case of hostile summons.
 
* You may want to equip resistances, Sustain Abilities, Clarity, and have remedies for poison and mutation. (Venom, Helix, Potion, Wild Magic).
 
 
==See also==
 
The [[Nemelex guide]] contains a wealth of information about decks that is useful even if you aren't a Nemelex Xobeh worshipper.
 
  
 
[[Category:Deck]]
 
[[Category:Deck]]
[[Category:Item]]
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[[Category:Items]]

Revision as of 20:05, 16 May 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
A deck of powerful magical cards painted in the ichor of demons. They may have any number of helpful or dangerous effects when drawn.

Overview

Decks are magical devices granted by Nemelex Xobeh which are used by eVoking them, similar to wands. This draws a random card from the deck to produce a certain effect. Each deck comes with 4-13 cards. Their power is governed by invocations skill and piety, not evocations.

Power level

Decks can be either plain, ornate or legendary. Ornate and legendary decks get bonuses to card power.

Plain Ornate Legendary
Deck.png Deck 2.png Deck 3.png

Composition of decks

Decks of destruction, summoning and escape are composed of 6 different types of card which are randomly placed throughout the deck. The player will only draw from the deck of punishment if they try to deal four on a deck with less than four cards remaining, or when suffering from Nemelex's wrath.

Deck Cards
Destruction

Degeneration
the Orb
Pain
the Storm
Vitriol
Wild Magic

Escape

the Cloud
the Elixir
Exile
the Shaft
the Tomb
Velocity

Summoning

the Dance
the Elements
Foxfire
the Illusion
the Pentagram
the Rangers

Punishment

Famine
the Swine
Torment
the Wraith
Wrath

History

  • Prior to 0.19, decks could be found as loot on the floor. Also, scrolls of identify could be used to reveal both the deck type and the current top card. There were also many more decks and many more cards that existed. The full list of removed cards can be found on the Cards page.
  • Prior to 0.16, players had to wield the deck that they wished to draw from.

See also

Cards