Difference between revisions of "Deep Elf"
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''This page deals with the player race; for those deep elves met as monsters, see [[List of deep elves]].'' | ''This page deals with the player race; for those deep elves met as monsters, see [[List of deep elves]].'' | ||
− | {{flavour|This is an Elven species who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic (including necromancy and earth magic), and adapted physically to their new environment, becoming shorter | + | {{flavour|This is an Elven species who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic (including necromancy and earth magic), and adapted physically to their new environment, becoming shorter, weaker, and losing all colouration. They are poor at melee combat and physical defense.}} |
− | == Innate | + | ==Innate Abilities== |
− | + | Deep Elves have a base [[Strength]] of 5, [[Intelligence]] of 12 and [[Dexterity]] of 10 (before Background modifiers). They have two extra base [[magic points]]. | |
− | == Preferred | + | ==Preferred Backgrounds== |
− | + | *'''Mages:''' [[Hedge Wizard]], [[Conjurer]], [[Summoner]], [[Necromancer]], [[Fire Elementalist]], [[Ice Elementalist]], [[Air Elementalist]], [[Earth Elementalist]], [[Venom Mage]] | |
− | == Level | + | ==Level Bonuses== |
− | * | + | *+1 [[intelligence]] every 4th level. |
− | * | + | *20% less [[hit points]] than average. |
− | + | *+4 [[willpower]] per level. | |
− | * | ||
− | == Starting | + | ==Starting Equipment and Skills== |
− | Deep Elves | + | Deep Elves receive all the skills and equipment listed for their background. |
− | |||
− | == Difficulty of | + | ==Difficulty of Play== |
+ | {{Moderate}} | ||
− | + | Deep Elves are a moderately difficult race to play, largely due to their frail nature. Their low aptitude in fighting mean even less health, and low weapon aptitudes make most forms of melee a pipe dream. Despite these disadvantages, Deep Elves have by far the best overall aptitudes for magic, which complements their high intelligence. | |
+ | |||
+ | Deep Elves have a surprisingly good [[Bows]] aptitude, which allows them to be decent [[Hunter]]s or [[Arcane Marksmen]]. | ||
− | Deep | + | {{species_aptitudes|Deep Elf}} |
− | + | ==Strategy== | |
− | + | Deep Elves are the masters of [[spellcasting]]. They make potent spellcasters in all schools of magic. Played with care, this magical ability can compensate for their physical fragility. Experienced players may also choose to play Deep Elves as [[Fighter]]s for challenge games. | |
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− | == | + | ==History== |
− | + | *In [[0.26]], their [[Bows]] [[aptitude]] was increased from +1 to +3. | |
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− | + | {{species}} | |
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− | [[Category: | + | [[Category:Elf]] |
Revision as of 19:34, 6 October 2021
This page deals with the player race; for those deep elves met as monsters, see List of deep elves.
This is an Elven species who long ago fled the overworld to live in darkness underground. There, they developed their mental powers, evolving a natural gift for all forms of magic (including necromancy and earth magic), and adapted physically to their new environment, becoming shorter, weaker, and losing all colouration. They are poor at melee combat and physical defense. |
Contents
Innate Abilities
Deep Elves have a base Strength of 5, Intelligence of 12 and Dexterity of 10 (before Background modifiers). They have two extra base magic points.
Preferred Backgrounds
- Mages: Hedge Wizard, Conjurer, Summoner, Necromancer, Fire Elementalist, Ice Elementalist, Air Elementalist, Earth Elementalist, Venom Mage
Level Bonuses
- +1 intelligence every 4th level.
- 20% less hit points than average.
- +4 willpower per level.
Starting Equipment and Skills
Deep Elves receive all the skills and equipment listed for their background.
Difficulty of Play
Simple • Intermediate • Advanced |
Deep Elves are a moderately difficult race to play, largely due to their frail nature. Their low aptitude in fighting mean even less health, and low weapon aptitudes make most forms of melee a pipe dream. Despite these disadvantages, Deep Elves have by far the best overall aptitudes for magic, which complements their high intelligence.
Deep Elves have a surprisingly good Bows aptitude, which allows them to be decent Hunters or Arcane Marksmen.
Skill aptitudes
The higher the value, the better the aptitude.
Skill | Aptitude | Skill | Aptitude | Skill | Aptitude |
---|---|---|---|---|---|
Attack | Miscellaneous | Magic | |||
Fighting | -2 | Armour | -2 | Spellcasting | 3 |
Dodging | 2 | ||||
Maces & Flails | -3 | Shields | -2 | Conjurations | 1 |
Axes | -2 | Stealth | 3 | Hexes | 3 |
Polearms | -3 | Summonings | 1 | ||
Staves | 0 | Invocations | 1 | Necromancy | 2 |
Unarmed Combat | -2 | Evocations | 1 | Translocations | 1 |
Throwing | 0 | Shapeshifting | 0 | Alchemy | 1 |
Fire Magic | 1 | ||||
Short Blades | 0 | Ice Magic | 1 | ||
Long Blades | -1 | Air Magic | 0 | ||
Ranged Weapons | 3 | Experience | -1 | Earth Magic | 1 |
Strategy
Deep Elves are the masters of spellcasting. They make potent spellcasters in all schools of magic. Played with care, this magical ability can compensate for their physical fragility. Experienced players may also choose to play Deep Elves as Fighters for challenge games.
History
Species | |
---|---|
Simple | Hill Orc • Minotaur • Merfolk • Gargoyle • Draconian • Troll • Deep Elf • Armataur • Gnoll |
Intermediate | Human • Kobold • Demonspawn • Djinni • Spriggan • Ghoul • Tengu • Oni • Barachi |
Advanced | Vine Stalker • Vampire • Demigod • Formicid • Naga • Octopode • Felid • Mummy |