Difference between revisions of "Deep dwarf (monster)"

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''This article is about the deep dwarf monster. For the player [[species]], see [[deep dwarf]]. For a list of all deep dwarves, see [[List of deep dwarves]].''
 
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''For a list of all deep dwarves, see [[List of deep dwarves]].''
 
 
 
{{flavour|Pale and unnaturally tough-skinned, deep dwarves dwell far below ground and almost never emerge into the sunlit upper world. They are more inclined towards the occult arts than their mountainous cousins.}}
 
{{flavour|Pale and unnaturally tough-skinned, deep dwarves dwell far below ground and almost never emerge into the sunlit upper world. They are more inclined towards the occult arts than their mountainous cousins.}}
  

Revision as of 07:17, 9 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

This article is about the deep dwarf monster. For the player species, see deep dwarf. For a list of all deep dwarves, see List of deep dwarves.

deep dwarf qDeep dwarf.png
HP 17-39
HD 5
XP 130
Speed 10
AC 2
EV 12
Will 40
Attack1 10 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type dwarf, deep dwarf
Flags Speaks
No regenerate
Warm-blooded
Pale and unnaturally tough-skinned, deep dwarves dwell far below ground and almost never emerge into the sunlit upper world. They are more inclined towards the occult arts than their mountainous cousins.

Useful Info

Untrained deep dwarves are the least threatening of the deep dwarf people. While they lack any exotic abilities, their deep dwarf damage reduction and better-than-average dwarven equipment does render them slightly more dangerous than most humanoid monsters. They are occasionally encountered in packs with other deep dwarves in the Abyss.

Tips & Tricks

  • Common deep dwarves should be your lowest priority when dealing with deep dwarf packs. Focus on the others first if possible, or take them out while waiting for Mirror Damage to go down.