Difference between revisions of "Deep elf blademaster"

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(Tips and tricks)
 
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{{monster
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{{version021}}
|name=deep elf blademaster
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{{list of | deep elves}}
|glyph={{LightCyan|e}}
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{{monster info}}
|tile=[[Image:Deep_elf_blademaster.png]]
 
|flags={{Warm blood flag}}<br>{{Fighter  flag}}<br>{{Two weapon flag}}<br>{{Speaks flag}}
 
|resistances=none
 
|vulnerabilities=none
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=6245
 
|holiness={{Natural}}
 
|magic_resistance=128
 
|hp_range=80 to 128
 
|avg_hp=104
 
|armour_class=0
 
|evasion=25
 
|habitat=land
 
|speed=15
 
|size={{Medium}}
 
|item_use={{Weapons armour}}
 
|attack1=25 ({{Hit type}}: {{Plain flavour}})
 
|attack2=25 ({{Hit type}}: {{Plain flavour}})
 
|attack3=
 
|attack4=
 
|hit_dice=16
 
|base_hp=5
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=elf
 
|species=elf
 
}}
 
{{Flavour|Once in a very great while, there is a deep elf that scorns magic and devotes herself to the study of the sword.  This is such a champion of the deep elves, wielding two blades with lethal grace.}}
 
  
==Useful info==
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==Useful Info==
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'''Deep elf blademasters''' are the most powerful melee fighters of the [[list of deep elves|deep elves]], moving fast, hitting many times per turn, and dual-wielding short blades. A few of them can be found guarding the treasure vaults of the [[Elven Halls]], and one is guaranteed in the Hall of Blades, but they can rarely appear elsewhere in the Elven Halls, in [[the Depths]], or in [[the Vaults]].
  
'''Deep elf blademasters''' reside on the last floor of the [[Elven Halls]]. They dual-wield two short swords, sometimes [[quickblade]]s, and are 50% swifter than most players.
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==Tips & Tricks==
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Deep elf blademasters don't hit quite as hard as a [[stone giant]], but they hit fast, landing several blows with [[brand]]ed weaponry per turn. This makes them significantly deadlier to lightly armoured characters, but any character should try to avoid allowing them to engage in melee for very long. If possible, engage them at range and take them out before they can start slicing.
  
==Tips and tricks==
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[[Haste]] will allow most player [[species]] to match them in terms of speed, greatly increasing your ability to take them out quickly and allowing you to flee on foot if necessary. [[Summonings|Summoned]] allies can also distract and delay them, dealing damage and giving you time to get farther away or pelt them with other attacks.
  
They hit hard, but more importantly they hit fast! They are capable of hitting you several times per turn and it's difficult to escape. Powerful summons and [[Haste]] are very useful. But distance is your most important ally.
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Unlike the other denizens of the Elven Halls, blademasters actually have very respectable [[ev]]asion. Try using unavoidable spells such as [[Airstrike]], [[Fireball]], [[Chain Lightning]], or [[Freezing Cloud]] to negate that advantage entirely.
  
If you are a magic user, start backing up and making a "kiting" retreat as soon as they come into [[LOS]], preferably using a hallway as a bottleneck.
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They can be found wielding rapiers and short swords, with a small chance to spawn with a pair of [[quick blade]]s.
 
 
Unlike the other denizens of the Elven Halls, blademasters actually have quite good EV.  If possible, it is best to use attacks that bypass EV.  [[Fireball]] works quite well, and in an open area can even be used in melee range (target the fireball a knight's move away from yourself).  Cloud spells also work but will usually take a while: make sure you have a way to maintain distance, or a backup attack if the blademaster closes to melee range.
 
  
 
[[category:Elf]]
 
[[category:Elf]]

Revision as of 14:11, 29 July 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all deep elves, see list of deep elves.

deep elf blademaster eDeep elf blademaster.png
HP 68-139
HD 16
XP 2596
Speed 15
AC 3
EV 25
Will 120
Attack1 25 (hit: plain)
Attack2 25 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags Two weapons
Fighter
Speaks
Warm-blooded
A champion of the deep elves, who scorns magic and is devoted to the study of the sword. A blademaster wields two weapons with astonishing dexterity and speed.

Useful Info

Deep elf blademasters are the most powerful melee fighters of the deep elves, moving fast, hitting many times per turn, and dual-wielding short blades. A few of them can be found guarding the treasure vaults of the Elven Halls, and one is guaranteed in the Hall of Blades, but they can rarely appear elsewhere in the Elven Halls, in the Depths, or in the Vaults.

Tips & Tricks

Deep elf blademasters don't hit quite as hard as a stone giant, but they hit fast, landing several blows with branded weaponry per turn. This makes them significantly deadlier to lightly armoured characters, but any character should try to avoid allowing them to engage in melee for very long. If possible, engage them at range and take them out before they can start slicing.

Haste will allow most player species to match them in terms of speed, greatly increasing your ability to take them out quickly and allowing you to flee on foot if necessary. Summoned allies can also distract and delay them, dealing damage and giving you time to get farther away or pelt them with other attacks.

Unlike the other denizens of the Elven Halls, blademasters actually have very respectable evasion. Try using unavoidable spells such as Airstrike, Fireball, Chain Lightning, or Freezing Cloud to negate that advantage entirely.

They can be found wielding rapiers and short swords, with a small chance to spawn with a pair of quick blades.