Difference between revisions of "Deep elf conjurer"

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(Removed redundant spell list)
(Remove noinclude sections and includeonly tags.)
 
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{{monster
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{{obsolete}}
|name=deep elf conjurer
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{{list of | deep elves}}
|glyph={{Blue|e}}
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{{#set:Monster glyph=<span class="nhsym" style="color: #1c1ce7">e</span><noinclude>
|tile=[[Image:Deep_elf_conjurer.png]]
+
[[Category:Glyph templates|{{PAGENAME}}]]
|flags={{Spellcaster flag}}<br>{{Actual spells flag}}<br>{{Warm blood flag}}<br>{{Evil flag}}<br>{{Speaks flag}}
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</noinclude>}}<div style="margin: 1.4em; margin-top:0; margin-right:0; padding: 0px; float: right; border:none;">
|resistances=none
+
{| class="prettytable" style="border:none; margin:0; padding:0; text-align:left"
|vulnerabilities={{Holy vulnerability}}
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!colspan="2" style="font-size:larger;"|deep elf conjurer&emsp;<span class="nhsym" style="color: #1c1ce7">e</span><noinclude>
|max_chunks=3
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[[Category:Glyph templates|{{PAGENAME}}]]
|meat={{Contaminated corpse}}
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</noinclude>&emsp;[[File:{{PAGENAME}}.png|32px]]
|xp=175
+
|-
|holiness={{Natural}}
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! style="width:80px;" | [[Hit points|HP]]
|magic_resistance=32
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| style="width:150px;" | 27-54
|hp_range=18 - 36
+
|-
|avg_hp=27
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! [[Hit dice|HD]]
|armour_class=0
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| [[Hit dice::9]]
|evasion=13
+
|-
|habitat=land
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! [[XP]]
|speed=10
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| [[Monster experience::603]]
|size={{Medium}}
+
|-
|item_use={{Weapons armour}}
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! [[Movement|Speed]]
|attack1=5 ({{Hit type}}: {{Plain flavour}})
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| 10 {{#set:Monster speed={{#invoke:String|first_word|10}}}}
|attack2=
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|-
|attack3=
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! [[Armour class|AC]]
|attack4=
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| [[Monster AC::1]]
|hit_dice=6
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|-
|base_hp=3
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! [[Evasion|EV]]
|extra_hp=3
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| [[Monster evasion::12]]
|fixed_hp=0
+
|-
|intelligence={{High intelligence}}
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! [[Magic resistance|MR]]
|genus=elf
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| 80 {{#set:Monster magic resistance={{#invoke:String|fix_magic_resistance|80}}}}
|species=elf
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{{if|5 ([[Attack type|hit]][[Category:Hit type]])|
}}
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{{#!:|-
{{Flavour|This is an elf well-versed in destructive magic.}}
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! Attack<sup>1</sup>
 +
| 5 ([[Attack type|hit]][[Category:Hit type]])
 +
}}}}
 +
{{if||
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{{#!:|-
 +
! Attack<sup>2</sup>
 +
|
 +
}}}}
 +
{{if||
 +
{{#!:|-
 +
! Attack<sup>3</sup>
 +
|
 +
}}}}
 +
{{if||
 +
{{#!:|-
 +
! Attack<sup>4</sup>
 +
|
 +
}}}}
 +
|-
 +
! [[Corpse|Max Chunks]]
 +
| [[Monster max chunks::4]]
 +
|-
 +
! [[Corpse|Type of Meat]]
 +
| [[:Category: Clean corpse|Clean]][[Category:Clean corpse]]
 +
|-
 +
! [[Resistance]]s
 +
| None
 +
|-
 +
! [[Vulnerability|Vulnerabilities]]
 +
| [[Holy]][[Category:Holy vulnerability]]
 +
|-
 +
! [[Habitat]]
 +
| Land
 +
|-
 +
! [[Monster intelligence|Intelligence]]
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| [[:Category:Human intelligence|Human]][[Category:Human intelligence]]
 +
|-
 +
! [[Item usage|Uses]]
 +
| [[:Category:weapons armour|Weapons & armour]][[Category:Weapons armour]]
 +
|-
 +
! [[Holiness]]
 +
| [[:Category: Natural holiness|Natural]][[Category:Natural holiness]]
 +
|-
 +
! [[Size]]
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| [[:Category: Medium monsters|Medium]][[Category:Medium monsters]]
 +
|-
 +
! [[Type]]
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| elf, elf
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|-
 +
! Flags
 +
| [[Evil]][[Category:Evil]][[Category:Evil monsters]]
 +
|}
 +
</div>[[Category:Monsters]]
 +
{| style="background:#f5faff; border:1px solid #cedff2; width:auto; margin: 0px 5%; margin-bottom:1.25em; font-style:italic;  text-align:left; color:#000; padding:1.5em 1em;"
 +
|-
 +
|
 +
| style="width: 100%;" | A deep elf well-versed in a variety of destructive magics.
 +
|}<noinclude>
 +
[[Category:Templates]]
 +
</noinclude>
  
 
==Useful Info==
 
==Useful Info==
'''Deep elf conjurers''' are fragile [[list of deep elves|deep elf]] [[Conjurations]] specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the [[Elven Halls]] and in some [[bailey]]s.
+
'''Deep elf conjurers''' are fragile [[list of deep elves|deep elf]] [[Conjurations]] specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the [[Elven Halls]] and sometimes in [[the Vaults]], they are also featured in some [[bailey]]s.
  
<!--spl-bot-begin-->
 
 
==Spells==
 
==Spells==
 +
[[Category:Spellcaster]]<div style="margin: 1.0em; margin-top:0; margin-right:0; padding: 0px; float: left; border:none;">
 +
{| class="prettytable" style="border:none; margin:0; padding:0; width:28em;"
 +
! colspan="3" style="font-size:larger;" | Spell set I
 +
|-
 +
! align="left" | Slot<sup>1</sup>
 +
| [[Bolt of Fire]] (3d17)
 +
| [[Spell slot flags|Wizard flag]]
 +
|-
 +
! align="left" | Slot<sup>2</sup>
 +
| [[Bolt of Cold]] (3d17)
 +
| [[Spell slot flags|Wizard flag]]
 +
|-
 +
! align="left" | Slot<sup>3</sup>
 +
| [[Lightning Bolt]] (3d16)
 +
| [[Spell slot flags|Wizard flag]]
 +
|-
 +
! align="left" | Slot<sup>4</sup>
 +
| [[Bolt of Draining]] (3d17)
 +
| [[Spell slot flags|Wizard flag]]
 +
|-
 +
|}</div><div style="clear:both;"></div>
  
{{Spellcaster
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==Tips & Tricks==
|number=I
+
It's hard to prepare for everything they can hit you with. [[Fire resistance]], [[cold resistance]], [[life protection]]... It's a lot to muster. Alternatively, you can just [[silence]] them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; two to three zaps from a [[wand of cold]] or [[wand of fire]] can take out multiple if you line them up first.
|slot1=[[Bolt of Fire]] (3d14)
 
|slot2=[[Bolt of Cold]] (3d14)
 
|slot3=[[Cantrip]]
 
|slot4=[[Lightning Bolt]] (3d14)
 
|slot5=[[Bolt of Draining]] (3d11)
 
|slot6=''none''
 
}}
 
{{Spellcaster
 
|number=II
 
|slot1=[[Sticky Flame Range]] (3d4)
 
|slot2=[[Iskenderun's Mystic Blast]] (3d12)
 
|slot3=[[Invisibility]]
 
|slot4=[[Stone Arrow]] (3d12)
 
|slot5=[[Bolt of Draining]] (3d11)
 
|slot6=[[Invisibility]]
 
}}
 
  
{{clear}}
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==History==
<!--spl-bot-end-->
+
Deep elf conjurers were removed in [[0.18]].
  
==Tips & Tricks==
+
Prior to [[0.13]] they had a second spell set, one which included such annoyances as [[Sticky Flame]]. They also had less HD.
It's hard to prepare for everything they can hit you with. [[Fire resistance]], [[cold resistance]], [[life protection]], [[conservation]], rSticky... It's a lot to muster. Alternatively, you can just [[Silence]] them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; a single zap from a [[wand of cold]] or [[wand of fire]] can take out multiple if you line them up first.
 
  
 
[[category:Elf]]
 
[[category:Elf]]

Latest revision as of 15:12, 15 November 2016

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

For a list of all deep elves, see list of deep elves.

deep elf conjurer e

Deep elf conjurer.png

HP 27-54
HD 9
XP 603
Speed 10
AC 1
EV 12
MR 80
Attack1 5 (hit)


Max Chunks 4
Type of Meat Clean
Resistances None
Vulnerabilities Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Holiness Natural
Size Medium
Type elf, elf
Flags Evil
A deep elf well-versed in a variety of destructive magics.


Useful Info

Deep elf conjurers are fragile deep elf Conjurations specialists which blast you with dangerous and irritating attack spells. They often appear in packs with other deep elves in the Elven Halls and sometimes in the Vaults, they are also featured in some baileys.

Spells

Spell set I
Slot1 Bolt of Fire (3d17) Wizard flag
Slot2 Bolt of Cold (3d17) Wizard flag
Slot3 Lightning Bolt (3d16) Wizard flag
Slot4 Bolt of Draining (3d17) Wizard flag

Tips & Tricks

It's hard to prepare for everything they can hit you with. Fire resistance, cold resistance, life protection... It's a lot to muster. Alternatively, you can just silence them, rendering them nearly harmless, or kill them at range. Like most deep elves, they're very fragile; two to three zaps from a wand of cold or wand of fire can take out multiple if you line them up first.

History

Deep elf conjurers were removed in 0.18.

Prior to 0.13 they had a second spell set, one which included such annoyances as Sticky Flame. They also had less HD.