Difference between revisions of "Deep elf high priest"

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(updated spells)
 
(upd 0.24, saw it in game, no changes)
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{{monster
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{{version024}}
|name=deep elf high priest
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{{list of | deep elves}}
|glyph={{LightGreen|e}}
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{{monster info}}
|tile=[[Image:Deep_elf_high_priest.png]]
 
|flags={{Spellcaster flag}}<br>{{Speaks flag}}<br>{{Priest flag}}<br>{{Warm blood flag}}<br>{{See invisible flag}}<br>{{Evil flag}}
 
|resistances=none
 
|vulnerabilities=none
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=791
 
|holiness={{Natural}}
 
|magic_resistance=88
 
|hp_range=33 to 66
 
|avg_hp=49
 
|armour_class=3
 
|evasion=13
 
|habitat=land
 
|speed=10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}
 
|attack1=14 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=11
 
|base_hp=3
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=elf
 
|species=elf
 
}}
 
{{Flavour|This deep elf is an exalted servant of an ancient dark god.}}
 
  
==Useful info==
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==Useful Info==
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'''Deep elf high priests''' are elven clergy that generally serve a supporting role to other deep elven mages. Along with the usual priestly [[smiting]], expect to be blasted with [[damnation]] and possibly swarmed by [[abomination]]s. They can most often be found in the [[Elven Halls]] (especially the bottom level) and [[the Vaults]].
  
'''Deep elf high priests''' are elven priests that boast an impressive spell list.
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{{monster spells}}
  
Spells: [[Summon Demon]], [[Hellfire Burst]], [[Minor Healing]], [[Smiting]], [[Twisted Resurrection]]
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==Tips & Tricks==
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*Having a deep elf high priest around makes other deep elves significantly more dangerous. Not only can they heal their allies while damaging you, but Aura of Brilliance makes deep elven spellcasters even more dangerous than they already are.
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*If you can fight deep elf high priests on their own, they become significantly less threatening. This is especially true once you close to melee range, which generally discourages them from blasting you with [[damnation]].
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*[[Silence]] is always useful, especially since it shuts down any other dangerous casters in the vicinity.
  
==Tips and tricks==
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==History==
 
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*As of [[0.18]], Deep elf high priests can no longer cast [[Summon Demon]].  
*These suicidal elves cast will hellfire no matter how close you are to them. They also tend to wield bows, so it's safer to get close and cut them down.
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*In [[0.13]], [[Malign Offering]] replaced [[Minor Healing]].
* [[Silence]] is always useful.
 
  
 
[[category:Elf]]
 
[[category:Elf]]

Revision as of 02:43, 10 November 2019

Version 0.24: This article may not be up to date for the latest stable release of Crawl.

For a list of all deep elves, see list of deep elves.

deep elf high priest eDeep elf high priest.png
HP 32-66
HD 11
XP 896
Speed 10
AC 4
EV 12
Will 80
Attack1 14 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags Evil

Speaks
Warm-blooded
An exalted servant of the ancient dark god of the deep elves, basking in hellish death magic.

Useful Info

Deep elf high priests are elven clergy that generally serve a supporting role to other deep elven mages. Along with the usual priestly smiting, expect to be blasted with damnation and possibly swarmed by abominations. They can most often be found in the Elven Halls (especially the bottom level) and the Vaults.

Spells

Spell set I
Slot1 Aura of Brilliance Priest flag
Slot2 Call Down Damnation (3d15) Priest flag
Slot3 Malign Offering (2d17) Priest flag
Slot4 Smiting (7-17) Priest flag

Tips & Tricks

  • Having a deep elf high priest around makes other deep elves significantly more dangerous. Not only can they heal their allies while damaging you, but Aura of Brilliance makes deep elven spellcasters even more dangerous than they already are.
  • If you can fight deep elf high priests on their own, they become significantly less threatening. This is especially true once you close to melee range, which generally discourages them from blasting you with damnation.
  • Silence is always useful, especially since it shuts down any other dangerous casters in the vicinity.

History