Difference between revisions of "Deep elf knight"

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{{monster
 
|name=deep elf knight
 
|glyph={{Cyan|e}}
 
|tile=[[File:Deep elf knight.png]]
 
|flags={{Actual spells flag}}<br>{{Fighter flag}}<br>{{Speaks flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=778
 
|holiness={{Natural}}
 
|magic_resistance=88
 
|hp_range=38-63
 
|avg_hp=50
 
|armour_class=0
 
|evasion=15
 
|habitat=Land
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=14 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=11
 
|base_hp=3
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{High intelligence}}
 
|genus=elf
 
|species=elf
 
}}
 
{{Flavour|A battle-hardened deep elf fighter.}}
 
 
 
<!--monster-bot-end-->
 
 
{{list of | deep elves}}
 
{{list of | deep elves}}
 
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{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
'''Deep elf knights''' are the toughest of the [[list of deep elves|deep elf]] fighter-mages. Like [[deep elf fighter]]s, they generate with decent elven gear and can cast any spells an [[orc wizard]] is capable of. Unlike their peers, they have nearly as much durability as an [[orc knight]], but their offensive capabilities are only slightly improved. They can be found in the [[Elven Halls]] and some [[bailey]]s.
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'''Deep elf knights''' are the toughest of the [[list of deep elves|deep elf]] fighter-mages. Like [[deep elf fighter]]s, they generate with long or short blades, bows, light armour, and occasionally bucklers, and can cast any spell an [[orc wizard]] is capable of. Unlike their peers, they have nearly as much durability as an [[orc knight]], but their offensive capabilities are only slightly improved. They are most commonly found in the [[Elven Halls]], [[the Vaults]] and some [[bailey]]s.
  
<!--spl-bot-begin-->
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{{monster spells}}
==Spells==
 
{{Spellcaster
 
|number=I
 
|slot1=[[Magic Dart]] (3d5)
 
|slot2=[[Slow]]
 
|slot3=[[Haste]]
 
|slot4=[[Magic Dart]] (3d5)
 
|slot5=[[Blink]]
 
|slot6=[[Blink]]
 
}}
 
{{Spellcaster
 
|number=II
 
|slot1=[[Throw Flame]] (3d8)
 
|slot2=[[Confuse]]
 
|slot3=[[Invisibility]]
 
|slot4=[[Magic Dart]] (3d5)
 
|slot5=''none''
 
|slot6=[[Confuse]]
 
}}
 
{{clear}}
 
{{Spellcaster
 
|number=III
 
|slot1=[[Throw Frost]] (3d8)
 
|slot2=[[Cantrip]]
 
|slot3=[[Haste]]
 
|slot4=[[Throw Flame]] (3d8)
 
|slot5=[[Magic Dart]] (3d5)
 
|slot6=[[Invisibility]]
 
}}
 
{{clear}}
 
<!--spl-bot-end-->
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Use [[conservation]] to protect your [[scroll]]s and [[potion]]s, and try to take out the more dangerous deep elves before worrying about the knights.
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*While by no means harmless, you usually have more to worry about from the various pure-caster deep elf types.
*Be careful of them if they generate with a good weapon: a deep elf knight with a good elven [[long sword]] of [[flaming]] or [[electrocution]] can ruin your day.
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*Be careful of them if they generate with a good weapon: a deep elf knight with a good [[long sword]] of [[flaming]] or [[electrocution]] can ruin your day.
  
 
[[category:Elf]]
 
[[category:Elf]]

Revision as of 17:49, 22 June 2020

Version 0.24: This article may not be up to date for the latest stable release of Crawl.

For a list of all deep elves, see list of deep elves.

deep elf knight eDeep elf knight.png
HP 32-66
HD 11
XP 805
Speed 10
AC 1
EV 16
Will 80
Attack1 21 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type elf, elf
Flags Fighter
Speaks
Warm-blooded
A battle-hardened deep elf fighter.

Useful Info

Deep elf knights are the toughest of the deep elf fighter-mages. Like deep elf fighters, they generate with long or short blades, bows, light armour, and occasionally bucklers, and can cast any spell an orc wizard is capable of. Unlike their peers, they have nearly as much durability as an orc knight, but their offensive capabilities are only slightly improved. They are most commonly found in the Elven Halls, the Vaults and some baileys.

Spells

Spell set I
Slot1 Throw Icicle (3d20) Wizard flag
Slot2 Force Lance (3d14) Wizard flag
Slot3 Haste Wizard flag
Slot4 Invisibility Wizard flag

Tips & Tricks

  • While by no means harmless, you usually have more to worry about from the various pure-caster deep elf types.
  • Be careful of them if they generate with a good weapon: a deep elf knight with a good long sword of flaming or electrocution can ruin your day.