Difference between revisions of "Dexterity"

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(somewhat arbitrary sorting based on "what has the biggest effect")
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Dexterity affects the following:
 
Dexterity affects the following:
*Very slightly increases accuracy in combat.
 
 
*Increases the effect of [[Dodging]] skill on evasion.
 
*Increases the effect of [[Dodging]] skill on evasion.
*Increases the chances to stab monsters.
+
*Slightly increases your [[SH]] bonus with [[buckler]]s, [[kite shield]]s, and [[tower shield]]s.
 +
*Increases the chances to [[stab]] monsters.
 
*Slightly increases [[stealth]] (3 per point - for comparison, boots of stealth give 50).
 
*Slightly increases [[stealth]] (3 per point - for comparison, boots of stealth give 50).
*Slightly increases your [[SH]] bonus with [[buckler]]s, [[kite shield]]s, or [[tower shield]]s.
+
*Very slightly increases accuracy in combat.
  
 
If you are casting spells, intelligence is nearly always better than dexterity. Strength gives greater damage benefits than dexterity but does not give [[ev]]asion benefits except for slightly reducing armour penalties.
 
If you are casting spells, intelligence is nearly always better than dexterity. Strength gives greater damage benefits than dexterity but does not give [[ev]]asion benefits except for slightly reducing armour penalties.

Revision as of 01:21, 18 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.

Dexterity affects the following:

  • Increases the effect of Dodging skill on evasion.
  • Slightly increases your SH bonus with bucklers, kite shields, and tower shields.
  • Increases the chances to stab monsters.
  • Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
  • Very slightly increases accuracy in combat.

If you are casting spells, intelligence is nearly always better than dexterity. Strength gives greater damage benefits than dexterity but does not give evasion benefits except for slightly reducing armour penalties.

If your dexterity is ever reduced to 0 or lower, you will suffer stat zero.

History

  • Prior to 0.28, Dexterity increased the chance of doing auxiliary attacks, and Dex was not the sole stat to increase SH with shields.
  • Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
  • Prior to 0.17, Dexterity affected the chance of doors creaking.