Difference between revisions of "Dexterity"

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'''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion.
 
'''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion.
  
 
Dexterity affects the following:
 
Dexterity affects the following:
*Very slightly increases accuracy and damage done in combat (light weapons with a low [[strength weight]] benefit slightly more). Also decreases [[attack delay]] for launchers.
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*Very slightly increases accuracy in combat.
 
*Increases the effect of [[Dodging]] skill on evasion.
 
*Increases the effect of [[Dodging]] skill on evasion.
*Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
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*Increases the chances to stab monsters.
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*Slightly increases [[stealth]] (3 per point - for comparison, boots of stealth give 50).
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*Slightly increases your [[SH]] bonus with [[buckler]]s, [[kite shield]]s, or [[tower shield]]s.
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*Increases the chance of doing [[auxiliary attack]]s.
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*Increases the chance of doing retaliatory headbutts when you are a [[minotaur]].
  
If you are casting spells, intelligence is nearly always better than dexterity, but dexterity is still much better than strength for most characters.
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If you are casting spells, intelligence is nearly always better than dexterity. Strength gives greater damage benefits than dexterity but does not give [[ev]]asion benefits except for slightly reducing armour penalties.
  
If your dexterity is ever reduced to 0 or lower, you will eventually suffer [[stat death]].
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If your dexterity is ever reduced to 0 or lower, you will suffer [[stat zero]].
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==History==
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Prior to [[0.18]], each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 05:45, 9 July 2020

Version 0.23: This article may not be up to date for the latest stable release of Crawl.

Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.

Dexterity affects the following:

  • Very slightly increases accuracy in combat.
  • Increases the effect of Dodging skill on evasion.
  • Increases the chances to stab monsters.
  • Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
  • Slightly increases your SH bonus with bucklers, kite shields, or tower shields.
  • Increases the chance of doing auxiliary attacks.
  • Increases the chance of doing retaliatory headbutts when you are a minotaur.

If you are casting spells, intelligence is nearly always better than dexterity. Strength gives greater damage benefits than dexterity but does not give evasion benefits except for slightly reducing armour penalties.

If your dexterity is ever reduced to 0 or lower, you will suffer stat zero.

History

Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.