Difference between revisions of "Dexterity"

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'''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion.
 
'''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion.
  
 
Dexterity affects the following:
 
Dexterity affects the following:
*Very slightly increases accuracy and damage done in combat (light weapons with a low [[strength weight]] benefit slightly more). Also decreases [[attack delay]] for launchers.
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*Increases damage of certain weapons ([[Short Blades]], [[Long Blades]], [[Ranged Weapons]]). Every point gives +2.5% damage, where 100% damage = 10 DEX.
 
*Increases the effect of [[Dodging]] skill on evasion.
 
*Increases the effect of [[Dodging]] skill on evasion.
*Increases the chances to stab monsters.
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*Increases the chances to [[stab]] monsters.
*Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
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*Slightly increases your [[SH]] bonus with [[buckler]]s, [[kite shield]]s, and [[tower shield]]s.
*Slightly increases your [[SH]] bonus with [[bucklers]], [[shield]]s or [[large shield]]s.
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*Slightly increases [[stealth]] (3 per point - for comparison, boots of stealth give 50).
*Increases the chance of doing [[auxiliary attack]]s.
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*Very slightly increases accuracy in combat.
*Increases the chance of doing retaliatory headbutts when you are a [[minotaur]].
 
*Decreases the chance making a loud noise when you open or close a door.
 
*Increases the chance of disarming traps and avoiding [[blade trap]]s or [[net trap]]s.
 
  
If you are casting spells, intelligence is nearly always better than dexterity, but dexterity is still much better than strength for most characters.
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Dexterity is a generally useful defensive stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters.
  
If your dexterity is ever reduced to 0 or lower, you will eventually suffer [[stat death]].
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If your dexterity is ever reduced to 0 or lower, you will suffer [[stat zero]].
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==History==
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*In [[0.29]], both blades and [[ranged weapons]] gained DEX scaling.
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*Prior to [[0.28]], Dexterity increased the chance of doing [[auxiliary attack]]s, and Dex was not the sole stat to increase [[SH]] with [[shield]]s.
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*Prior to [[0.18]], each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
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*Prior to [[0.17]], Dexterity affected the chance of [[door]]s [[noise|creaking]].
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 08:37, 8 September 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.

Dexterity affects the following:

Dexterity is a generally useful defensive stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters.

If your dexterity is ever reduced to 0 or lower, you will suffer stat zero.

History

  • In 0.29, both blades and ranged weapons gained DEX scaling.
  • Prior to 0.28, Dexterity increased the chance of doing auxiliary attacks, and Dex was not the sole stat to increase SH with shields.
  • Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
  • Prior to 0.17, Dexterity affected the chance of doors creaking.