Difference between revisions of "Dexterity"
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'''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion. | '''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion. | ||
Dexterity affects the following: | Dexterity affects the following: | ||
− | * | + | *Increases damage of certain weapons ([[Short Blades]], [[Long Blades]], [[Ranged Weapons]]). Every point gives +2.5% damage, where 100% damage = 10 DEX. |
*Increases the effect of [[Dodging]] skill on evasion. | *Increases the effect of [[Dodging]] skill on evasion. | ||
− | *Increases the chances to stab monsters | + | *Increases the chances to [[stab]] monsters. |
− | + | *Slightly increases your [[SH]] bonus with [[buckler]]s, [[kite shield]]s, and [[tower shield]]s. | |
− | *Slightly increases your [[SH]] bonus with [[buckler]]s, [[shield]]s | + | *Slightly increases [[stealth]] (3 per point - for comparison, boots of stealth give 50). |
− | * | + | *Very slightly increases accuracy in combat. |
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− | * | ||
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− | + | Dexterity is a generally useful defensive stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters. | |
− | If your dexterity is ever reduced to 0 or lower, you will | + | If your dexterity is ever reduced to 0 or lower, you will suffer [[stat zero]]. |
+ | |||
+ | ==History== | ||
+ | *In [[0.29]], both blades and [[ranged weapons]] gained DEX scaling. | ||
+ | *Prior to [[0.28]], Dexterity increased the chance of doing [[auxiliary attack]]s, and Dex was not the sole stat to increase [[SH]] with [[shield]]s. | ||
+ | *Prior to [[0.18]], each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage. | ||
+ | *Prior to [[0.17]], Dexterity affected the chance of [[door]]s [[noise|creaking]]. | ||
[[Category:Stats]] | [[Category:Stats]] |
Revision as of 09:37, 8 September 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.
Dexterity affects the following:
- Increases damage of certain weapons (Short Blades, Long Blades, Ranged Weapons). Every point gives +2.5% damage, where 100% damage = 10 DEX.
- Increases the effect of Dodging skill on evasion.
- Increases the chances to stab monsters.
- Slightly increases your SH bonus with bucklers, kite shields, and tower shields.
- Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
- Very slightly increases accuracy in combat.
Dexterity is a generally useful defensive stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters.
If your dexterity is ever reduced to 0 or lower, you will suffer stat zero.
History
- In 0.29, both blades and ranged weapons gained DEX scaling.
- Prior to 0.28, Dexterity increased the chance of doing auxiliary attacks, and Dex was not the sole stat to increase SH with shields.
- Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
- Prior to 0.17, Dexterity affected the chance of doors creaking.