Difference between revisions of "Dexterity"

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'''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion.
 
'''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion.
  
 
Dexterity affects the following:
 
Dexterity affects the following:
*Very slightly increases accuracy and damage done in combat (light weapons with a low [[strength weight]] benefit slightly more). Also decreases [[attack delay]] for launchers.
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*Increases damage of certain weapons ([[Short Blades]], [[Long Blades]], [[Ranged Weapons]]). Every point gives +2.5% damage, where 100% damage = 10 DEX.
 
*Increases the effect of [[Dodging]] skill on evasion.
 
*Increases the effect of [[Dodging]] skill on evasion.
*Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
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*Increases the chances to [[stab]] monsters.
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*Slightly increases your [[SH]] bonus with [[buckler]]s, [[kite shield]]s, and [[tower shield]]s.
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*Slightly increases [[stealth]] (3 per point - for comparison, boots of stealth give 50).
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*Very slightly increases accuracy in combat.
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Dexterity is a generally useful defensive stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters.
  
If you are casting spells, intelligence is nearly always better than dexterity, but dexterity is still much better than strength for most characters.
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If your dexterity is ever reduced to 0 or lower, you will suffer [[stat zero]].
  
If your dexterity is ever reduced to 0 or lower, you will eventually suffer [[stat death]].
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==History==
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*In [[0.29]], both blades and [[ranged weapons]] gained DEX scaling.
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*Prior to [[0.28]], Dexterity increased the chance of doing [[auxiliary attack]]s, and Dex was not the sole stat to increase [[SH]] with [[shield]]s.
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*Prior to [[0.18]], each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
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*Prior to [[0.17]], Dexterity affected the chance of [[door]]s [[noise|creaking]].
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 09:37, 8 September 2022

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.

Dexterity affects the following:

Dexterity is a generally useful defensive stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters.

If your dexterity is ever reduced to 0 or lower, you will suffer stat zero.

History

  • In 0.29, both blades and ranged weapons gained DEX scaling.
  • Prior to 0.28, Dexterity increased the chance of doing auxiliary attacks, and Dex was not the sole stat to increase SH with shields.
  • Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
  • Prior to 0.17, Dexterity affected the chance of doors creaking.