Dexterity

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Revision as of 22:16, 11 May 2016 by Edsrzf (talk | contribs) (Update to 0.18)
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Version 0.18: This article may not be up to date for the latest stable release of Crawl.

Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.

Dexterity affects the following:

  • Very slightly increases accuracy in combat.
  • Increases the effect of Dodging skill on evasion.
  • Increases the chances to stab monsters.
  • Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
  • Slightly increases your SH bonus with bucklers, shields or large shields.
  • Increases the chance of doing auxiliary attacks.
  • Increases the chance of doing retaliatory headbutts when you are a minotaur.

If you are casting spells, intelligence is nearly always better than dexterity, but dexterity is still much better than strength for most characters.

If your dexterity is ever reduced to 0 or lower, you will eventually suffer stat zero.

History

Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.