Dig

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Revision as of 16:12, 12 June 2013 by Flun (talk | contribs) (Strategy: digging to speed up orb run)
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Version 0.12: This article may not be up to date for the latest stable release of Crawl.


Dig.png Dig
Level 4
School1 Earth
Source(s)
Casting noise 3
Spell noise 3
This spell forms tunnels through unworked rock by liquefying it.

Dig is a level 4 Earth Magic spell which digs a multi-tile tunnel through rock walls, slimy walls, or iron grates (but not through stone or anything harder). The amount of wall removed is dependent upon your spell power. It is useful for connecting disconnected parts of a floor (especially in the Orcish Mines or the Slime Pits), making new chokepoint tunnels, or accessing treasure vaults surrounded by transparent rock walls.

Strategy

  • Casting Dig when adjacent to your target will create a longer tunnel than casting it at a distance, as those empty spaces are counted toward its effect.
  • Zapping a wand of digging produces an effect identical to casting the spell at maximum spell power. If you happen to find a few of them, you might not ever need to spend the spell levels learning this.
  • If you're standing with your back to a wall and multiple enemies are about to surround you, use Dig to create a narrow tunnel to fight in. You can take them on one at a time this way. Just watch out for accidentally cutting your way into a room with even more enemies!
  • Digging is useful to create direct routes between stairs, especially during the orb run.

History

Prior to 0.12, Dig was an Earth Magic/Transmutations spell, and monsters would cast it under fewer circumstances.