Difference between revisions of "Dire elephant"

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{{monster
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{{version025}}
|name=dire elephant
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{{monster info}}
|glyph={{Blue|Y}}
 
|tile=[[File:Dire_elephant.png]]
 
|flags={{Warm blood flag}}
 
|resistances=none
 
|vulnerabilities=none
 
|max_chunks=14
 
|meat={{Clean corpse}}
 
|xp=1617
 
|holiness={{Natural}}
 
|magic_resistance=100
 
|hp_range=90 to 133
 
|avg_hp=67
 
|armour_class=13
 
|evasion=2
 
|habitat=land
 
|speed=10
 
|size={{Big}}
 
|item_use={{Uses nothing}}
 
|attack1=40 ({{Trample type}}: {{Plain flavour}})
 
|attack2=15 ({{Trunk slap type}}: {{Plain flavour}})
 
|attack3=
 
|attack4=
 
|hit_dice=15
 
|base_hp=?
 
|extra_hp=?
 
|fixed_hp=0
 
|intelligence={{Animal intelligence}}
 
|genus=elephant
 
|species=elephant
 
}}
 
{{Flavour|With thick skin, even thicker legs and a memory to die for, this enraged pachyderm would like nothing more than to kill you and feast on your remains.}}
 
  
 
==Useful Info==
 
==Useful Info==
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==Tips & Tricks==
 
==Tips & Tricks==
Dire elephants have significant damage output, and they're much more resistant to magic than regular elephants, but they aren't that much more durable otherwise. Any kind of strong [[Conjurations]] or [[Summonings]] magic will suffice, and pure melee characters can usually take them on one-on-one by the time they're encountered.
+
*Dire elephants have significant damage output, and they're much more resistant to magic than regular elephants, but they aren't that much more durable otherwise. Any kind of strong [[Conjurations]] or [[Summonings]] magic will suffice, and pure melee characters can usually take them on one-on-one by the time they're encountered.
 +
*Dire elephants are not resistant to [[poison]], so you can [[kite]] them using spells like [[Poisonous Vapours]] or [[Olgreb's Toxic Radiance]]. [[Curare]]-tipped [[darts]] are effective for slowing them down.
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*If you have trouble killing them, try lowering their [[AC]] with a [[wand of acid]].
 +
**Similarly, a [[scroll of vulnerability]] can help make them more susceptible to [[hexes]] or [[wand of paralysis|wands of paralysis]].
 +
*Be aware that several dire elephants may appear in one of [[The Lair]]'s endings, where characters will generally be less well-equipped to deal with them.
  
 
==History==
 
==History==
 
*Dire elephants were added in [[0.7]].
 
*Dire elephants were added in [[0.7]].

Latest revision as of 21:12, 3 November 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
dire elephant YDire elephant.png
HP 74-150
HD 15
XP 1246
Speed 10
AC 13
EV 2
Will 100
Attack1 40 (trample: trample)
Attack2 15 (trunk slap: plain)


Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Giant
Type elephant, dire elephant
Flags Warm-blooded
A huge pachyderm, wilder and fiercer than normal elephants, with a very thick hide, powerful legs, and a memory to die for.

Useful Info

A dire elephant is a much stronger version of an elephant. Like their smaller cousins, their melee attacks may push you back a tile, but their damage output is significantly higher.

Tips & Tricks

  • Dire elephants have significant damage output, and they're much more resistant to magic than regular elephants, but they aren't that much more durable otherwise. Any kind of strong Conjurations or Summonings magic will suffice, and pure melee characters can usually take them on one-on-one by the time they're encountered.
  • Dire elephants are not resistant to poison, so you can kite them using spells like Poisonous Vapours or Olgreb's Toxic Radiance. Curare-tipped darts are effective for slowing them down.
  • If you have trouble killing them, try lowering their AC with a wand of acid.
  • Be aware that several dire elephants may appear in one of The Lair's endings, where characters will generally be less well-equipped to deal with them.

History

  • Dire elephants were added in 0.7.