Difference between revisions of "Distortion"

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{{flavour|It warps and distorts space around it. Unwielding it can cause banishment or high damage.}}
 
{{flavour|It warps and distorts space around it. Unwielding it can cause banishment or high damage.}}
  
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! Effect
 
! Effect
 
|-
 
|-
| 33.3%
+
| 33%
 
| The target takes an additional 1-7 damage
 
| The target takes an additional 1-7 damage
 
|-
 
|-
| 22.2%
+
| 22%
 
| The target takes an additional 3-26 damage (14.5 on average, low variation)
 
| The target takes an additional 3-26 damage (14.5 on average, low variation)
 
|-
 
|-
| 14.8%
+
| 15%
 
| The target [[blink]]s
 
| The target [[blink]]s
 
|-
 
|-
| 9.9%
+
| 10%
| The target [[teleport]]s (effective 2-3 turns after being hit)
+
| The target [[teleport]]s instantly
 
|-
 
|-
| 9.9%
+
| 10%
 +
| The target teleports (effective 2-3 turns after being hit)
 +
|-
 +
| 5%
 
| The target is [[banish]]ed to [[the Abyss]]
 
| The target is [[banish]]ed to [[the Abyss]]
 
|-
 
|-
| 9.9%
+
| 5%
 
| Nothing happens
 
| Nothing happens
 
|}
 
|}
  
The exception to this is the [[blink frog]] (including the unique blink frog [[Prince Ribbit]]), which likes distortion energy; it is immune to all distortion effects, and has a 20% chance of being healed by them instead.
+
Unwielding a weapon branded with distortion or casting [[Excruciating Wounds]] on it causes '''severe [[Miscast_effect#Translocations|translocation miscast effects]]''', including up to 43 damage or even banishment to the [[Abyss]] (25% chance). This is a very good reason to avoid wield-IDing random magic and [[artifact]] weapons -- while distortion is a very rare brand, wielding it on accident can easily result in the end of a promising run. Note that followers of [[Lugonu]] are protected from this effect.
 
 
Unwielding a weapon branded with distortion will cause '''severe [[miscast effect#translocation|translocation miscast effects]]''', including severe damage or even banishment to the [[Abyss]] (25% chance). This is a very good reason for to avoid wield-IDing random magic and [[artifact]] weapons.
 
 
 
Note that followers of [[Lugonu]] are protected from this effect. A weapon given the temporary distortion brand by the [[Warp Weapon]] spell does not suffer this limitation.  
 
  
 
==Strategy==
 
==Strategy==
*Since the brand's effect is not dependent on the damage your weapon does, it works best on a fast weapon with low base delay. But remember that the nature of the brand will prolong fights by blinking enemies away from you, disperse enemies over the whole floor and ultimately banish many stronger foes for decreased experience gains. That being said, if you intend to switch weapons occasionally as a non Lugonu worshipper, you almost certainly won't want to deal with a distortion weapon's guaranteed miscast effects.  
+
*Since the brand's effect is not dependent on the damage your weapon does, it works best on a fast weapon with low base delay. But remember that the nature of the brand prolongs fights by blinking enemies away from you, disperses enemies over the whole floor, and ultimately banishes many stronger foes for decreased experience gains. If you have multiple weapons you intend to switch between and don't plan on following [[Lugonu]], you almost certainly don't want to deal with a distortion weapon's guaranteed miscast effects.  
 
+
*Pious followers of [[Lugonu]] can have a weapon branded with distortion once per game, guaranteeing them access to the brand's effects. Having a distortion weapon on hand can be useful for when you want to keep monsters at bay while dealing irresistible damage. It can even banish creatures that are immune to magical effects like the [[Hell]] lords -- just be aware that particularly powerful banished creatures are likely to be waiting for you should you travel to the Abyss yourself.
*Be careful about the blinking effect. It gives you no message when it occurs, suddenly leaving you with empty space where that monster used to be. If you're attacking by attempting to move into the monster, your next swing will move you instead, and that can be bad when you move out of a choke-point or into unfavorable terrain. Attacking using '''Tab''' will let you avoid this, but you may still move unintentionally if other monsters are within your [[line of sight]].
+
*Be careful about the blinking effect. It gives you no message when it occurs, suddenly leaving you with empty space where that monster used to be. If you're attacking by attempting to move into the monster, your next swing will move you instead, and that can be bad when you move out of a choke-point or into unfavorable terrain. Attacking using '''Tab''' lets you avoid this, but you may still move unintentionally if other monsters are within your [[line of sight]].
 
+
*When facing another creature wielding a weapon of distortion (or one with a naturally distortion-branded attack, like [[spatial vortex|spatial vortices]]), do your best not to let them into melee range if you can at all help it.
*Certain [[uniques]] often drop distortion weapons, notably [[Psyche]] and [[Sonja]]. They can also be found in the [[Hall of Blades]] branch, located on the second floor of the [[Elven Halls]].
+
**Certain [[uniques]] are particularly likely to possess distortion weapons, notably [[Psyche]], [[Sonja]], and [[The Enchantress]]. You can also find [[dancing weapon]]s of distortion in the [[Elven Halls]], particularly in the [[Hall of Blades]] on the second floor.
 
 
*Pious followers of [[Lugonu]] can have her brand a weapon with distortion once per game, while the [[Warp Weapon]] spell can apply a temporary distortion brand.
 
 
 
 
*Unwielding a distortion weapon can serve as a last resort to teleport you while confused, but be aware that the consequences of this can be lethal.
 
*Unwielding a distortion weapon can serve as a last resort to teleport you while confused, but be aware that the consequences of this can be lethal.
 
+
**It can also serve as a way to send yourself to the Abyss without having an entrance handy, which may be useful in particularly dangerous endgame locations like the [[Tomb]] or a [[Ziggurat]]. Just be aware that you'll return to the exact place you left (if you survive your jaunt to the Abyss at all).
*Replacing the brand via [[the Shining One]] or [[Kikubaaqudgha]]'s final abilities will not incur a miscast effect.
+
*Replacing the brand via a [[scroll of brand weapon]] or [[the Shining One]] or [[Kikubaaqudgha]]'s final abilities lets you to safely unwield a weapon of distortion, though it may not be worth the cost of such a valuable resource.
  
 
==History==
 
==History==
Prior to [[0.14]], followers of Lugonu were not protected from the effects of unwielding a distortion weapon.  
+
*Prior to [[0.19]], distortion weapons could sometimes heal [[blink frog]]s (including the unique blink frog [[Prince Ribbit]]), who were immune to all of the effects of the distortion brand. Additionally, the spell [[Warp Weapon]] existed, which could apply a temporary distortion brand to your weapon.
Prior to [[0.12]], this brand was safer when found on sharp weapons, since blunt weapons didn't allow to butcher corpses.
+
*Prior to [[0.15]], rebranding a distortion weapon (e.g. by a [[Scroll of brand weapon]]) caused a distortion effect.
 +
*Prior to [[0.14]], followers of Lugonu were not protected from the effects of unwielding a distortion weapon.
 +
*Prior to [[0.12]], this brand was safer when found on sharp weapons, since blunt weapons didn't allow butchering corpses.
  
 
{{brands}}
 
{{brands}}
  
 
[[Category:Brands]]
 
[[Category:Brands]]

Revision as of 07:57, 22 June 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
It warps and distorts space around it. Unwielding it can cause banishment or high damage.

Distortion is a brand that any melee weapon may have. Distortion weapons bend and tear the fabric of space-time, and generate a variety of effects when they hit:

Chance Effect
33% The target takes an additional 1-7 damage
22% The target takes an additional 3-26 damage (14.5 on average, low variation)
15% The target blinks
10% The target teleports instantly
10% The target teleports (effective 2-3 turns after being hit)
5% The target is banished to the Abyss
5% Nothing happens

Unwielding a weapon branded with distortion or casting Excruciating Wounds on it causes severe translocation miscast effects, including up to 43 damage or even banishment to the Abyss (25% chance). This is a very good reason to avoid wield-IDing random magic and artifact weapons -- while distortion is a very rare brand, wielding it on accident can easily result in the end of a promising run. Note that followers of Lugonu are protected from this effect.

Strategy

  • Since the brand's effect is not dependent on the damage your weapon does, it works best on a fast weapon with low base delay. But remember that the nature of the brand prolongs fights by blinking enemies away from you, disperses enemies over the whole floor, and ultimately banishes many stronger foes for decreased experience gains. If you have multiple weapons you intend to switch between and don't plan on following Lugonu, you almost certainly don't want to deal with a distortion weapon's guaranteed miscast effects.
  • Pious followers of Lugonu can have a weapon branded with distortion once per game, guaranteeing them access to the brand's effects. Having a distortion weapon on hand can be useful for when you want to keep monsters at bay while dealing irresistible damage. It can even banish creatures that are immune to magical effects like the Hell lords -- just be aware that particularly powerful banished creatures are likely to be waiting for you should you travel to the Abyss yourself.
  • Be careful about the blinking effect. It gives you no message when it occurs, suddenly leaving you with empty space where that monster used to be. If you're attacking by attempting to move into the monster, your next swing will move you instead, and that can be bad when you move out of a choke-point or into unfavorable terrain. Attacking using Tab lets you avoid this, but you may still move unintentionally if other monsters are within your line of sight.
  • When facing another creature wielding a weapon of distortion (or one with a naturally distortion-branded attack, like spatial vortices), do your best not to let them into melee range if you can at all help it.
  • Unwielding a distortion weapon can serve as a last resort to teleport you while confused, but be aware that the consequences of this can be lethal.
    • It can also serve as a way to send yourself to the Abyss without having an entrance handy, which may be useful in particularly dangerous endgame locations like the Tomb or a Ziggurat. Just be aware that you'll return to the exact place you left (if you survive your jaunt to the Abyss at all).
  • Replacing the brand via a scroll of brand weapon or the Shining One or Kikubaaqudgha's final abilities lets you to safely unwield a weapon of distortion, though it may not be worth the cost of such a valuable resource.

History

  • Prior to 0.19, distortion weapons could sometimes heal blink frogs (including the unique blink frog Prince Ribbit), who were immune to all of the effects of the distortion brand. Additionally, the spell Warp Weapon existed, which could apply a temporary distortion brand to your weapon.
  • Prior to 0.15, rebranding a distortion weapon (e.g. by a Scroll of brand weapon) caused a distortion effect.
  • Prior to 0.14, followers of Lugonu were not protected from the effects of unwielding a distortion weapon.
  • Prior to 0.12, this brand was safer when found on sharp weapons, since blunt weapons didn't allow butchering corpses.
Brands
Melee weapons AntimagicChaosDistortionDragon slayingDrainingElectrocutionFlamingFreezingHoly wrathPainProtectionReachingReapingSpeedVampiricVenomVorpal
Launchers ElectrocutionEvasionFlameFrostPenetrationSpeedVenomVorpal
Throwing weapons AtropaCurareDaturaDispersalPenetrationPoisonedReturningSilver