Difference between revisions of "Dithmenos"

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[[File:Dithmenos altar.png]] ''"Spread the eternal night."''
 
[[File:Dithmenos altar.png]] ''"Spread the eternal night."''
  
{{flavour|Dithmenos the Shadowed desires all to be darkness. Followers of Dithmenos gain a strange and otherwordly affinity to the shadows of their environment. This god despises fire, the ancient enemy of the shadows, and forbids its use by worshippers; Dithmenos favours those who would instead destroy sources of fire.
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{{flavour|Dithmenos the Shadowed desires all to be darkness. Followers of Dithmenos gain a strange and otherworldly affinity to the shadows of their environment. This god despises the physical world and constantly seeks to encroach on it. Dithmenos therefore rewards those who wield death and destruction while gradually consuming them with darkness.
  
 
Followers of Dithmenos are constantly surrounded in an aura of shadow, the extent of which is reflective of their level of devotion. Dithmenos grants followers the ability to instantly step into the shadow of nearby creatures, provided the shadow is still enough to do so. Dithmenos protects followers by occasionally shrouding those struck by attacks in dark smoke. Sufficiently pious followers of Dithmenos will find their own shadow will begin to attack on its own, and eventually gain the ability to assume the form of a shadow themself.
 
Followers of Dithmenos are constantly surrounded in an aura of shadow, the extent of which is reflective of their level of devotion. Dithmenos grants followers the ability to instantly step into the shadow of nearby creatures, provided the shadow is still enough to do so. Dithmenos protects followers by occasionally shrouding those struck by attacks in dark smoke. Sufficiently pious followers of Dithmenos will find their own shadow will begin to attack on its own, and eventually gain the ability to assume the form of a shadow themself.
  
Dithmenos likes it when you kill living beings, you kill the undead, you kill demons and you kill holy beings. Dithmenos especially likes it when you kill beings that bring fire to the dungeon.
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Dithmenos likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings, and you destroy nonliving beings.}}
 
 
Dithmenos dislikes it when you use fiery magic or items.}}
 
  
 
==Racial Restrictions==
 
==Racial Restrictions==
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==Appreciates==
 
==Appreciates==
*Killing [[natural]], [[undead]], [[demonic]], or [[holy]] creatures.
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*Killing [[natural]], [[undead]], [[demonic]], [[holy]], or [[nonliving]] creatures.
*Killing fiery monsters: [[Fire dragon]]s, [[burning bush]]es, [[red draconian]]s, [[hell hound]]s, [[fire drake]]s, [[lindwurm]]s, [[fire crab]]s, any monster with melee attacks of these flavours: [[:Category:Pure fire flavour|pure fire]], [[:Category:Fire flavour|fire]], [[:Category:Napalm flavour|napalm]], and any monsters with spells of the [[Fire Magic]] school.
 
  
 
==Deprecates==
 
==Deprecates==
*You'll lose on average one piety every 320 turns.
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*Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
*Starting of, or use of fire: weapons or ammo of [[flaming]]/[[flame]], [[staves of fire]], [[wands of flame]], [[wands of fire]], [[wands of fireball]], [[scroll of immolation]], fiery spells, and [[lamps of fire]]. (Piety loss or penance)
 
**Note that you can start fires by targeting [[tree]]s with [[Lightning Bolt]]. This will incur penance, so be careful!
 
**Animating weapons with [[flaming]] [[brand]]s through the [[Tukima's Dance]] spell will cause penance.
 
 
*Abandonment. (Penance)
 
*Abandonment. (Penance)
  
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*No granted abilities.
 
*No granted abilities.
 
'''Piety level (*):''' “Darkened”
 
'''Piety level (*):''' “Darkened”
*'''Umbra''' - You are surrounded by an [[Aura#Umbra|umbra]] which expands with piety. This aura cancels out haloes, increases your [[stealth]], and decreases melee/ranged [[accuracy]] of most creatures by 1+1d4. Dithmenos makes you and your allies immune to the accuracy penalty.
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*'''Umbra''' - You are surrounded by an [[Aura#Umbra|umbra]] which expands with piety. This aura cancels out halo, increases your [[stealth]], and decreases melee/ranged [[accuracy]] of most creatures by 1+1d4. Dithmenos makes you and your allies immune to the accuracy penalty.
 
'''Piety level (**):''' “Extinguished”
 
'''Piety level (**):''' “Extinguished”
*'''Shadow Step''' - Blink to a space within your umbra and adjacent to an immobile target creature.  The target must not be [[invisible]], and must not be moving. All [[:Category:Stationary|stationary]] monsters (such as [[statue]]s and most plants) qualify, as do monsters that are [[sleep]]ing, [[paralyse]]d, [[petrified]], or [[withdrawn]]. (Costs 4 MP and 4-6 piety)
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*'''Shadow Step''' - Blink to a space within your umbra and adjacent to a target creature.  The target must not be [[invisible]]. (4 MP, 8% max HP, 4-6 piety)
 
'''Piety level (***):''' “Caliginous”
 
'''Piety level (***):''' “Caliginous”
*'''Bleed Smoke''' - The player occasionally bleeds smoke on taking sufficient damage. The cloud always triggers on a 50% maximum HP attack. The lower bound goes down linearly to 0 damage at 200 piety.
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*'''Bleed Smoke''' - The player occasionally bleeds smoke on taking sufficient damage. The cloud always triggers on a 50% maximum HP attack. The lower bound goes down linearly, to 0 damage at 200 piety.
 
'''Piety level (****):''' “Umbral”
 
'''Piety level (****):''' “Umbral”
*'''Shadow Mimic''' - The player's shadow sometimes mimics melee and ranged attacks (except [[needle]]s) and targeted spells (so long as they're not self-targeted). This happens 10% of the time at 4*, and 50% at full piety. Its accuracy is based on the average of your Fighting and Weapon skills; its spell power is based on the spell level (capped at your XL/3).
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*'''Shadow Mimic''' - The player's shadow sometimes mimics melee and ranged attacks (excluding [[dart]]s and [[net]]s) and targeted spells (so long as they're not self-targeted). This happens from 10% of the time at 4*, to 50% at full piety. Its accuracy is based on the average of your Fighting and respective Weapon skill; its spell power is based on the spell level (capped at your XL/3).
 
'''Piety level (*****):''' “Hand of Shadow”
 
'''Piety level (*****):''' “Hand of Shadow”
*'''[[Shadow Form]]''' - Turns you into a mass of shadows. Grants invisibility, immunity to poison, draining, torment, and hostile enchantments, and 50% damage reduction, but halves your melee damage and reduces your spell power. While in shadow form, you bleed smoke on every incoming attack, but doing so further drains your skills. The higher your [[Invocations]] skill, the longer this ability will last. (Costs 9 MP, 10-15 piety, yellow skill drain)
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*'''[[Shadow Form]]''' - Turns you into a mass of shadows. Grants invisibility, immunity to poison, draining, and torment, infinite willpower, and you aren't revealed by [[halo]]s, [[Corona]], etc. Reduces all damage taken by 50%, but weapon/unarmed damage is halved and spell power is reduced. Also, you bleed smoke on every incoming attack, but doing so further drains your HP. Unlike [[shadow]] enemies, Shadow Form does not [[fly]].
 +
:The higher your [[Invocations]] skill, the longer this ability will last. This ability works even if you are [[undead]] ([[Ghoul]], [[Mummy]], bloodless [[Vampire]]), and will suppress the innate glow from a [[Meteoran]]. (9 MP, 10-15 piety, Drain)
 
'''Piety level (******):''' “Eternal Night”
 
'''Piety level (******):''' “Eternal Night”
 
*No new abilities.
 
*No new abilities.
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{{flavour|Dithmenos does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
 
{{flavour|Dithmenos does not appreciate abandonment, and will call down fearful punishments on disloyal followers!
  
When angered, Dithmenos turns the shadows against victims. Monsters emerge from the darkness, both illusions woven from shadow and the very shadows themselves turning against sinners. Novices are swarmed by flitting shadows and illusionary trolls; experts by shadow fiends and illusionary dragons. Dithmenos's subtle punishments are, if anything, more dangerous: victims find the shadows ripped away from them, hunted with nowhere to hide; or find themselves smothered in shadow and sleeping, perhaps forever.}}
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When angered, Dithmenos turns the shadows against victims. Monsters emerge from the darkness, both illusions woven from shadow and the very shadow themselves turning against sinners. Dithmenos's subtle punishments are, if anything, more dangerous: victims find the shadows ripped away from them, hunted with nowhere to hide; or find themselves smothered in shadow and sleeping, perhaps forever.}}
  
 
While under penance, Dithmenos will sometimes punish you with one of the following forms of [[divine retribution]]:
 
While under penance, Dithmenos will sometimes punish you with one of the following forms of [[divine retribution]]:
*25% chance: Dithmenos summons [[shadow]]s, [[shadow demon]]s, or a [[shadow fiend]]. Note that these will be [[durably summoned]]. Shadow fiends are possible only if your [[XL|experience level]] is greater than 13.
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*25% chance: Dithmenos summons [[shadow]]s, [[shadow demon]]s, or a [[Tzitzimitl]]. Note that these will be [[durably summoned]]. Tzitzimimeh are possible only if your [[XL|experience level]] is greater than 13.
 
*25% chance: Dithmenos casts [[Shadow Creatures]] near you. The strength of these summons appears to scale with your current [[XL]], and it tends to spawn dragons and trolls. Unlike most summons created by [[divine retribution]], these are ''not'' [[durably summoned]], and can be escaped fairly easily through stairs or other means.
 
*25% chance: Dithmenos casts [[Shadow Creatures]] near you. The strength of these summons appears to scale with your current [[XL]], and it tends to spawn dragons and trolls. Unlike most summons created by [[divine retribution]], these are ''not'' [[durably summoned]], and can be escaped fairly easily through stairs or other means.
 
*25% chance: You are put to [[sleep]] for 6 turns.
 
*25% chance: You are put to [[sleep]] for 6 turns.
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==Strategy==
 
==Strategy==
*While Dithmenos doesn't mind you using [[Lightning Bolt]], they will object if you set a [[tree]] on fire with it. Air Elementalists of Dithmenos should be mindful in wooded areas.
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Dithmenos is a god of stealth, but not exclusive to "stealthy" species like [[Spriggan]]s or [[Vampire]]s. In fact, these species often have a very high Stealth skill aptitude, and don't necessarily need a god to improve that. Conversely, many of Dithmenos' tools are useful even to the loudest of worshippers. The umbra is a minor reduction to enemy accuracy, Shadow Mimic increases your raw damage output, and Shadow Form remains a good escape option. Shadow Mimic in particular makes Dithmenos useful to characters who may rely on stealth early on, but use a louder form of killing later.
*Casters using [[Tukima's Dance]] should be aware that Dithmenos disapproves the act of animating a weapon with a [[flaming]] [[brand]] or [[chaos]] brand, since it has the potential to inflict fire-based attacks.
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*Despite being a god of shadows and darkness, Dithmenos does not mind if you use the [[Corona]] spell.
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Of course, the extra stealth is useful; for a good while, it's all you will get. Dithmenos' "universal" abilities come late, and aren't much better than other gods' options. Even if you aren't a [[stab]]ber per-se, stealth can be useful for avoiding troublesome enemies when exploring or regenerating. [[Enchanter]]-style builds appreciate the extra stealth options and Shadow Mimic giving a second, weaker chance to apply a hex.
*Bleeding smoke (with or without shadow form) can create large areas filled with smoke reducing sight to 2 spaces for a short time. This can give you the edge you need to escape from or close to ranged attackers or casters. (Almost all opponents require sight to cast spells, healing being a notable exception.) The downside is that you have to get hurt for the effect to trigger, but at high piety the effect will trigger reliably on nearly any hit.
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*Shadow mimic is great for [[Enchanter]]s: In melee the shadow will often distract foes and deal minor damage, and while using enchantments your shadow will often give you a second cast on the target, increasing your odds of applying the debuff (although this will usually be at a lower spell power than the original cast). Shadow mimic is generally a nice passive buff on your character's offenses.
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Dithmenos is also the god of choice for low-[[XL]] runs, as stealth helps you grab [[rune]]s and the [[Orb of Zot|Orb]] without actually killing much.
*Shadow Form and a [[disc of storms]] work together very well, as the damage it inflicts to enemies is not reduced.
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===Tips & Tricks===
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*Bleeding smoke (with or without shadow form) can create large areas filled with smoke reducing sight to 2 spaces for a short time. This can give you the edge you need to escape from or close in on ranged attackers or casters. (Almost all opponents require sight to cast spells, healing being a notable exception.) The downside is that you have to get hurt for the effect to trigger, but at high piety the effect will trigger reliably on nearly any hit.
 +
*The shadow's actions come without the weapon brand of the player. Therefore, for example, a [[hydra]]'s head cut off by the shadow will result in the growth of two more heads, even if the player wields a [[flaming]]-branded weapon.
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*[[Kobold]]s have a reduced LOS, but their umbra will only fill their LOS at 6* piety, so the growth of the umbra decreases accordingly. This doesn't mean that Kobolds are bad worshippers, though. Kobolds naturally benefit from stealth; they'll need to walk less in order to initiate a stab.
  
 
==History==
 
==History==
Prior to [[0.16]], Dithmenos disapproved use of the [[Corona]] spell and the unrandart [[Mace of Brilliance]].
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*Prior to [[0.22]], Dithmenos hated fire and appreciated the killing of fiery things, but was not evil. Also, Shadow Step didn't cost HP, but could only be used on immobile creatures.
 
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*Prior to [[0.16]], Dithmenos disapproved use of the [[Corona]] spell and the unrandart [[Mace of Brilliance]].
Dithmenos was added in [[0.14]].
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*Dithmenos was added in [[0.14]].
  
 
==Trivia==
 
==Trivia==
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{{gods}}
 
{{gods}}
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[[Category:Evil Gods]]

Latest revision as of 01:09, 31 August 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Dithmenos altar.png "Spread the eternal night."
Dithmenos the Shadowed desires all to be darkness. Followers of Dithmenos gain a strange and otherworldly affinity to the shadows of their environment. This god despises the physical world and constantly seeks to encroach on it. Dithmenos therefore rewards those who wield death and destruction while gradually consuming them with darkness.

Followers of Dithmenos are constantly surrounded in an aura of shadow, the extent of which is reflective of their level of devotion. Dithmenos grants followers the ability to instantly step into the shadow of nearby creatures, provided the shadow is still enough to do so. Dithmenos protects followers by occasionally shrouding those struck by attacks in dark smoke. Sufficiently pious followers of Dithmenos will find their own shadow will begin to attack on its own, and eventually gain the ability to assume the form of a shadow themself.

Dithmenos likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings, and you destroy nonliving beings.

Racial Restrictions

Demigods cannot worship Dithmenos (or any other god).

Appreciates

Deprecates

  • Inactivity: You lose 1 piety per 340 turns, on average (1/17 chance every 20 turns).
  • Abandonment. (Penance)

Given Abilities

Piety level (-): “Gloomy”

  • No granted abilities.

Piety level (*): “Darkened”

  • Umbra - You are surrounded by an umbra which expands with piety. This aura cancels out halo, increases your stealth, and decreases melee/ranged accuracy of most creatures by 1+1d4. Dithmenos makes you and your allies immune to the accuracy penalty.

Piety level (**): “Extinguished”

  • Shadow Step - Blink to a space within your umbra and adjacent to a target creature. The target must not be invisible. (4 MP, 8% max HP, 4-6 piety)

Piety level (***): “Caliginous”

  • Bleed Smoke - The player occasionally bleeds smoke on taking sufficient damage. The cloud always triggers on a 50% maximum HP attack. The lower bound goes down linearly, to 0 damage at 200 piety.

Piety level (****): “Umbral”

  • Shadow Mimic - The player's shadow sometimes mimics melee and ranged attacks (excluding darts and nets) and targeted spells (so long as they're not self-targeted). This happens from 10% of the time at 4*, to 50% at full piety. Its accuracy is based on the average of your Fighting and respective Weapon skill; its spell power is based on the spell level (capped at your XL/3).

Piety level (*****): “Hand of Shadow”

  • Shadow Form - Turns you into a mass of shadows. Grants invisibility, immunity to poison, draining, and torment, infinite willpower, and you aren't revealed by halos, Corona, etc. Reduces all damage taken by 50%, but weapon/unarmed damage is halved and spell power is reduced. Also, you bleed smoke on every incoming attack, but doing so further drains your HP. Unlike shadow enemies, Shadow Form does not fly.
The higher your Invocations skill, the longer this ability will last. This ability works even if you are undead (Ghoul, Mummy, bloodless Vampire), and will suppress the innate glow from a Meteoran. (9 MP, 10-15 piety, Drain)

Piety level (******): “Eternal Night”

  • No new abilities.

Punishments

Dithmenos does not appreciate abandonment, and will call down fearful punishments on disloyal followers!

When angered, Dithmenos turns the shadows against victims. Monsters emerge from the darkness, both illusions woven from shadow and the very shadow themselves turning against sinners. Dithmenos's subtle punishments are, if anything, more dangerous: victims find the shadows ripped away from them, hunted with nowhere to hide; or find themselves smothered in shadow and sleeping, perhaps forever.

While under penance, Dithmenos will sometimes punish you with one of the following forms of divine retribution:

Strategy

Dithmenos is a god of stealth, but not exclusive to "stealthy" species like Spriggans or Vampires. In fact, these species often have a very high Stealth skill aptitude, and don't necessarily need a god to improve that. Conversely, many of Dithmenos' tools are useful even to the loudest of worshippers. The umbra is a minor reduction to enemy accuracy, Shadow Mimic increases your raw damage output, and Shadow Form remains a good escape option. Shadow Mimic in particular makes Dithmenos useful to characters who may rely on stealth early on, but use a louder form of killing later.

Of course, the extra stealth is useful; for a good while, it's all you will get. Dithmenos' "universal" abilities come late, and aren't much better than other gods' options. Even if you aren't a stabber per-se, stealth can be useful for avoiding troublesome enemies when exploring or regenerating. Enchanter-style builds appreciate the extra stealth options and Shadow Mimic giving a second, weaker chance to apply a hex.

Dithmenos is also the god of choice for low-XL runs, as stealth helps you grab runes and the Orb without actually killing much.

Tips & Tricks

  • Bleeding smoke (with or without shadow form) can create large areas filled with smoke reducing sight to 2 spaces for a short time. This can give you the edge you need to escape from or close in on ranged attackers or casters. (Almost all opponents require sight to cast spells, healing being a notable exception.) The downside is that you have to get hurt for the effect to trigger, but at high piety the effect will trigger reliably on nearly any hit.
  • The shadow's actions come without the weapon brand of the player. Therefore, for example, a hydra's head cut off by the shadow will result in the growth of two more heads, even if the player wields a flaming-branded weapon.
  • Kobolds have a reduced LOS, but their umbra will only fill their LOS at 6* piety, so the growth of the umbra decreases accordingly. This doesn't mean that Kobolds are bad worshippers, though. Kobolds naturally benefit from stealth; they'll need to walk less in order to initiate a stab.

History

  • Prior to 0.22, Dithmenos hated fire and appreciated the killing of fiery things, but was not evil. Also, Shadow Step didn't cost HP, but could only be used on immobile creatures.
  • Prior to 0.16, Dithmenos disapproved use of the Corona spell and the unrandart Mace of Brilliance.
  • Dithmenos was added in 0.14.

Trivia

Initially, this god was called "Dithmengos" which is an anagram for "Dsomething", an early placeholder name for the new deity.

Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil