Difference between revisions of "Donald"

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(Tips & Tricks)
(upd 0.27, saw it in tournament, no change)
 
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{{monster info}}
{{monster
 
|name=Donald
 
|glyph={{Blue|@}}
 
|tile=[[File:Donald.png]]
 
|flags={{Fighter flag}}<br>{{Speaks flag}}<br>{{Unique flag}}<br>{{Warm blood flag}}
 
|resistances={{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=3
 
|meat={{Clean corpse}}
 
|xp=1782
 
|holiness={{Natural}}
 
|magic_resistance=100
 
|hp_range=84
 
|avg_hp=84
 
|armour_class=3
 
|evasion=10
 
|habitat=Amphibious
 
|speed= 10
 
|size={{Medium}}
 
|item_use={{Weapons armour}}<br>{{Starting equipment}}<br>{{Open doors}}
 
|attack1=26 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=14
 
|base_hp=0
 
|extra_hp=0
 
|fixed_hp=84
 
|intelligence={{Normal intelligence}}
 
|genus=human
 
|species=human
 
}}
 
{{Flavour|An adventurer just like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl.}}
 
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==Useful Info==
 
==Useful Info==
'''Donald the Adventurer''' is an [[unique]] adventurer whose dialogue varies based on your current religion and the [[branch]] you find him in. He is stronger than an [[orc knight]], capable of swimming through [[deep water]], and often generates with a good [[wand]] and a [[shield]] of [[reflection]], making him unusually dangerous to ranged weapon users and casters who rely on blockable spells.
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'''Donald the Adventurer''' is a [[unique]] adventurer whose dialogue varies based on your current religion and the [[branch]] you find him in. He is stronger than an [[orc knight]], capable of swimming through [[deep water]], and generates with a [[kite shield]] (often of [[reflection]], making him unusually dangerous to ranged weapon users and casters who rely on blockable spells). He also has [[Might]] and [[Haste]]; once his buff spells are active, he's near-impossible to outrun and capable of dealing huge amounts of damage very quickly.
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{{monster spells}}
  
 
==Location==
 
==Location==
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*The [[Spider's Nest]]
 
*The [[Spider's Nest]]
 
*[[The Slime Pits]]
 
*[[The Slime Pits]]
*[[The Crypt]]:1-4
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*The [[Orcish Mines]]:2
*The [[Hall of Blades]]
 
 
*The [[Elven Halls]]
 
*The [[Elven Halls]]
*The [[Orcish Mines]]:3-4
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*The [[Vaults]]:1-4
*The [[Vaults]]:3-4
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*[[The Crypt]]:1-2
*[[Labyrinth]]s
 
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*If his shield is one of reflection, it makes combat significantly more dangerous and restricts your spell set (nothing ruins your day more than a reflected [[Lehudib's Crystal Spear]]). Casters should test his shield for reflection with a weak spell before attempting anything that could potentially kill you. Bear in mind that [[Bolt spells]] and area of effect attack spells are unreflectable, such as [[Freezing Cloud]], [[Poisonous Cloud]], [[Fireball]], [[Lee's Rapid Deconstruction]], [[Fulminant Prism]], etc.
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*If his shield has reflection, it makes ranged combat significantly more dangerous and restricts your spell set (nothing ruins your day more than a reflected [[Lehudib's Crystal Spear]]). Bear in mind that [[bolt spells]] are unblockable, as are area-of-effect spells like [[Freezing Cloud]], [[Fireball]], [[Fulminant Prism]], etc.
*His HD means he's still susceptible to [[Mephitic Cloud]], and when he's confused his blocking ability and reflection powers will be set to zero.
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*One of the simplest ways of getting past Donald's shield is to [[confusion|confuse]] him, which drops his SH score to 0. He has as much magic resistance as a [[death yak]], making [[Hexes]] difficult to apply without using a [[scroll of vulnerability]], but his middling [[hit dice]] and lack of poison resistance mean he's still susceptible to [[Mephitic Cloud]].
*Trapping him with a [[throwing net]] also negates his blocking ability, though he might be able to reflect it back at you.
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*Trapping him in a [[throwing net]] also negates his blocking ability, but nets are blockable projectiles and might get bounced back into your face. If he appears in the [[Spider's Nest]], [[web]]s work just as well if you can lure him into one.
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==Trivia==
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*When confused, Donald may make quacking noises, which is probably a reference to [https://en.wikipedia.org/wiki/Donald_Duck Donald Duck].
  
 
==History==
 
==History==
Donald received a significant upgrade in [[0.6]].
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*In [[0.19]], Donald and [[Wiglaf]] were combined. As a result, Donald gained Wiglaf's [[Haste]] and [[Might#Monster Version|Might]] spells. Additionally, Donald was cut from [[Labyrinth]]s.
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*Donald received a significant upgrade in [[0.6]].
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[[Category:Human]]

Latest revision as of 00:03, 5 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
Donald @Donald.png
HP 55-112
HD 14
XP 1977
Speed 10
AC 3
EV 10
Will 100
Attack1 26 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
Speaks
Warm-blooded
Unique
Male
An adventurer just like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl.

Useful Info

Donald the Adventurer is a unique adventurer whose dialogue varies based on your current religion and the branch you find him in. He is stronger than an orc knight, capable of swimming through deep water, and generates with a kite shield (often of reflection, making him unusually dangerous to ranged weapon users and casters who rely on blockable spells). He also has Might and Haste; once his buff spells are active, he's near-impossible to outrun and capable of dealing huge amounts of damage very quickly.

Spells

Spell set I
Slot1 Might Wizard flag
Slot2 Haste Wizard flag

Location

Tips & Tricks

  • If his shield has reflection, it makes ranged combat significantly more dangerous and restricts your spell set (nothing ruins your day more than a reflected Lehudib's Crystal Spear). Bear in mind that bolt spells are unblockable, as are area-of-effect spells like Freezing Cloud, Fireball, Fulminant Prism, etc.
  • One of the simplest ways of getting past Donald's shield is to confuse him, which drops his SH score to 0. He has as much magic resistance as a death yak, making Hexes difficult to apply without using a scroll of vulnerability, but his middling hit dice and lack of poison resistance mean he's still susceptible to Mephitic Cloud.
  • Trapping him in a throwing net also negates his blocking ability, but nets are blockable projectiles and might get bounced back into your face. If he appears in the Spider's Nest, webs work just as well if you can lure him into one.

Trivia

  • When confused, Donald may make quacking noises, which is probably a reference to Donald Duck.

History

  • In 0.19, Donald and Wiglaf were combined. As a result, Donald gained Wiglaf's Haste and Might spells. Additionally, Donald was cut from Labyrinths.
  • Donald received a significant upgrade in 0.6.