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Revision as of 17:07, 2 August 2014 by MoogleDan (talk | contribs) (Added 0.15 notes)
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Version 0.14: This article may not be up to date for the latest stable release of Crawl.
Donald @Donald.png
HP 84
HD 14
XP 1782
Speed 10
AC 3
EV 10
MR 93
Attack1 26 (hit: plain)

Type of Meat Contaminated
Resistances rDrown, rWater
Vulnerabilities None
Habitat Amphibious
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
An adventurer just like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl.

Useful Info

Donald is an unique adventurer whose dialogue varies based on your current religion and the branch you find him in. He is stronger than an orc knight, capable of swimming through deep water, and often generates with a good wand and a shield of reflection, making him unusually dangerous to ranged weapon users and casters who rely on blockable spells.


Tips & Tricks

  • If his shield is one of reflection, it makes combat significantly more dangerous and restricts your spell set (nothing ruins your day more than a reflected Lehudib's Crystal Spear). Casters should test his shield for reflection with a weak spell before attempting anything that could potentially kill you. Bear in mind that Bolt spells and area of effect attack spells are unreflectable, such as Freezing Cloud, Poisonous Cloud, Fireball, Lee's Rapid Deconstruction, Fulminant Prism, etc.
  • His HD means he's still susceptible to Mephitic Cloud, and when he's confused his blocking ability and reflection powers will be set to zero.


In 0.15, Donald will be renamed to Donald the Adventurer.

Donald received a significant upgrade in 0.6.