Difference between revisions of "Dowsing card"

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The Dowsing card can produce three possible effects: [[Magic Mapping]], [[Detect Items]]+[[Detect Traps]], and temporary telepathy.
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The Dowsing card can produce three possible effects: [[Magic Mapping]], [[Detect Items]]+[[Detect Traps]], and temporary [[telepathy]].
 
* Power level 0: the player gets one of the three, selected randomly with equal probabilities.
 
* Power level 0: the player gets one of the three, selected randomly with equal probabilities.
 
* Power level 1: the player gets one (33%) or two (67%) of the three.
 
* Power level 1: the player gets one (33%) or two (67%) of the three.

Revision as of 06:33, 21 June 2018

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

The Dowsing card can produce three possible effects: Magic Mapping, Detect Items+Detect Traps, and temporary telepathy.

  • Power level 0: the player gets one of the three, selected randomly with equal probabilities.
  • Power level 1: the player gets one (33%) or two (67%) of the three.
  • Power level 2: the player gets all three.

The Dowsing card could be found in the following decks over the past several versions.

0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 and beyond

Changes
Dungeons

Changes
Dungeons

Changes
Dungeons

Changes
Dungeons

Changes
Defence
War
Wonders

Changes
Wonders

Changes
Wonders

Changes
Wonders

History

The dowsing card became unavailable in the deck simplification in 0.19.

See also