Difference between revisions of "Draconian"

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'''Draconians''' are [[human]]-[[list of dragons|dragon]] hybrids: humanoid in form and approximately human-sized, with wings, tails and scaly skins. Draconians start out in an immature form with brown scales, but as they grow in power they take on a variety of colours. This happens at an early stage in their career, and the colour is determined by chromosomes, not by behaviour.
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''This article covers the player [[species]]. For the monster, see [[Draconian (monster)]]. For a list of all monstrous draconians, see [[List of draconians]].''
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{{flavour|Draconians are human-dragon hybrids: humanoid in form and approximately human-sized, with wings, tails and scaly skins. Draconians start out in an immature form with brown scales, but as they grow in power they take on a variety of colours. This happens at an early stage in their career, and the colour is determined by chromosomes, not by behaviour.
  
Some types of draconians have [[breath weapon]]s or special [[resistance]]s. Draconians advance very slowly in level, but are reasonably good at all [[skill]]s except [[armour]] (much of which they cannot wear) and missile weapons. Still, each colour has its own strengths and some have complementary weaknesses, which sometimes requires a bit of flexibility on the part of the player.
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Some types of Draconians have breath weapons or special resistances. Draconians cannot wear body armour and advance very slowly in levels, but are reasonably good at all skills other than missile weapons. Still, each colour has its own strengths and some have complementary weaknesses, which sometimes requires a bit of flexibility on the part of the player.}}
  
 
==Innate Abilities==
 
==Innate Abilities==
*Your tail gives you an [[auxiliary attack|auxiliary tail-slap attack]].
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*Draconians have an [[auxiliary attack|auxiliary tail-slap attack]].
*Your protective scales prevent you from wearing any [[body armour]] or [[helmet]]s.
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*Draconians' wings and oddly-shaped heads prevent them from wearing [[helmet]]s and any form of [[body armour]].
*Your scales are tough (AC+4). (As the draconian levels up this will go up to AC+13.)
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*Draconian scales are tough and provide AC+4.
*You are [[cold-blooded]], meaning certain [[cold]]-based attacks will [[slow]] you down.
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*Draconians are [[cold-blooded]], meaning certain [[cold]]-based attacks will [[slow]] them down.
*The spell [[Dragon Form]] functions differently for draconians. They treat it as a single school spell (only [[Transmutations]]), making it significantly easier to train up to high spell power. They also modify the sort of dragon they become based on their scale color; red ones become [[dragon]]s, white ones become [[ice dragon]]s, etc.
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*[[Dragon Form]] functions differently for draconians. They treat it as a single-school spell (only [[Transmutations]]), making it significantly easier to train up to high spell power. They also retain their innate resistances, color, and [[breath weapon]].
  
 
==Preferred Classes==
 
==Preferred Classes==
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==Level Bonuses==
 
==Level Bonuses==
A draconian attains its mature color at Level 7 (changing aptitudes and intrinsics) and some colors get another bonus at Level 14.
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*A draconian attains its mature color at Level 7 (changing aptitudes and intrinsics). Some colors get another bonus at Level 14.
 
*Draconians gain a random stat increase every 4 levels.
 
*Draconians gain a random stat increase every 4 levels.
 
*Draconians have 10% more HP than average.
 
*Draconians have 10% more HP than average.
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==Flavors==
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==Colors==
 
Draconians start at an immature brown with no special abilities, and reach their mature color at level 7. They receive a breath attack, resistances, and an adjustment to their aptitudes which will retroactively adjust their skill levels.
 
Draconians start at an immature brown with no special abilities, and reach their mature color at level 7. They receive a breath attack, resistances, and an adjustment to their aptitudes which will retroactively adjust their skill levels.
  
*'''Red'''
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'''Red'''
**Skills: +2 [[Fire Magic]], -2 [[Ice Magic]]
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*Skills: +2 [[Fire Magic]], -2 [[Ice Magic]]
**Resists: rF+
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*Resists: rF+
**Breath: A bolt of flame, which leaves a cloud of flame at the end of its range. (Can be aimed at the ground with [.])
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*Breath: A bolt of flame, which leaves a cloud of flame at the end of its range. (Can be aimed at the ground with [.])
*'''White'''
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{{flavour|Red Draconians feel at home in fiery surroundings. They are bad with ice magic but very proficient with fire. Their scorchingly hot breath will leave a lingering cloud of flame.}}
**Skills: +2 [[Ice Magic]], -2 [[Fire Magic]]
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**Resists: rC+ (negates effects of being cold-blooded)
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'''White'''
**Breath: A bolt of frost, which ignores AC and knocks back flying monsters.
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*Skills: +2 [[Ice Magic]], -2 [[Fire Magic]]
*'''Green'''
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*Resists: rC+ (negates effects of being cold-blooded)
**Skills: +2 [[Poison Magic]]
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*Breath: A bolt of frost, which ignores AC and knocks back flying monsters.
**Resists: rPois
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{{flavour|White Draconians stem from frost-bitten lands, and are naturally resistant to frost. Their breath is piercing cold. They are versed in ice magic, but bad at fire.}}
**Breath: A bolt of noxious fumes, that leaves behind [[Mephitic Cloud]]s on the affected tiles.
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**Melee: Gains a [[venom]]ous [[good_mutations#Stinger|stinger]] at level 14.
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'''Green'''
*'''Yellow'''
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*Skills: +2 [[Poison Magic]]
**Resists: rAcid (but not rCorr!)
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*Resists: rPois
**Breath: An [[acid]]ic glob that corrodes equipment and can cause [[bleeding]].
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*Breath: A bolt of noxious fumes, that leaves behind [[Mephitic Cloud]]s on the affected tiles.
**Melee: Gains [[Jiyva_mutations#Acidic_Bite|acidic saliva]] at level 14.
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*Melee: Gains a [[venom]]ous [[good_mutations#Stinger|stinger]] at level 14.
*'''Grey'''
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{{flavour|Green Draconians are used to venomous surroundings and breathe clouds of mephitic vapours. They are especially good in the arts of poison and without deficiencies in other magic realms. Later on, they will develop a poisonous stinger.}}
**Skills: +2 [[Earth Magic]], -2 [[Air Magic]]
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**Resists: Immediate +5 to AC; does not need to breathe, and is thus immune to drowning and noxious fumes and resistant to [[asphyxiation]].
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'''Yellow'''
**Movement: Amphibious (Can enter deep water, but will incur the penalties from shallow water.)
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*Resists: rAcid (but not rCorr!)
*'''Black'''
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*Breath: An [[acid]]ic glob that corrodes equipment and can cause [[bleeding]].
**Skills: +2 [[Air Magic]], -2 [[Earth Magic]]
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*Melee: Gains [[Jiyva_mutations#Acidic_Bite|acidic saliva]] at level 14.
**Resists: rElec
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{{flavour|Yellow Draconians have a sulphurous breath full of corrosive acid, and later gain an acidic bite attack. They are acid resistant, too.}}
**Breath: Wild explosions of lightning, mixing lightning bolts and orbs (powerful but uncontrollable).
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**Movement: Gains [[good mutations#big wings|big wings]] at level 14. (Which can be used to fly.)
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'''Grey'''
*'''Purple'''
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*Skills: +2 [[Earth Magic]], -2 [[Air Magic]]
**Skills: +2 [[Spellcasting]], +1 [[Hexes]], +1 [[Charms]], +1 [[Evocations]]
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*Resists: Immediate +5 to AC; does not need to breathe, and is thus immune to drowning and noxious fumes and resistant to [[asphyxiation]].
**Breath: A bolt of power, which deals irresistible damage and removes buffs (ex. [[Haste]], [[Invisibility]]).
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*Movement: Amphibious (Can enter deep water, but will incur the penalties from shallow water.)'
*'''Mottled'''
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{{flavour|Grey Draconians have no breath weapon, but also no need to breathe in order to live, which helps them survive in deep water. They are proficient with earth magic but bad with air magic, and also have harder scales than other Draconians.}}
**Skills: +1 Fire Magic
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**Resists: [[Sticky Flame]]
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'''Black'''
**Breath: Sticky Flame against an adjacent monster (though it may splash onto more than one target).
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*Skills: +2 [[Air Magic]], -2 [[Earth Magic]]
*'''Pale'''
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*Resists: rElec
**Skills: +1 Fire Magic, +1 Air Magic, +1 Evocations
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*Breath: Wild explosions of lightning, mixing lightning bolts and orbs (powerful but uncontrollable).
**Resists: rSteam
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*Movement: Gains [[good mutations#big wings|big wings]] at level 14. Unlike other draconians, they may also remain permanently airborne, much like powerful [[tengu]].
**Breath: Steam clouds, which do little damage but block [[LOS]].
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{{flavour|Black Draconians can unleash huge electrical discharges, and are naturally insulated. They are good at air magic but feel cumbersome with earth magic. Their wings will eventually grow larger, which allows them to fly continuously when combined with their natural skill with air magic.}}
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'''Purple'''
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*Skills: +2 [[Spellcasting]], +1 [[Hexes]], +1 [[Charms]], +1 [[Evocations]]
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*Breath: A bolt of power, which deals irresistible damage and removes buffs (ex. [[Haste]], [[Invisibility]]).
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{{flavour|Purple Draconians are highly adapted to all spellcasting in general, and to hexes and charms in particular. They are a bit better at evoking things than most other Draconians. They can breathe dispelling energy which strips those it hits of their enchantments.}}
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'''Mottled'''
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*Skills: +1 Fire Magic
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*Resists: [[Sticky Flame]]
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*Breath: Sticky Flame against an adjacent monster (though it may splash onto more than one target).
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{{flavour|Mottled Draconians are somewhat in touch with fire, yet are not weak with ice. They can spit globs of sticky flame a short distance.}}
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'''Pale'''
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*Skills: +1 Fire Magic, +1 Air Magic, +1 Evocations
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*Resists: rSteam
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*Breath: Steam clouds, which do little damage but block [[LOS]].
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{{flavour|Pale Draconians are better at air and fire magic, and have no deficiencies in other schools. They breathe steam and, like their Purple cousins, have a slight advantage at Evocations.}}
  
 
[[Lichform]] draconians have their abilities adjusted further:
 
[[Lichform]] draconians have their abilities adjusted further:

Revision as of 19:18, 11 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

This article covers the player species. For the monster, see Draconian (monster). For a list of all monstrous draconians, see List of draconians.

Draconians are human-dragon hybrids: humanoid in form and approximately human-sized, with wings, tails and scaly skins. Draconians start out in an immature form with brown scales, but as they grow in power they take on a variety of colours. This happens at an early stage in their career, and the colour is determined by chromosomes, not by behaviour.

Some types of Draconians have breath weapons or special resistances. Draconians cannot wear body armour and advance very slowly in levels, but are reasonably good at all skills other than missile weapons. Still, each colour has its own strengths and some have complementary weaknesses, which sometimes requires a bit of flexibility on the part of the player.

Innate Abilities

  • Draconians have an auxiliary tail-slap attack.
  • Draconians' wings and oddly-shaped heads prevent them from wearing helmets and any form of body armour.
  • Draconian scales are tough and provide AC+4.
  • Draconians are cold-blooded, meaning certain cold-based attacks will slow them down.
  • Dragon Form functions differently for draconians. They treat it as a single-school spell (only Transmutations), making it significantly easier to train up to high spell power. They also retain their innate resistances, color, and breath weapon.

Preferred Classes

Draconians prefer to become Monks, Berserkers, Abyssal Knights, Death Knights, Healers, Skalds, Transmuters, Wizards, Conjurers, Summoners, Necromancers, Fire Elementalists, Ice Elementalists, Air Elementalists, Earth Elementalists, Venom Mages, and Artificers.

Level Bonuses

  • A draconian attains its mature color at Level 7 (changing aptitudes and intrinsics). Some colors get another bonus at Level 14.
  • Draconians gain a random stat increase every 4 levels.
  • Draconians have 10% more HP than average.
  • Draconians have average MP.
  • Draconians gain 3 magic resistance per level (6 per level for Purple Draconians).
  • Draconian scales become tougher (+1 AC) every 3 Levels.

Difficulty of Play

SimpleIntermediateAdvanced

Draconians are a difficult race to play because of their slow leveling, average aptitudes, low overall attributes (especially Dexterity), lack of specialization, and the randomness of the adult form. Breath attacks also quickly become obsolete in power. However, they do make excellent transmuters and flexible spellcasters, enjoying high HP pools, ability to make use of any weapons they come across, and good AC for a race that lacks body armour and thus GDR. Also, since their equipment use is limited, scrolls of acquirement are somewhat more likely to give you what you want (in terms of armour, anyway).

Skill aptitudes

The higher the value, the better the aptitude.

Skill Aptitude Skill Aptitude Skill Aptitude
Attack Miscellaneous Magic
Fighting 1 Armour N/A Spellcasting -1
Short Blades 0 Dodging -1 Conjurations 0
Long Blades 0 Stealth 0 Hexes -1
Axes 0 Stabbing 0 Charms -1
Maces & Flails 0 Shields 0 Summonings 0
Polearms 0 Traps 0 Necromancy 0
Staves 0 Translocations 0
Unarmed Combat 0 Transmutation 0
Fire Magic 0
Throwing -1 Ice Magic 0 Invocations 1
Slings -1 Air Magic 0 Evocations 1
Bows -1 Earth Magic 0
Crossbows -1 Poison Magic 0 Experience -1

Colors

Draconians start at an immature brown with no special abilities, and reach their mature color at level 7. They receive a breath attack, resistances, and an adjustment to their aptitudes which will retroactively adjust their skill levels.

Red

  • Skills: +2 Fire Magic, -2 Ice Magic
  • Resists: rF+
  • Breath: A bolt of flame, which leaves a cloud of flame at the end of its range. (Can be aimed at the ground with [.])
Red Draconians feel at home in fiery surroundings. They are bad with ice magic but very proficient with fire. Their scorchingly hot breath will leave a lingering cloud of flame.

White

  • Skills: +2 Ice Magic, -2 Fire Magic
  • Resists: rC+ (negates effects of being cold-blooded)
  • Breath: A bolt of frost, which ignores AC and knocks back flying monsters.
White Draconians stem from frost-bitten lands, and are naturally resistant to frost. Their breath is piercing cold. They are versed in ice magic, but bad at fire.

Green

Green Draconians are used to venomous surroundings and breathe clouds of mephitic vapours. They are especially good in the arts of poison and without deficiencies in other magic realms. Later on, they will develop a poisonous stinger.

Yellow

  • Resists: rAcid (but not rCorr!)
  • Breath: An acidic glob that corrodes equipment and can cause bleeding.
  • Melee: Gains acidic saliva at level 14.
Yellow Draconians have a sulphurous breath full of corrosive acid, and later gain an acidic bite attack. They are acid resistant, too.

Grey

  • Skills: +2 Earth Magic, -2 Air Magic
  • Resists: Immediate +5 to AC; does not need to breathe, and is thus immune to drowning and noxious fumes and resistant to asphyxiation.
  • Movement: Amphibious (Can enter deep water, but will incur the penalties from shallow water.)'
Grey Draconians have no breath weapon, but also no need to breathe in order to live, which helps them survive in deep water. They are proficient with earth magic but bad with air magic, and also have harder scales than other Draconians.

Black

  • Skills: +2 Air Magic, -2 Earth Magic
  • Resists: rElec
  • Breath: Wild explosions of lightning, mixing lightning bolts and orbs (powerful but uncontrollable).
  • Movement: Gains big wings at level 14. Unlike other draconians, they may also remain permanently airborne, much like powerful tengu.
Black Draconians can unleash huge electrical discharges, and are naturally insulated. They are good at air magic but feel cumbersome with earth magic. Their wings will eventually grow larger, which allows them to fly continuously when combined with their natural skill with air magic.

Purple

Purple Draconians are highly adapted to all spellcasting in general, and to hexes and charms in particular. They are a bit better at evoking things than most other Draconians. They can breathe dispelling energy which strips those it hits of their enchantments.

Mottled

  • Skills: +1 Fire Magic
  • Resists: Sticky Flame
  • Breath: Sticky Flame against an adjacent monster (though it may splash onto more than one target).
Mottled Draconians are somewhat in touch with fire, yet are not weak with ice. They can spit globs of sticky flame a short distance.

Pale

  • Skills: +1 Fire Magic, +1 Air Magic, +1 Evocations
  • Resists: rSteam
  • Breath: Steam clouds, which do little damage but block LOS.
Pale Draconians are better at air and fire magic, and have no deficiencies in other schools. They breathe steam and, like their Purple cousins, have a slight advantage at Evocations.

Lichform draconians have their abilities adjusted further:

  • Undead
    • Resists: Same as mature form, plus undead resistances and vulnerabilities

Player ghost draconians are treated much like lichform draconians, except they also have a negative energy breath weapon similar to a Bolt of Draining.

History

Prior to 0.7, gray draconians got better stats to make up for their lack of a breath attack.

Prior to 0.11, gray draconians were elementally neutral, receiving bonuses to Stealth and Stabbing in place of the Earth Magic boost, and they did not gain the +5 bonus to AC.

As of 0.12, all draconians are considered cold-blooded.