Difference between revisions of "Draconian breath attacks"

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When [[draconian]]s reach level 7, they receive a colour and an associated '''draconian breath attack'''. Each colour receives its own unique attack, except for grey draconians (they stop breathing entirely and become immune to certain effects as a result). While these attacks are fairly powerful, they all come with a significant [[hunger]] cost and inflict the [[breath]] status effect, preventing you from using them repeatedly in combat.
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When a [[Draconian]] reaches level 7, they receive a colour. Every colour (except grey) gets an associated '''draconian breath attack'''. Using any of these attacks has a cooldown of <code>1 + 1d10 + 1d(30 - [[XL]])</code> turns.
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While in [[Dragon Form]], Draconians keep their breath (or lack thereof) instead of getting Breathe Fire.
  
 
==Breathe Fire==
 
==Breathe Fire==
[[File:Breathe Fire.png]]
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{{flavour|Breathe a blast of fire at a targeted monster, leaving a cloud of flames at the endpoint.}}
{{flavour|Breathe a blast of fire at a targeted monster, possibly leaving fire clouds in its wake.}}
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[[File:Breathe Fire.png]] Red Draconians receive '''Breathe Fire''', which fires a bolt of flame, and leaves a flame [[cloud]]. This can be used to place a single cloud of fire at a desired location (by aiming at a floor tile with [.]).
Red draconians receive '''Breathe Fire''', which allows you to bellow forth a bolt of flame which leaves a [[cloud]] of fire at its destination. This can be used to place a single cloud of fire at a desired location (by aiming at a floor tile with ['''.''']). You can deal heavy damage over several turns if you engage the target in melee or otherwise force it to remain in the flames.
 
  
 
==Breathe Frost==
 
==Breathe Frost==
[[File:Breathe Frost.png]]
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{{flavour|Exhales a blast of frost that may knock back targets.}}
{{flavour|Breathe a blast of frost at a targeted monster.}}
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[[File:Breathe Frost.png]] White Draconians receive '''Breathe Frost''', which allows you to bellow forth a bolt of frost which ignores [[AC]] and knocks back creatures.
White draconians receive '''Breathe Frost''', which allows you to bellow forth a bolt of frost which ignores [[AC]] and knocks back flying creatures.
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==Breathe Noxious Fumes==
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{{flavour|Breathes a blast of noxious fumes at a targeted creature.}}
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[[File:Breathe Mephitic.png]] Green Draconians receive '''Breathe Noxious Fumes''', which spews noxious fume [[cloud]]s. These clouds, like [[Mephitic Cloud]], may confuse creatures that lack [[poison resistance]].
  
==Breathe Mephitic==
 
[[File:Breathe Mephitic.png]]
 
{{flavour|Breathe a blast of noxious fumes at a targeted monster.}}
 
Green draconians receive '''Breathe Mephitic''', which allows you to cough up a noxious trail of [[Mephitic Cloud]]s, confusing the target and doing very minor [[poison]] damage. You can then use this opportunity to [[stab]] your disabled opponent or to simply run away. Although very useful against living natural opponents, this breath weapon is useless against plants, most demons, the undead, and the non-living.
 
 
<div id="spitacid"></div>
 
<div id="spitacid"></div>
==Spit Acid==
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==Breathe Acid==
[[File:Spit Acid.png]]
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{{flavour|Spit acid at a targeted monster, covering it in corrosive slime for a short time. It may also splash onto other nearby creatures on impact.}}
{{flavour|Spit acid at a targeted monster.}}
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[[File:Spit Acid.png]] Yellow Draconians receive '''Breathe Acid''', which spits a corrosive glob at an enemy, inflicting the [[Corrosion]] status (-8 AC temporarily). Unlike the other breath attacks, this targets a single enemy, though it can splash to enemies adjacent to your target.
Yellow draconians receive '''Spit Acid''', which allows you to spit a corrosive glob at an enemy, [[corroding]] their armour and inflicting [[bleeding]]. Unlike the other breath attacks, this can only affect a single enemy. Its advantage lies in the fact that hardly any opponents resist acid damage, and bleeding is an excellent way to soften up dangerous natural and demonic opponents at the start of a fight.
 
  
 
==Breathe Lightning==
 
==Breathe Lightning==
[[File:Breathe Lightning.png]]
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{{flavour|Releases a great discharge of electricity, causing an uncontrollable lightning storm. It partially bypasses armour.}}
{{flavour|Release a great discharge of electricity causing an uncontrollable lightning storm.}}
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[[File:Breathe Lightning.png]] Black Draconians receive '''Breathe Lightning''', which blasts uncontrollable lightning around you. Specifically, it will cast [[Shock]], [[Lightning Bolt]], or [[Orb of Electrocution]] multiple times in random directions. If orbs of electrocution explode nearby, it can damage the user.
Black draconians receive '''Breathe Lightning''', which allows you to generate [[electricity|electrical]] explosions around you while firing [[Lightning Bolt]]s and [[Shock]]s in random directions, much like use of a [[disc of storms]]. This is an extremely powerful attack, but it's impossible to aim and is somewhat dangerous to the user.
 
  
 
==Breathe Steam==
 
==Breathe Steam==
[[File:Breathe Steam.png]]
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{{flavour|Breathes a jet of steam at a targeted location, which will scald any creatures it hits and will also obscure vision.}}
{{flavour|Breathe a jet of steam at a targeted monster.}}
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[[File:Breathe Steam.png]] Pale Draconians receive '''Breathe Steam''', which creates a bank of [[steam]] clouds. Steam can be used to block [[line of sight]], and will deal damage to non-fire resistant enemies.
Pale draconians receive '''Breathe Steam''', which allows you to issue forth a bank of scalding steam that deals weak damage while also blocking [[line of sight]]. Although unimpressive for offensive uses, it is exceptionally good at forcing dangerous ranged opponents to engage you in melee or simply to escape pursuing distant foes.
 
  
 
<div id="breatheenergy"></div>
 
<div id="breatheenergy"></div>
 
==Breathe Dispelling Energy==
 
==Breathe Dispelling Energy==
[[File:Breathe Energy.png]]
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{{flavour|Breathes a bolt of dispelling energy at a targeted creature, possibly removing some of its enchantments.}}
{{flavour|Breathe a blast of power at a targeted monster, possibly removing some of its enchantments.}}
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[[File:Breathe Energy.png]] Purple Draconians receive '''Breathe Dispelling Energy'''. Like a [[wand of quicksilver]], it removes any [[dispel]]lable statuses if it hits. Ignores AC.
Purple draconians receive '''Breathe Energy''', which allows you to launch a bolt of irresistible power at a line of enemies, reducing the duration of any magical effects currently on them. This is a modestly powerful attack, but it can be a life saver when you manage to dismiss an opponent's [[Might]] or [[Haste]] prematurely.
 
  
 
==Monster Version==
 
==Monster Version==
 
[[List of dragons|Monstrous dragons]] and [[list of draconians|draconians]] are capable of identical breath attacks which are also determined by their associated element, though there are some exceptions:
 
[[List of dragons|Monstrous dragons]] and [[list of draconians|draconians]] are capable of identical breath attacks which are also determined by their associated element, though there are some exceptions:
*Monstrous green draconians and [[swamp dragon]]s have Breathe Poison instead of Breathe Mephitic.
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*Monstrous green Draconians and [[swamp dragon]]s have Breathe Poison instead of Breathe Noxious Fumes.
*Monstrous black draconians and [[storm dragon]]s breathe regular [[Lightning Bolt]]s in place of the uncontrollable havoc player black draconians create.
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*Monstrous black Draconians and [[storm dragon]]s breathe regular [[Lightning Bolt]]s in place of the uncontrollable havoc player black draconians create.
*[[Player ghost]] draconians will always have a [[draining]] breath attack, regardless of the character's initial color.
 
 
*The [[unique]] draconian [[Tiamat]] can breathe whichever breath attack matches her current color.
 
*The [[unique]] draconian [[Tiamat]] can breathe whichever breath attack matches her current color.
  
 
==History==
 
==History==
Before [[0.20]], there was a draconian breath ability associated with mottled draconians and [[mottled dragon]]s called Breathe Sticky Flame that splattered [[Sticky Flame]] onto a target. The player version only worked in melee range, but it could potentially splash onto other monsters adjacent to the one targeted, while the monster version could work at range.
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{{CBA|0.32|Draconian breath attacks will be reworked for players:}}
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**Breath attacks will be able to store 3 charges and have an XP based recharge system. Draconians will get 2 charges when they reach XL 7.
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**Breath attacks will no longer have a cooldown.
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**Breath attacks will not affect the user, and they are intended to scale better in the late game.
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**All breaths are adjusted with some being overhauled:
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***Red Draconians will get '''Combustion Breath''', which targets a line and causes a [[Fireball]]-like explosion to strike every target in that line.
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***Green Draconians will still have '''Novious Breath''', which will have longer-lasting clouds and an XL-based chance to spawn additional clouds along the sides of the beam.
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***Pale Draconians will still have '''Steam Breath''', which will deal more initial damage. The density and duration of steam clouds will improve with XL.
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***Yellow Draconians will get '''Caustic Breath''', which is a penetrating acid bolt that leaves acidic fog clouds on all unoccupied spaces it passes over.
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***Black Draconians will get '''Galvanic Breath''', which is a projectile that does electricity damage to all targets connected to what it hits.
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***White Draconians will get '''Glacial Breath''', which is a penetrating beam of cold that turns anything it kills into blocks of ice.
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***Purple Draconians will get '''Nullifying Breath''', which is a projectile that explodes in a radius of 2 and dispels magical effects on all targets caught in the explosion. It will also apply antimagic.
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***Grey Draconians will get '''Mud Breath''', which is a projectile that knocks targets back and leaves mud around its destination.
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*Prior to [[0.31]], purple Draconians could use quicksilver breath on themselves to dispel status effects.
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*Prior to [[0.30]], pale Draconian's steam breath had a cooldown twice as short.
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*Prior to [[0.27]], white Draconian's breath could only knock back [[flying]] opponents.
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*Prior to [[0.20]], there were mottled Draconians, who had a breath that splashed [[Sticky Flame]]. It could only be used on adjacent enemies, but it could splash onto other monsters around it. Also, yellow Draconians did not have the splash effect, and Draconian [[player ghost]]s could breath bolts of [[negative energy]].
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*Prior to [[0.17]], Spit Acid could cause [[bleeding]].
  
 
[[Category:Abilities]]
 
[[Category:Abilities]]

Latest revision as of 02:00, 27 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

When a Draconian reaches level 7, they receive a colour. Every colour (except grey) gets an associated draconian breath attack. Using any of these attacks has a cooldown of 1 + 1d10 + 1d(30 - XL) turns.

While in Dragon Form, Draconians keep their breath (or lack thereof) instead of getting Breathe Fire.

Breathe Fire

Breathe a blast of fire at a targeted monster, leaving a cloud of flames at the endpoint.

Breathe Fire.png Red Draconians receive Breathe Fire, which fires a bolt of flame, and leaves a flame cloud. This can be used to place a single cloud of fire at a desired location (by aiming at a floor tile with [.]).

Breathe Frost

Exhales a blast of frost that may knock back targets.

Breathe Frost.png White Draconians receive Breathe Frost, which allows you to bellow forth a bolt of frost which ignores AC and knocks back creatures.

Breathe Noxious Fumes

Breathes a blast of noxious fumes at a targeted creature.

Breathe Mephitic.png Green Draconians receive Breathe Noxious Fumes, which spews noxious fume clouds. These clouds, like Mephitic Cloud, may confuse creatures that lack poison resistance.

Breathe Acid

Spit acid at a targeted monster, covering it in corrosive slime for a short time. It may also splash onto other nearby creatures on impact.

Spit Acid.png Yellow Draconians receive Breathe Acid, which spits a corrosive glob at an enemy, inflicting the Corrosion status (-8 AC temporarily). Unlike the other breath attacks, this targets a single enemy, though it can splash to enemies adjacent to your target.

Breathe Lightning

Releases a great discharge of electricity, causing an uncontrollable lightning storm. It partially bypasses armour.

Breathe Lightning.png Black Draconians receive Breathe Lightning, which blasts uncontrollable lightning around you. Specifically, it will cast Shock, Lightning Bolt, or Orb of Electrocution multiple times in random directions. If orbs of electrocution explode nearby, it can damage the user.

Breathe Steam

Breathes a jet of steam at a targeted location, which will scald any creatures it hits and will also obscure vision.

Breathe Steam.png Pale Draconians receive Breathe Steam, which creates a bank of steam clouds. Steam can be used to block line of sight, and will deal damage to non-fire resistant enemies.

Breathe Dispelling Energy

Breathes a bolt of dispelling energy at a targeted creature, possibly removing some of its enchantments.

Breathe Energy.png Purple Draconians receive Breathe Dispelling Energy. Like a wand of quicksilver, it removes any dispellable statuses if it hits. Ignores AC.

Monster Version

Monstrous dragons and draconians are capable of identical breath attacks which are also determined by their associated element, though there are some exceptions:

  • Monstrous green Draconians and swamp dragons have Breathe Poison instead of Breathe Noxious Fumes.
  • Monstrous black Draconians and storm dragons breathe regular Lightning Bolts in place of the uncontrollable havoc player black draconians create.
  • The unique draconian Tiamat can breathe whichever breath attack matches her current color.

History

  • In 0.32, Draconian breath attacks will be reworked for players:
    • Breath attacks will be able to store 3 charges and have an XP based recharge system. Draconians will get 2 charges when they reach XL 7.
    • Breath attacks will no longer have a cooldown.
    • Breath attacks will not affect the user, and they are intended to scale better in the late game.
    • All breaths are adjusted with some being overhauled:
      • Red Draconians will get Combustion Breath, which targets a line and causes a Fireball-like explosion to strike every target in that line.
      • Green Draconians will still have Novious Breath, which will have longer-lasting clouds and an XL-based chance to spawn additional clouds along the sides of the beam.
      • Pale Draconians will still have Steam Breath, which will deal more initial damage. The density and duration of steam clouds will improve with XL.
      • Yellow Draconians will get Caustic Breath, which is a penetrating acid bolt that leaves acidic fog clouds on all unoccupied spaces it passes over.
      • Black Draconians will get Galvanic Breath, which is a projectile that does electricity damage to all targets connected to what it hits.
      • White Draconians will get Glacial Breath, which is a penetrating beam of cold that turns anything it kills into blocks of ice.
      • Purple Draconians will get Nullifying Breath, which is a projectile that explodes in a radius of 2 and dispels magical effects on all targets caught in the explosion. It will also apply antimagic.
      • Grey Draconians will get Mud Breath, which is a projectile that knocks targets back and leaves mud around its destination.
  • Prior to 0.31, purple Draconians could use quicksilver breath on themselves to dispel status effects.
  • Prior to 0.30, pale Draconian's steam breath had a cooldown twice as short.
  • Prior to 0.27, white Draconian's breath could only knock back flying opponents.
  • Prior to 0.20, there were mottled Draconians, who had a breath that splashed Sticky Flame. It could only be used on adjacent enemies, but it could splash onto other monsters around it. Also, yellow Draconians did not have the splash effect, and Draconian player ghosts could breath bolts of negative energy.
  • Prior to 0.17, Spit Acid could cause bleeding.