Difference between revisions of "Dragon Form"

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{{Spell
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{{Spell info}}
|name=Dragon Form
 
|level=7
 
|school1={{Transmutations}}
 
|school2=
 
|school3=
 
|sources=<div>
 
*[[Book of the Dragon]]
 
*[[Book of Transfigurations]]
 
</div>
 
|castingnoise=6
 
|spellnoise=0
 
}}
 
{{Flavour|This spell temporarily transforms the caster into a great, fire-breathing dragon. Draconian casters will instead retain their innate colour and breath weapon when transformed.}}
 
  
'''Dragon Form''' is a level 7 [[Transmutations]] spell which transforms your character into a form similar to that of a [[dragon]] for a fairly long duration. You gain the following:
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'''Dragon Form''' is a level 7 [[Transmutations]] spell which transforms your character into a form similar to that of a [[fire dragon]] for a fairly long duration. You gain the following:
  
 
===Pros===
 
===Pros===
 
*Enhanced [[Unarmed Combat]]
 
*Enhanced [[Unarmed Combat]]
**Base UC bite damage = 18 + (2/3)[[Strength]] (matches a [[giant spiked club]] at 15 strength; claws bonus included)
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**Base UC bite damage = 38 + UC
**3 ranks of the [[Claws]] mutation: Increased base damage and [[bleeding]].
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**3 ranks of the [[Claws]] mutation (increased base damage)
 
**Two [[auxiliary attacks]]: Tail slap and Bite 3
 
**Two [[auxiliary attacks]]: Tail slap and Bite 3
 
**Accuracy bonus: +1d10
 
**Accuracy bonus: +1d10
*Ability: [[Good mutations#Breathe Flames|Breathe Flames 3]] (similar to [[Bolt of Fire]])
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*Ability to [[Breathe Fire]] (similar to [[Bolt of Fire]])
 
*rF++
 
*rF++
 
*rPois+
 
*rPois+
 
*+50% [[HP]]
 
*+50% [[HP]]
*34% [[GDR]]
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*Natural [[AC]] set to about 16
*Natural [[AC]] set to about 10
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**34% [[GDR]]
*Flight
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*Innate [[fly|flight]]
 
*+10 Strength
 
*+10 Strength
*Regeneration
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*Giant [[size]] (resists [[trample|trampling]] and [[constrict|constriction]])
  
 
===Cons===
 
===Cons===
 
*rC-
 
*rC-
*All equipment except for [[ring]]s and [[amulet]]s meld into your body
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*All equipment except for [[ring]]s and [[amulet]]s melds into your body
*Natural EV set to about 8 (affected by Dodging)
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*[[Claws]] 3 severs [[hydra]] heads, causing two to grow back
*Can [[trample]] monsters
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*Giant size greatly hinders evasion and stealth; base EV set to about 5 (affected by [[Dodging]])
 
 
This leaves the caster fairly vulnerable, as they only have two rings, certain [[mutation]]s, spells, and [[god]]ly protection to defend them from attacks. [[Fire]] and [[poison]] won't be much of an issue, but anything else (especially [[cold]]) can be deadly. Even with the extra HP and GDR, your AC is low enough to make enemy attacks hurt, and your size makes it very hard to get any decent amount of evasion.
 
 
 
That being said, you are given a phenomenal amount of offensive firepower. Skilled Unarmed Combat specialists will be able to kill [[golden dragon]]s in a single bite, and your Breathe Flame ability can devastate opponents when you reach higher experience levels. Unlike some Transmutations spells, Dragon Form in no way impairs your spellcasting (though you can't wield [[magical staff|enhancer staves]] or wear a [[robe of the Archmagi]], unfortunately), so you can attack magically while waiting for your breath to recharge.
 
  
 
==Draconians==
 
==Draconians==
[[Draconian]] characters casting Dragon Form function slightly differently:
+
[[Draconian]] characters in Dragon Form function slightly differently:
 +
*The AC bonus from your draconian scales stacks with the AC bonus from being in Dragon Form.
 
*You retain your natural breath weapon, if you have one (grey draconians do not gain one).
 
*You retain your natural breath weapon, if you have one (grey draconians do not gain one).
*You keep the AC bonus from your scales mutations.
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*You retain any species-specific bonus mutations (such as a green draconian's [[Stinger]] or yellow draconian's [[Acidic Bite]])
*Instead of gaining rF++ and rC-, you retain your natural resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively, and all Dragon Form draconians get rPois regardless of color.
+
*Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively.
 +
**All Dragon Form draconians get rPois regardless of color.
  
==History==
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==Strategy==
Dragon form knockback will be removed in [[0.14]].
+
Dragon Form leaves the caster fairly vulnerable, as they normally have only an amulet, two rings, certain [[mutation]]s, spells, and [[god|divine]] abilities to defend them from attacks. [[Fire]] and [[poison]] won't be much of an issue, but anything else (especially [[cold]]) can be deadly. Even with the extra HP and GDR, your AC is low enough to make enemy attacks hurt, and your size makes it very hard to get any decent amount of evasion. Draconians have it a little easier, as they retain their innate elemental properties and actually get more physical defense than normal, but they still experience a significant decrease to evasion and lose most of their equipment.
  
Prior to [[0.13]], Dragon form was a Transmutation/Fire spell.
+
That being said, you are given a phenomenal amount of offensive firepower. Skilled Unarmed Combat specialists will be able to kill [[golden dragon]]s in a single bite, and your breath weapon can devastate opponents when you reach higher experience levels. Unlike some Transmutations spells, Dragon Form in no way impairs your spellcasting or use of [[wand]]s (though you can't wield [[magical staff|enhancer staves]] or wear a [[robe of the Archmagi]], unfortunately), so you can attack magically while waiting for your breath to recharge.
  
Prior to [[0.8]], draconians did not function differently.
+
==Tips & Tricks==
 +
*Support magic (such as [[Ozocubu's Armour]], [[Deflect Missiles]], and [[Regeneration]]) still functions normally and can help bolster your lackluster defenses.
 +
*If you can manage to get Dragon Form castable by the time you are ready to take on the various [[Lair]] sub-branches, its ability to fly and resistance to poison can prove quite helpful there. This is particularly true in [[Spider]] and [[Swamp]] (just be careful of hydras, since you'll rip off their heads with your claws). [[Shoals]] is less ideal for Dragon Form -- while the ability to fly is always helpful there, [[silver]] [[javelin]]s from [[merfolk javelineer]]s and [[Throw Icicle]] from [[merfolk aquamancer]]s or [[Ilsuiw]] are even more lethal than usual.
  
Prior to [[0.10]], draconians also received a +30% bonus to Dragon Form's [[spell success]] rate.
+
==History==
 +
*Prior to [[0.14]], players in dragon form could [[trample]] opponents.
 +
*Prior to [[0.13]], Dragon form was a Transmutation/Fire spell.
 +
*Prior to [[0.10]], draconians also received a +30% bonus to Dragon Form's [[spell success]] rate.
 +
*Prior to [[0.8]], draconians did not function differently.
  
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
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[[Category:Status effects]]
 
[[Category:Status effects]]
[[Category:Crystal Ball Articles]]
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[[Category:Transformation]]

Revision as of 23:41, 29 August 2019

Version 0.17: This article may not be up to date for the latest stable release of Crawl.
Dragon form.png Dragon Form
Level 7
School1 Transmutation
Source(s) Book of the Dragon
Book of Transfigurations
Casting noise 6
Spell noise 0
Power Cap 200
Hated By Zin
Flags Helpful, Utility
Transforms the caster into a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced.

While transformed, any equipped weapons and armour are melded.

Dragon Form is a level 7 Transmutations spell which transforms your character into a form similar to that of a fire dragon for a fairly long duration. You gain the following:

Pros

Cons

  • rC-
  • All equipment except for rings and amulets melds into your body
  • Claws 3 severs hydra heads, causing two to grow back
  • Giant size greatly hinders evasion and stealth; base EV set to about 5 (affected by Dodging)

Draconians

Draconian characters in Dragon Form function slightly differently:

  • The AC bonus from your draconian scales stacks with the AC bonus from being in Dragon Form.
  • You retain your natural breath weapon, if you have one (grey draconians do not gain one).
  • You retain any species-specific bonus mutations (such as a green draconian's Stinger or yellow draconian's Acidic Bite)
  • Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively.
    • All Dragon Form draconians get rPois regardless of color.

Strategy

Dragon Form leaves the caster fairly vulnerable, as they normally have only an amulet, two rings, certain mutations, spells, and divine abilities to defend them from attacks. Fire and poison won't be much of an issue, but anything else (especially cold) can be deadly. Even with the extra HP and GDR, your AC is low enough to make enemy attacks hurt, and your size makes it very hard to get any decent amount of evasion. Draconians have it a little easier, as they retain their innate elemental properties and actually get more physical defense than normal, but they still experience a significant decrease to evasion and lose most of their equipment.

That being said, you are given a phenomenal amount of offensive firepower. Skilled Unarmed Combat specialists will be able to kill golden dragons in a single bite, and your breath weapon can devastate opponents when you reach higher experience levels. Unlike some Transmutations spells, Dragon Form in no way impairs your spellcasting or use of wands (though you can't wield enhancer staves or wear a robe of the Archmagi, unfortunately), so you can attack magically while waiting for your breath to recharge.

Tips & Tricks

  • Support magic (such as Ozocubu's Armour, Deflect Missiles, and Regeneration) still functions normally and can help bolster your lackluster defenses.
  • If you can manage to get Dragon Form castable by the time you are ready to take on the various Lair sub-branches, its ability to fly and resistance to poison can prove quite helpful there. This is particularly true in Spider and Swamp (just be careful of hydras, since you'll rip off their heads with your claws). Shoals is less ideal for Dragon Form -- while the ability to fly is always helpful there, silver javelins from merfolk javelineers and Throw Icicle from merfolk aquamancers or Ilsuiw are even more lethal than usual.

History

  • Prior to 0.14, players in dragon form could trample opponents.
  • Prior to 0.13, Dragon form was a Transmutation/Fire spell.
  • Prior to 0.10, draconians also received a +30% bonus to Dragon Form's spell success rate.
  • Prior to 0.8, draconians did not function differently.
Dragon Form
Dragon form standard.png
Red White Grey Black Pale Mottled Purple Green Yellow
Dragon form red.png Dragon form white.png Dragon form grey.png Dragon form black.png Dragon form pale.png Dragon form mottled.png Dragon form purple.png Dragon form green.png Dragon form yellow.png