Difference between revisions of "Dragon Form (spell)"

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{{Spell
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{{Spell info}}
|name=Dragon Form
 
|level=7
 
|school1={{Transmutations}}
 
|school2={{Fire Magic}}
 
|school3=
 
|sources=<div>
 
*[[Book of the Dragon]]
 
*[[Book of Fire]]
 
*[[Book of Transfigurations]]
 
</div>
 
|castingnoise=6
 
|spellnoise=0
 
}}
 
{{Flavour|This spell temporarily transforms the caster into a great, fire-breathing dragon.}}
 
  
'''Dragon Form''' is a level 7 [[Transmutations]] spell which transforms your character into a form similar to that of a [[dragon]] for a fairly long duration. You gain the following:
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'''Dragon Form''' is a level 7 [[Transmutations]] spell which transforms your character into a form similar to that of a [[fire dragon]] for a fairly long duration. You gain the following:
  
 
===Pros===
 
===Pros===
 
*Enhanced [[Unarmed Combat]]
 
*Enhanced [[Unarmed Combat]]
**Base UC bite damage = 20 + (2/3)[[Strength]] (matches a [[giant spiked club]] at 15 strength)
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**Base UC bite damage = 38 + UC
**3 ranks of the [[Claws]] mutation for two auxiliary claw attacks
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**3 ranks of the [[Claws]] mutation (increased base damage)
*Ability: Breath of Fire (similar to [[Bolt of Fire]])
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**Two [[auxiliary attacks]]: Tail slap and Bite 3
 +
**Accuracy bonus: +1d10
 +
*Ability to [[Breathe Fire]] (similar to [[Bolt of Fire]])
 
*rF++
 
*rF++
 
*rPois+
 
*rPois+
 
*+50% [[HP]]
 
*+50% [[HP]]
*34% [[GDR]]
+
*Natural [[AC]] set to 16<ref>{{source ref|0.25.0|form-data.h|112}}</ref>
*Natural [[AC]] set to about 10
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**34% [[GDR]]<ref>{{source ref|0.25.0|player.cc|6042}}</ref>
*Flight
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*Innate [[fly|flight]]
 
*+10 Strength
 
*+10 Strength
*Regeneration
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*Giant [[size]] (resists [[trample|trampling]] and [[constrict|constriction]])
  
 
===Cons===
 
===Cons===
 
*rC-
 
*rC-
*All equipment except for [[ring]]s and [[amulet]]s meld into your body
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*All equipment except for [[ring]]s and [[amulet]]s melds into your body
*Natural EV set to about 8 (affected by Dodging)
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*[[Claws]] 3 severs [[hydra]] heads, causing two to grow back
 +
*Giant size greatly hinders evasion and stealth; base EV set to about 5 (affected by [[Dodging]])
  
This leaves the caster fairly vulnerable, as they only have two rings, certain [[mutation]]s, spells, and [[god]]ly protection to defend them from attacks. [[Fire]] and [[poison]] won't be much of an issue, but anything else (especially [[cold]]) can be deadly. Even with the extra HP and GDR, your AC is low enough to make enemy attacks hurt, and your size makes it very hard to get any decent amount of evasion.
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==Draconians==
 +
[[Draconian]] characters in Dragon Form function slightly differently:
 +
*The AC bonus from your draconian scales stacks with the AC bonus from being in Dragon Form.
 +
*You retain your natural breath weapon, if you have one (grey draconians do not gain one).
 +
*You retain any species-specific bonus mutations (such as a green draconian's [[Stinger]] or yellow draconian's [[Acidic Bite]])
 +
*Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively.
 +
**All Dragon Form draconians get rPois regardless of color.
  
That being said, you are given a phenomenal amount of offensive firepower. Skilled Unarmed Combat specialists will be able to kill [[golden dragon]]s in a single bite, and your Breath of Fire ability can devastate opponents when you reach higher experience levels. Unlike some Transmutations spells, Dragon Form in no way impairs your spellcasting (though you can't wield [[magical staff|enhancer staves]] or wear a [[robe of the Archmagi]], unfortunately), so you can attack magically while waiting for your breath to recharge.
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==Strategy==
 +
Dragon Form leaves the caster fairly vulnerable, as they normally have only an amulet, two rings, certain [[mutation]]s, spells, and [[god|divine]] abilities to defend them from attacks. [[Fire]] and [[poison]] won't be much of an issue, but anything else (especially [[cold]]) can be deadly. Even with the extra HP and GDR, your AC is low enough to make enemy attacks hurt, and your size makes it very hard to get any decent amount of evasion. Draconians have it a little easier, as they retain their innate elemental properties and actually get more physical defense than normal, but they still experience a significant decrease to evasion and lose most of their equipment.
  
==Draconians==
+
That being said, you are given a phenomenal amount of offensive firepower. Skilled Unarmed Combat specialists will be able to kill [[golden dragon]]s in a single bite, and your breath weapon can devastate opponents when you reach higher experience levels. Unlike some Transmutations spells, Dragon Form in no way impairs your spellcasting (though you can't wield [[magical staff|enhancer staves]] or wear a [[robe of the Archmagi]], unfortunately), so you can attack magically while waiting for your breath to recharge.
[[Draconian]] characters casting Dragon Form function slightly differently:
+
 
*Your breath weapon is stronger, and its element is based off your color.
+
==Tips & Tricks==
*You keep the AC bonus from your scales mutations.
+
*Support magic (such as [[Ozocubu's Armour]] and [[Shroud of Golubria]]) still functions normally and can help bolster your lackluster defenses.
*Dragon Form is treated as a pure Transmutations spell instead of Transmutations/Fire Magic.
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*If you can manage to get Dragon Form castable by the time you are ready to take on the various [[Lair]] sub-branches, its ability to fly and resistance to poison can prove quite helpful there. This is particularly true in [[Spider]] and [[Swamp]] (just be careful of hydras, since you'll rip off their heads with your claws). [[Shoals]] is less ideal for Dragon Form -- while the ability to fly is always helpful there, [[silver]] [[javelin]]s from [[merfolk javelineer]]s and [[Throw Icicle]] from [[merfolk aquamancer]]s or [[Ilsuiw]] are even more lethal than usual.
  
 
==History==
 
==History==
Prior to [[0.8]], draconians did not function differently.
+
*Prior to [[0.14]], players in dragon form could [[trample]] opponents.
 +
*Prior to [[0.13]], Dragon form was a Transmutation/Fire spell.
 +
*Prior to [[0.10]], draconians also received a +30% bonus to Dragon Form's [[spell success]] rate.
 +
*Prior to [[0.8]], draconians did not function differently.
 +
 
 +
==References==
 +
<references/>
 +
 
 +
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 +
! Dragon Form
 +
|-
 +
| [[File:Dragon form standard.png]]
 +
|}
 +
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 +
! Red || White || Grey || Black || Pale || Mottled || Purple || Green || Yellow
 +
|-
 +
| [[File:Dragon form red.png]] || [[File:Dragon form white.png]] || [[File:Dragon form grey.png]] || [[File:Dragon form black.png]] || [[File:Dragon form pale.png]] || [[File:Dragon form mottled.png]] || [[File:Dragon form purple.png]] || [[File:Dragon form green.png]] || [[File:Dragon form yellow.png]]
 +
|}
  
Prior to [[0.10]], draconians also received a +30% bonus to Dragon Form's [[spell success]] rate.
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[[Category:Status effects]]
 +
[[Category:Transformation]]

Revision as of 08:42, 15 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

Dragon Form (spell)

Dragon Form is a level 7 Transmutations spell which transforms your character into a form similar to that of a fire dragon for a fairly long duration. You gain the following:

Pros

Cons

  • rC-
  • All equipment except for rings and amulets melds into your body
  • Claws 3 severs hydra heads, causing two to grow back
  • Giant size greatly hinders evasion and stealth; base EV set to about 5 (affected by Dodging)

Draconians

Draconian characters in Dragon Form function slightly differently:

  • The AC bonus from your draconian scales stacks with the AC bonus from being in Dragon Form.
  • You retain your natural breath weapon, if you have one (grey draconians do not gain one).
  • You retain any species-specific bonus mutations (such as a green draconian's Stinger or yellow draconian's Acidic Bite)
  • Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively.
    • All Dragon Form draconians get rPois regardless of color.

Strategy

Dragon Form leaves the caster fairly vulnerable, as they normally have only an amulet, two rings, certain mutations, spells, and divine abilities to defend them from attacks. Fire and poison won't be much of an issue, but anything else (especially cold) can be deadly. Even with the extra HP and GDR, your AC is low enough to make enemy attacks hurt, and your size makes it very hard to get any decent amount of evasion. Draconians have it a little easier, as they retain their innate elemental properties and actually get more physical defense than normal, but they still experience a significant decrease to evasion and lose most of their equipment.

That being said, you are given a phenomenal amount of offensive firepower. Skilled Unarmed Combat specialists will be able to kill golden dragons in a single bite, and your breath weapon can devastate opponents when you reach higher experience levels. Unlike some Transmutations spells, Dragon Form in no way impairs your spellcasting (though you can't wield enhancer staves or wear a robe of the Archmagi, unfortunately), so you can attack magically while waiting for your breath to recharge.

Tips & Tricks

  • Support magic (such as Ozocubu's Armour and Shroud of Golubria) still functions normally and can help bolster your lackluster defenses.
  • If you can manage to get Dragon Form castable by the time you are ready to take on the various Lair sub-branches, its ability to fly and resistance to poison can prove quite helpful there. This is particularly true in Spider and Swamp (just be careful of hydras, since you'll rip off their heads with your claws). Shoals is less ideal for Dragon Form -- while the ability to fly is always helpful there, silver javelins from merfolk javelineers and Throw Icicle from merfolk aquamancers or Ilsuiw are even more lethal than usual.

History

  • Prior to 0.14, players in dragon form could trample opponents.
  • Prior to 0.13, Dragon form was a Transmutation/Fire spell.
  • Prior to 0.10, draconians also received a +30% bonus to Dragon Form's spell success rate.
  • Prior to 0.8, draconians did not function differently.

References

Dragon Form
Dragon form standard.png
Red White Grey Black Pale Mottled Purple Green Yellow
Dragon form red.png Dragon form white.png Dragon form grey.png Dragon form black.png Dragon form pale.png Dragon form mottled.png Dragon form purple.png Dragon form green.png Dragon form yellow.png