Difference between revisions of "Draining"

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'''Draining''' is an effect that weapons with the [[draining (brand)|draining brand]], certain spells, and certain monsters can inflict with their attacks. It withers its victim, reducing their general effectiveness, but its exact effect varies depending on the target.
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'''Draining''' is an effect that withers its victim, reducing their durability. Its exact effect varies depending on whether the target is a monster or the player character.
  
==Vs Monsters==
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==Sources==
When used against susceptible monsters it causes them to be permanently weakened, losing 1 [[HD]], a few points of max [[HP]], and making all of their attacks subtly weaker. Draining monsters repeatedly will stack these effects. While drained enemies are somewhat easier to defeat, they also give you less [[experience]] for defeating. However, this reduction is very minor and should mostly be ignored in your decisions.
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In addition to the [[Draining (brand)|draining brand]] and [[artefact]]s with the *Drain property, various sources can cause draining:
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*[[:Category:Drain experience flavour|Melee attacks]] of [[necrophage]]s, [[wight]]s, and some other monsters
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*[[Negative energy]] damage or [[Necromancy|necromantic]] miscasts
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*[[Ru]]'s divine abilities
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*Remaining airborne above lethal terrain after your temporary [[flight]] has expired
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*Evoking an item with the [[Invisibility (ego)|invisibility]] ego (regardless of success)
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*[[Hell's mystical force]]
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*Using [[Formicid]]'s digging ability.
  
All [[demon]]s, [[undead]], and plants are completely immune to draining, as are any natural monsters with at least one rank of [[negative energy]] resistance. One especially good target for draining attacks are [[shapeshifter]]s. The forms these monsters can assume vary depending on their current HD. Draining their HD leaves them with a much less deadly set of options.
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==Player Effect==
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Draining effects directed against the player will temporarily reduce their maximum [[HP]]. At extreme levels of draining, you could be drained all the way to down 1 HP.
  
==Vs Players==
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These drained HP will gradually recover as you gain [[experience]], eventually being restored entirely. The worse the drain, the longer it'll take to work off the effect; be especially wary when fighting while heavily drained.
Draining attacks will inflict the Drained [[status effect]] on your character, temporarily reducing your effective skill levels across the board. Multiple hits will increase the severity of the draining; being lightly drained may be an annoyance as you lose 1 or 2 skill levels in all your skills, but severe draining can seriously reduce your attack speed, ability to cast spells, and general combat performance to dangerous levels.
 
  
This effect is not permanent, but will only disappear after you've gained sufficient experience. The worse the drain, the longer it'll take to work off the effect. You can reduce both the chance of being drained and the severity of draining by having [[negative energy]] resistance, with each rank reducing both by 33%.
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Late-game characters that have had the misfortune to be heavily drained may wish to seek out a relatively non-threatening side branch (such as the [[Elven Halls]]) in order to recover some of their health. Of course, gaining more experience in a challenging branch tends to remove the draining more quickly.
  
Strangely enough, [[eyes of draining]] do not in fact have any actual draining abilities. Instead, their gaze attacks steal your [[MP]] to heal themselves.
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==Monster Effect==
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When used against susceptible monsters, it inflicts the Drained [[status effect]], causing the creature to function as though it had fewer [[hit dice]] than it actually does. This reduces the strength of their attacks and spells as well as their [[willpower]]. This status effect can be stacked through multiple hits, but will wear off over time.
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All [[demon]]s, [[undead]], and [[:Category:Nonliving holiness|non-living creatures]] are completely immune to draining, as are any [[:Category:Natural holiness|natural]] monsters with at least one rank of negative energy resistance.
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==Resistance==
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Draining from the brand and spells count as necromancy, and as such can be reduced with [[negative energy]] resistance; damage and draining are reduced by 50/75/100%, depending on how many ranks of resistance you have.
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Draining from item egos and god effects are not related to negative energy, and cannot be resisted (they will even affect undead players).
  
 
==History==
 
==History==
Prior to [[0.13]], getting drained would damage your character's experience, potentially forcing you down a level. This was permanent, but you could simply gain more experience to make up for it. This had no impact on your skills.
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*Prior to [[0.28]], plant-holiness monsters were innately immune to negative energy (thus, draining).
 
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*Prior to [[0.26]], draining temporarily reduced a player's [[skills]] instead of their maximum HP.
[[Category:Effects]]
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*Prior to [[0.16]], negative resistance lowered draining and negative damage by 33/66/100% as your resistance increased.
[[Category:Brands]]
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*Prior to [[0.15]], draining monsters would permanently reduce their [[HD]], making them slightly less dangerous, reducing their [[XP]] value, and eventually killing them outright if they hit 0 HD.
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*Prior to [[0.13]], getting drained would damage your character's experience, potentially forcing you down a level. This was permanent and was immediately lethal if you were ever reduced below 0 XP, but you could simply gain more experience to make up for it. This version of draining had no impact on your skills.

Revision as of 16:28, 5 August 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Draining is an effect that withers its victim, reducing their durability. Its exact effect varies depending on whether the target is a monster or the player character.

Sources

In addition to the draining brand and artefacts with the *Drain property, various sources can cause draining:

Player Effect

Draining effects directed against the player will temporarily reduce their maximum HP. At extreme levels of draining, you could be drained all the way to down 1 HP.

These drained HP will gradually recover as you gain experience, eventually being restored entirely. The worse the drain, the longer it'll take to work off the effect; be especially wary when fighting while heavily drained.

Late-game characters that have had the misfortune to be heavily drained may wish to seek out a relatively non-threatening side branch (such as the Elven Halls) in order to recover some of their health. Of course, gaining more experience in a challenging branch tends to remove the draining more quickly.

Monster Effect

When used against susceptible monsters, it inflicts the Drained status effect, causing the creature to function as though it had fewer hit dice than it actually does. This reduces the strength of their attacks and spells as well as their willpower. This status effect can be stacked through multiple hits, but will wear off over time.

All demons, undead, and non-living creatures are completely immune to draining, as are any natural monsters with at least one rank of negative energy resistance.

Resistance

Draining from the brand and spells count as necromancy, and as such can be reduced with negative energy resistance; damage and draining are reduced by 50/75/100%, depending on how many ranks of resistance you have.

Draining from item egos and god effects are not related to negative energy, and cannot be resisted (they will even affect undead players).

History

  • Prior to 0.28, plant-holiness monsters were innately immune to negative energy (thus, draining).
  • Prior to 0.26, draining temporarily reduced a player's skills instead of their maximum HP.
  • Prior to 0.16, negative resistance lowered draining and negative damage by 33/66/100% as your resistance increased.
  • Prior to 0.15, draining monsters would permanently reduce their HD, making them slightly less dangerous, reducing their XP value, and eventually killing them outright if they hit 0 HD.
  • Prior to 0.13, getting drained would damage your character's experience, potentially forcing you down a level. This was permanent and was immediately lethal if you were ever reduced below 0 XP, but you could simply gain more experience to make up for it. This version of draining had no impact on your skills.