Difference between revisions of "Draining"

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[[Draining]] is an effect that weapons with the [[draining (brand)|draining brand]], certain spells, and certain monsters can inflict with their attacks. A player who has been drained will lose experience (roughly 10-20% of the amount needed to get to the next level) and possibly levels (your skills will not be affected), while monsters will have their HD reduced, lowering their max HP and making all of their abilities noticeably weaker. If a player should somehow manage to still have positive HP after being drained of all experience, or if a monster should survive being reduced to 0 HD, they will immediately die. As such, encountering monsters armed with draining weapons on D:1 can be surprisingly fatal.
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{{version030}}
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'''Draining''' is an effect that withers its victim, reducing their power. Its exact effect varies depending on whether the target is a monster or the player character.
  
Each rank of [[life protection]] reduces the experience lost by 1/3. The undead, plants, and demons possess full protection innately, while the living must find other means.
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==Effect==
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===Player===
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The Drained status temporarily reduces the player's maximum [[HP]], dependent on the amount of draining. It can stack until you have 1 max HP left. Draining won't wear off over time, but it can be cured as you gain [[XP]]. The drain status does not reduce the amount of XP you get.
  
While drained enemies are significantly easier to defeat, they also give you less experience for defeating. However, this effect is very small and should mostly be ignored in your decisions. One especially good target for draining attacks are [[shapeshifter]]s. The forms these monsters can assume vary depending on their current HD. Draining their HD leaves them with a much less deadly set of options.
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[[Elyvilon]]'s Purification cures all draining.
  
Strangely enough, [[eyes of draining]] do not in fact have any experience draining abilities. Instead, they drain your MP.  
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===Monster===
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The Drained status temporarily reduces monster [[hit dice]], which lowers their [[spell power]], melee [[accuracy]], [[willpower]], and a few other things. This effect can stack. For monsters, draining will wear off over time.
  
[[Category:Effects]] [[Category:Brands]]
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==Sources==
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The following sources derive from negative energy, and can be resisted by [[Life Protection]] (rNeg):
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*The titular [[draining (brand)|draining weapon brand]].
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*[[:Category:Drain experience flavour|Melee attacks]] of [[necrophage]]s, [[wight]]s, and some other monsters.
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*Certain types of [[negative energy]] damage, like [[Bolt of Draining]] and [[Necromancy|necromantic]] miscasts.
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*[[Death curse]]s from a [[list of mummies|mummy]].
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The following sources are unrelated to negative energy:
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*Removing an [[artefact]] with the *Drain property.
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*Remaining airborne above lethal terrain after your temporary [[flight]] has expired.
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*Evoking an item with the [[Invisibility (ego)|invisibility]] ego (regardless of success).
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*Casting [[Cigotuvi's Dreadful Rot]]
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*Using [[Formicid]]'s digging ability.
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*[[Ru]]'s divine abilities.
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*[[Hell's mystical force]].
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==Resistance==
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Any draining that is derived from [[negative energy]] is resisted by negative energy resistance. Monsters that are [[demonic]], [[undead]], [[nonliving]], or have one level of rN+ are immune to negative energy, thus immune to any sort of draining the player can inflict. For players, rN+ reduces draining by 50% / 75% / 100% for 1 / 2 / 3 levels, respectively.
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Anything unrelated to negative energy cannot be resisted by any means. [[Elyvilon]]'s Purification still works, however.
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==Tips & Tricks==
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*Late-game characters that have had the misfortune to be heavily drained may wish to seek out a relatively non-threatening side branch (such as the [[Elven Halls]]) in order to recover some of their health. Of course, gaining more experience in a challenging branch tends to remove the draining more quickly.
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*Against monsters, drain can be an effective debuff. Attacking over and over with a draining weapon will stack the status, greatly hindering the enemy. Draining weapons are ineffective against demonic/undead/nonliving foes, however.
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==History==
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*Prior to [[0.30]], the [[Zot clock]] inflicted drain instead of permanently reducing your maximum HP.
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*Prior to [[0.29]], the Zot clock did not drain you or check draining.
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*Prior to [[0.28]], plant-holiness monsters were innately immune to negative energy (thus, immune to draining as well).
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*Prior to [[0.26]], draining temporarily reduced a player's [[skills]] instead of their maximum HP.
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*Prior to [[0.16]], negative resistance lowered draining and negative damage by 33/66/100% as your resistance increased.
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*Prior to [[0.15]], draining monsters would permanently reduce their [[HD]], making them slightly less dangerous, reducing their [[XP]] value, and eventually killing them outright if they hit 0 HD.
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*Prior to [[0.13]], getting drained would damage your character's experience, potentially forcing you down a level. This was permanent and was immediately lethal if you were ever reduced below 0 XP, but you could simply gain more experience to make up for it. This version of draining had no impact on your skills.

Latest revision as of 17:59, 25 November 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Draining is an effect that withers its victim, reducing their power. Its exact effect varies depending on whether the target is a monster or the player character.

Effect

Player

The Drained status temporarily reduces the player's maximum HP, dependent on the amount of draining. It can stack until you have 1 max HP left. Draining won't wear off over time, but it can be cured as you gain XP. The drain status does not reduce the amount of XP you get.

Elyvilon's Purification cures all draining.

Monster

The Drained status temporarily reduces monster hit dice, which lowers their spell power, melee accuracy, willpower, and a few other things. This effect can stack. For monsters, draining will wear off over time.

Sources

The following sources derive from negative energy, and can be resisted by Life Protection (rNeg):

The following sources are unrelated to negative energy:

Resistance

Any draining that is derived from negative energy is resisted by negative energy resistance. Monsters that are demonic, undead, nonliving, or have one level of rN+ are immune to negative energy, thus immune to any sort of draining the player can inflict. For players, rN+ reduces draining by 50% / 75% / 100% for 1 / 2 / 3 levels, respectively.

Anything unrelated to negative energy cannot be resisted by any means. Elyvilon's Purification still works, however.

Tips & Tricks

  • Late-game characters that have had the misfortune to be heavily drained may wish to seek out a relatively non-threatening side branch (such as the Elven Halls) in order to recover some of their health. Of course, gaining more experience in a challenging branch tends to remove the draining more quickly.
  • Against monsters, drain can be an effective debuff. Attacking over and over with a draining weapon will stack the status, greatly hindering the enemy. Draining weapons are ineffective against demonic/undead/nonliving foes, however.

History

  • Prior to 0.30, the Zot clock inflicted drain instead of permanently reducing your maximum HP.
  • Prior to 0.29, the Zot clock did not drain you or check draining.
  • Prior to 0.28, plant-holiness monsters were innately immune to negative energy (thus, immune to draining as well).
  • Prior to 0.26, draining temporarily reduced a player's skills instead of their maximum HP.
  • Prior to 0.16, negative resistance lowered draining and negative damage by 33/66/100% as your resistance increased.
  • Prior to 0.15, draining monsters would permanently reduce their HD, making them slightly less dangerous, reducing their XP value, and eventually killing them outright if they hit 0 HD.
  • Prior to 0.13, getting drained would damage your character's experience, potentially forcing you down a level. This was permanent and was immediately lethal if you were ever reduced below 0 XP, but you could simply gain more experience to make up for it. This version of draining had no impact on your skills.