Difference between revisions of "Dryad"

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{{monster
 
|name=dryad
 
|glyph={{Brown|7}}
 
|tile=[[File:Dryad.png]]
 
|flags={{Actual spells flag}}<br>{{Speaks flag}}<br>{{Maintain range flag}}<br>{{Spellcaster flag}}<br>{{Warm blood flag}}
 
|resistances=None
 
|vulnerabilities={{Fire vulnerability}}
 
|max_chunks=3
 
|meat={{Contaminated corpse}}
 
|xp=634
 
|holiness={{Natural}}
 
|magic_resistance=93
 
|hp_range=55-75
 
|avg_hp=65
 
|armour_class=4
 
|evasion=12
 
|habitat=Forest
 
|speed= 10 (move: 120%)
 
|size={{Medium}}
 
|item_use={{Uses nothing}}
 
|attack1=10 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=10
 
|base_hp=5
 
|extra_hp=3
 
|fixed_hp=0
 
|intelligence={{Normal intelligence}}
 
|genus=dryad
 
|species=dryad
 
}}
 
 
 
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{{Flavour|A spirit of nature, bound to the forest in which it resides. It is capable of calling upon the trees to defend against incursions.}}
 
  
 
==Useful Info==
 
==Useful Info==
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'''Dryads''' are aggressive tree spirits which seek to tear apart any who desecrate the woods they live in. Although almost harmless physically, they can awaken the [[tree]]s of the forest and create [[constrict]]ing vines. The trees immediately calm down when the dryad dies.
  
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They do not generate naturally; if you find one it is most likely a [[shapeshifter (monster)|shapeshifter]]. However, you can summon one with [[Summon Forest]].
==Spells==
 
  
{{Spellcaster
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{{monster spells}}
|number=
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==Tips & Tricks==
|slot1=[[Awaken Forest]]
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*Dryads are strong. Aggressive trees can deal a surprising amount of damage, and the vines can [[constrict]] monsters for even more.
|slot2=[[Awaken Forest]]
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*Only one Awaken Forest effect can be active at a time. If your dryad is active, it'll prevent any [[spriggan druid]]s from using this spell.
|slot3=[[Awaken Forest]]
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*You can '''[[t]]'''ell your dryad to '''r'''etreat, so that it doesn't die. Otherwise, it will charge in as if it was a melee summon.
|slot4=[[Awaken Forest]]
 
|slot5=[[Awaken Forest]]
 
|slot6=[[Awaken Forest]]
 
}}
 
{{clear}}
 
 
 
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==History==
 
==History==
Dryads will be added in [[0.13]].
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*Dryads were added in [[0.13]], but were not used until [[Summon Forest]] was introduced in [[0.14]].
 
 
[[Category:Crystal Ball Articles]]
 

Latest revision as of 22:57, 17 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
dryad RDryad.png
HP 34-70
HD 8
XP 350
Speed 10
AC 6
EV 12
Will 80
Attack1 10 (hit: plain)


Resistances None
Vulnerabilities Fire
Habitat Land
Intelligence Human
Uses Uses nothing
Holiness Natural
Size Medium
Type dryad, dryad
Flags Speaks
Warm-blooded
No poly
A spirit of nature, bound to the forest in which it resides. It is capable of calling upon the trees to defend against incursions.

• Roy Quixote: Wait, what's my beef with clean energy again?
— Durkon Pansa: Dunno, but if'n ye prefer, I know a grove o'peach trees tha've been gettin' fresh wit tha locals.
-Rich Burlew, “Haleo and Julean”

Useful Info

Dryads are aggressive tree spirits which seek to tear apart any who desecrate the woods they live in. Although almost harmless physically, they can awaken the trees of the forest and create constricting vines. The trees immediately calm down when the dryad dies.

They do not generate naturally; if you find one it is most likely a shapeshifter. However, you can summon one with Summon Forest.

Spells

Spell set I
Slot1 Awaken Vines Wizard flag
Slot2 Awaken Forest Wizard flag
Slot3 Minor Healing (2d4+3) Emergency flag,
Wizard flag

Tips & Tricks

  • Dryads are strong. Aggressive trees can deal a surprising amount of damage, and the vines can constrict monsters for even more.
  • Only one Awaken Forest effect can be active at a time. If your dryad is active, it'll prevent any spriggan druids from using this spell.
  • You can tell your dryad to retreat, so that it doesn't die. Otherwise, it will charge in as if it was a melee summon.

History