Difference between revisions of "Dungeon branches"

From CrawlWiki
Jump to: navigation, search
(Changed the Abyss description to reflect 0.12 changes. Updated page to 0.12 template.)
(added tiles, expanded, crystal ballin')
Line 4: Line 4:
 
==Dungeon Overview==
 
==Dungeon Overview==
 
New characters start on level one of [[the Dungeon]], except for [[Abyssal Knight]]s, who begin in [[the Abyss]].
 
New characters start on level one of [[the Dungeon]], except for [[Abyssal Knight]]s, who begin in [[the Abyss]].
*[[The Dungeon]] (27 levels)
+
*[[File:Dungeon exit.png]] [[The Dungeon]] (27 levels)
**[[Ecumenical Temple]] (Dungeon Level 4-7, 1 level)
+
**[[File:Temple entry.png]] [[Ecumenical Temple]] (Dungeon Level 4-7, 1 level)
**[[Orcish Mines]] (Dungeon Level 6-11, 4 levels)
+
**[[File:Orc entry.png]] [[Orcish Mines]] (Dungeon Level 6-11, 4 levels)
***[[Elven Halls]] (Orcish Mines Level 3-4, 3 levels)
+
***[[File:Elf entry.png]] [[Elven Halls]] (Orcish Mines Level 3-4, 3 levels)
**[[The Lair]] (Dungeon Level 8-13, 8 levels)
+
**[[File:Lair entry.png]] [[The Lair]] (Dungeon Level 8-13, 8 levels)
***[[The Swamp]] (The Lair Level 3-6, 5 levels, rune)
+
***[[File:Swamp entry.png]] [[The Swamp]] (The Lair Level 3-6, 5 levels, rune)
***[[The Snake Pit]] (The Lair Level 3-6, 5 levels, rune)
+
***[[File:Snake entry.png]] [[The Snake Pit]] (The Lair Level 3-6, 5 levels, rune)
***[[The Shoals]] (The Lair Level 3-6, may randomly replace the Swamp, 5 levels, rune)
+
***[[File:Shoals entry.png]] [[The Shoals]] (The Lair Level 3-6, may randomly replace the Swamp, 5 levels, rune)
***[[The Spider's Nest]] (The Lair Level 3-6, may randomly replace the Snake Pit, 5 levels, rune)
+
***[[File:Spider entry.png]] [[The Spider's Nest]] (The Lair Level 3-6, may randomly replace the Snake Pit, 5 levels, rune)
***[[The Slime Pits]] (The Lair Level 6-8, 6 levels, rune)
+
***[[File:Slime entry.png]] [[The Slime Pits]] (The Lair Level 6-8, 6 levels, rune)
**[[The Vaults]] (Dungeon Level 14-19, 8 levels, rune)
+
**[[File:Vaults entry.png]] [[The Vaults]] (Dungeon Level 14-19, 5 levels, rune)
***[[The Crypt]] (The Vaults Level 2-4, 5 levels)
+
***[[File:Crypt entry.png]] [[The Crypt]] (The Vaults Level 2-4, 5 levels)
****[[The Tomb]] (The Crypt Level 2-3, 3 levels, rune)
+
****[[File:Tomb entry.png]] [[The Tomb]] (The Crypt Level 2-3, 3 levels, rune)
 
***[[Hall of Blades]] (The Vaults Level 4-6, 1 level)
 
***[[Hall of Blades]] (The Vaults Level 4-6, 1 level)
**[[Hell]] (Portals on Dungeon Level >20)
+
**[[File:Hell entry.png]] [[The Vestibule of Hell]] (Portals on Dungeon Level >20, 1 level, Horn of Geryon)
***[[The Vestibule of Hell]] (1 level, Horn of Geryon)
+
***[[File:Cocytus entry.png]] [[Cocytus]] (7 levels, rune)
****[[Cocytus]] (7 levels, rune)
+
***[[File:Gehenna entry.png]] [[Gehenna]] (7 levels, rune)
****[[Gehenna]] (7 levels, rune)
+
***[[File:Tartarus entry.png]] [[Tartarus]] (7 levels, rune)
****[[Tartarus]] (7 levels, rune)
+
***[[File:Dis entry.png]] [[The Iron City of Dis]] (7 levels, rune)
****[[The Iron City of Dis]] (7 levels, rune)
+
**[[File:Abyss entry.png]] [[The Abyss]] (Portals on Dungeon Level >20, 5 endless toroidal levels, rune)
**[[The Realm of Zot]] (Dungeon Level 27, 5 levels, Orb of Zot)
+
**[[File:Pandemonium entry.png]] [[Pandemonium]] (Portals on Dungeon Level >20, infinite non-revisitable levels, of which 4 are predefined, multiple runes; 5 unique runes)
**[[Pandemonium]] (Portals on Dungeon Level >20, infinite non-revisitable levels, of which 4 predefined, multiple runes; 5 unique runes)
+
**[[File:Zot entry.png]] [[The Realm of Zot]] (Dungeon Level 27, 5 levels, Orb of Zot)
**[[The Abyss]] (Portals on Dungeon Level >20, 5 endless toroidal levels, rune)
 
  
 
There are a total of at least 110 levels in the game (plus two infinite realms).
 
There are a total of at least 110 levels in the game (plus two infinite realms).
Line 33: Line 32:
  
 
==Miscellaneous Portals==
 
==Miscellaneous Portals==
Optional portals to fantastic extra-dimensional realms can be randomly found throughout the Dungeon and its branches. While none of these contain runes, they nearly always contain above average loot and useful experience. If you know how to handle each one's theme, they can often be cleared without very much risk. All such portals are single-entry only, and after you exit their realm, they will be gone along with anything you left inside.
+
Optional [[portals]] to fantastic extra-dimensional realms can be randomly found throughout the Dungeon and its branches. While none of these contain runes, they nearly always contain above-average loot and useful experience. If you know how to handle each one's theme, they can often be cleared without excessive risk. All such portals are single-entry only, and after you exit their realm, they will be gone along with anything you left inside.
  
Most portals are temporary, and will disappear if not entered within a certain length of time. There are actually two clocks running: a shorter countdown while you're on the level with the portal, and a longer one when you've gone to another level. If you stay on the level, you may receive increasingly-urgent messages as the timer runs out, and the portal's appearance (check with 'v') may indicate how much of the timer has expired. When a portal on your current level expires, you will get a message to the effect of, "The walls and floor of the dungeon suddenly vibrate!" Portals will not start closing until you reach the floor that they are on, so there's no need to rush through early floors in order to access them.
+
Most portals are temporary, and will disappear if not entered within a certain length of time. There are actually two clocks running: a shorter countdown while you're on the level with the portal, and a longer one when you've gone to another level. If you stay on the level, you may receive increasingly-urgent messages as the timer runs out, and the portal's appearance (check with 'x', then 'v') may indicate how much of the timer has expired. When a portal on your current level expires, you will get a message to the effect of, "The walls and floor of the dungeon suddenly vibrate!" Portals will not start closing until you reach the floor that they are on, so there's no need to rush through early floors in order to access them.
  
 
It's possible to create your own portals using the Trowel card from a legendary [[deck of dungeons]].
 
It's possible to create your own portals using the Trowel card from a legendary [[deck of dungeons]].
*[[Bailey]]
+
*[[File:Bailey portal.png]] [[Bailey]] - A keep guarded by [[gnoll]]s, [[goblin]]s, and/or [[orc]]s
*[[Bazaar]]
+
*[[File:Bazaar portal.png]] [[Bazaar]] - A free shopping trip! (You still have to pay to buy things, though.)
*[[Ice Cave]]
+
*[[File:Ice cave portal.png]] [[Ice Cave]] - Freezing [[cloud]]s, wild animals, and occasionally icy [[demon]]s.
*[[Labyrinth]]
+
*[[File:Labyrinth portal.png]] [[Labyrinth]] - A shifting maze with an exit at the center guarded by a [[minotaur (monster)|minotaur]]. Bring extra food!
*[[Ossuary]]
+
*[[File:Ossuary portal.png]] [[Ossuary]] - A small tomb filled with [[derived undead|the undead]] and [[mummy (monster)|mummies]].
*[[The Sewers]]
+
*[[File:Sewer portal.png]] [[The Sewers]] - Fetid waterways teeming with [[list of rats|rats]], [[list of snakes|snakes]], and occasionally nastier things.
*[[Treasure trove]]
+
*[[File:Treasure trove portal.png]] [[Treasure trove]] - Contains several [[acquirement]]-level items, but getting in requires a rare and valuable item in return.
*[[Volcano]]
+
*[[File:Volcano portal.png]] [[Volcano]] - Fire and lava everywhere. Also lava-dwelling creatures.
*[[Wizard Laboratory]]
+
*[[File:Wizlab portal.png]] [[Wizard Laboratory]] - The abandoned laboratory of one of several famous mages.
*[[Ziggurat]]
+
*[[File:Ziggurat portal.png]] [[Ziggurat]] - The ultimate challenge: [[27]] floors of increasingly difficult battles, but with riches untold for those who win through.
 +
 
 +
==History==
 +
The [[Spider's Nest]] was made a full-fledged branch in [[0.11]]
 +
 
 +
[[0.13]] will introduce a new branch: the [[Enchanted Forest]], which will occasionally replace the [[Crypt]] (though it will still contain the entrance to the [[Tomb]]).
  
 
[[Category:World]]
 
[[Category:World]]
 +
[[Category:Crystal Ball Articles]]

Revision as of 06:56, 9 June 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.

The page provides a map of the various dungeon branches and how they interconnect. For tips and tricks on surviving the individual branches, see the walkthrough and the branches's pages. You can bring up an in-game overview of the Dungeon and its various branches and portals by pressing Ctrl-O.

Dungeon Overview

New characters start on level one of the Dungeon, except for Abyssal Knights, who begin in the Abyss.

There are a total of at least 110 levels in the game (plus two infinite realms).

In addition to the standard dungeon branches, all dungeons will contain a randomly selected variety of vaults with a specific design and theme, and portals to fantastic extra-dimensional realms.

Miscellaneous Portals

Optional portals to fantastic extra-dimensional realms can be randomly found throughout the Dungeon and its branches. While none of these contain runes, they nearly always contain above-average loot and useful experience. If you know how to handle each one's theme, they can often be cleared without excessive risk. All such portals are single-entry only, and after you exit their realm, they will be gone along with anything you left inside.

Most portals are temporary, and will disappear if not entered within a certain length of time. There are actually two clocks running: a shorter countdown while you're on the level with the portal, and a longer one when you've gone to another level. If you stay on the level, you may receive increasingly-urgent messages as the timer runs out, and the portal's appearance (check with 'x', then 'v') may indicate how much of the timer has expired. When a portal on your current level expires, you will get a message to the effect of, "The walls and floor of the dungeon suddenly vibrate!" Portals will not start closing until you reach the floor that they are on, so there's no need to rush through early floors in order to access them.

It's possible to create your own portals using the Trowel card from a legendary deck of dungeons.

History

The Spider's Nest was made a full-fledged branch in 0.11

0.13 will introduce a new branch: the Enchanted Forest, which will occasionally replace the Crypt (though it will still contain the entrance to the Tomb).