http://crawl.chaosforge.org/index.php?title=Early_Game_Character_Building&feed=atom&action=historyEarly Game Character Building - Revision history2024-03-29T05:15:12ZRevision history for this page on the wikiMediaWiki 1.30.0http://crawl.chaosforge.org/index.php?title=Early_Game_Character_Building&diff=78104&oldid=prevGe0ff at 13:36, 19 January 20242024-01-19T13:36:27Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 13:36, 19 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l85" >Line 85:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A small exception to this are [[spriggan]] spellcasters. Spriggans can use their considerable speed to escape almost anything in the early dungeon, so mere survival is not the necessarily first objective - consider [[Fighting]] to raise your measly HP.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A small exception to this are [[spriggan]] spellcasters. Spriggans can use their considerable speed to escape almost anything in the early dungeon, so mere survival is not the necessarily first objective - consider [[Fighting]] to raise your measly HP.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[[Hedge Wizard]]s and [[Alchemist]]s should focus on getting their low level attack spell(s) and [[Mephitic Cloud]] to <10% failure rates. Two or three points into out-of-the-way schools (Conjuration for Al, <del class="diffchange diffchange-inline">Poison </del>for HW, Air for both) are useful. These classes, particularly Alchemists, may wish to branch into a weapon so they can kill confused low-level enemies more effectively.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[[Hedge Wizard]]s and [[Alchemist]]s should focus on getting their low level attack spell(s) and [[Mephitic Cloud]] to <10% failure rates. Two or three points into out-of-the-way schools (Conjuration for Al, <ins class="diffchange diffchange-inline">Alchemy </ins>for HW, Air for both) are useful. These classes, particularly Alchemists, may wish to branch into a weapon so they can kill confused low-level enemies more effectively.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Alchemist: [[Alchemy]]'s early spells and skill levels are quite cheap, and are often worth it for their boost for survival and early game offense. [[Sting]] conserves more MP early on, but [[Mercury Vapours]]' smite-targeted [[weak]]ening effect becomes more useful as you gain more MP.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**Alchemist: [[Alchemy]]'s early spells and skill levels are quite cheap, and are often worth it for their boost for survival and early game offense. [[Sting]] conserves more MP early on, but [[Mercury Vapours]]' smite-targeted [[weak]]ening effect becomes more useful as you gain more MP.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Conjurer]]s can focus almost entirely on Conjurations. [[Searing Ray]] gives you good killing power in the early game and works wonders in corridors; packs of jackals, gnolls or orcs will succumb to it quickly. The [[Alchemy]] skill is also used for [[Fulminant Prism]], which deals great damage to nearby monsters after 20 [[aut]]s.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Conjurer]]s can focus almost entirely on Conjurations. [[Searing Ray]] gives you good killing power in the early game and works wonders in corridors; packs of jackals, gnolls or orcs will succumb to it quickly. The [[Alchemy]] skill is also used for [[Fulminant Prism]], which deals great damage to nearby monsters after 20 [[aut]]s.</div></td></tr>
</table>Ge0ffhttp://crawl.chaosforge.org/index.php?title=Early_Game_Character_Building&diff=78086&oldid=prevPatrick2011b: update to 0.312024-01-18T21:30:03Z<p>update to 0.31</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:30, 18 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">version030</del>}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">version031</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This guide gives general character building advice for the early game. Early game generally ends when you've reached the latest [[Ecumenical Temple]] spawn level, Dungeon level 7. However, many of these points still apply when taking on the later Dungeon and [[Lair]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This guide gives general character building advice for the early game. Early game generally ends when you've reached the latest [[Ecumenical Temple]] spawn level, Dungeon level 7. However, many of these points still apply when taking on the later Dungeon and [[Lair]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l72" >Line 72:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Hybrids===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Hybrids===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del class="diffchange diffchange-inline">Transmuter</del>]]s should <del class="diffchange diffchange-inline">pour their XP into a bearable amount of </del>[[Unarmed Combat]]. <del class="diffchange diffchange-inline">Later</del>, <del class="diffchange diffchange-inline">get Spider Form -- </del>it <del class="diffchange diffchange-inline">easily suffices for a killing tool for a while</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[<ins class="diffchange diffchange-inline">Shapeshifter</ins>]]s <ins class="diffchange diffchange-inline">have more complex initial skilling than usual. They </ins>should <ins class="diffchange diffchange-inline">start by training </ins>[[Unarmed Combat<ins class="diffchange diffchange-inline">]] and later train [[Shapeshifting]] to gain access to [[Flux Form</ins>]]. <ins class="diffchange diffchange-inline">However, with a great early weapon</ins>, it <ins class="diffchange diffchange-inline">may be advisable to start training that weapon's skill instead</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Enchanter]]s should train Hexes and a little Ice Magic to increase the effectiveness of [[Ensorcelled Hibernation]] and [[Confusing Touch]]. Once your Hexes have enough power to reliably mess up your enemies, you should pour some XP into Stealth and Short Blades.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Enchanter]]s should train Hexes and a little Ice Magic to increase the effectiveness of [[Ensorcelled Hibernation]] and [[Confusing Touch]]. Once your Hexes have enough power to reliably mess up your enemies, you should pour some XP into Stealth and Short Blades.  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l85" >Line 85:</td>
<td colspan="2" class="diff-lineno">Line 85:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A small exception to this are [[spriggan]] spellcasters. Spriggans can use their considerable speed to escape almost anything in the early dungeon, so mere survival is not the necessarily first objective - consider [[Fighting]] to raise your measly HP.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A small exception to this are [[spriggan]] spellcasters. Spriggans can use their considerable speed to escape almost anything in the early dungeon, so mere survival is not the necessarily first objective - consider [[Fighting]] to raise your measly HP.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[[Hedge Wizard]]s and [[<del class="diffchange diffchange-inline">Venom Mage</del>]]s should focus on getting their low level attack spell(s) and [[Mephitic Cloud]] to <10% failure rates. Two or three points into out-of-the-way schools (Conjuration for <del class="diffchange diffchange-inline">VM</del>, Poison for <del class="diffchange diffchange-inline">Wz</del>, Air for both) are useful. These classes, particularly <del class="diffchange diffchange-inline">Venom Mages</del>, may wish to branch into a weapon so they can kill confused low-level enemies more effectively.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[[Hedge Wizard]]s and [[<ins class="diffchange diffchange-inline">Alchemist</ins>]]s should focus on getting their low level attack spell(s) and [[Mephitic Cloud]] to <10% failure rates. Two or three points into out-of-the-way schools (Conjuration for <ins class="diffchange diffchange-inline">Al</ins>, Poison for <ins class="diffchange diffchange-inline">HW</ins>, Air for both) are useful. These classes, particularly <ins class="diffchange diffchange-inline">Alchemists</ins>, may wish to branch into a weapon so they can kill confused low-level enemies more effectively.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>**<del class="diffchange diffchange-inline">Venom Mage</del>: [[<del class="diffchange diffchange-inline">Poison Magic</del>]]'s early spells and skill levels are quite cheap, and are often worth for their boost for survival and early game offense. Sting conserves more MP early on, but <del class="diffchange diffchange-inline">Poisonous </del>Vapours' <del class="diffchange diffchange-inline">full screen range </del>becomes more useful as you gain more MP.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>**<ins class="diffchange diffchange-inline">Alchemist</ins>: [[<ins class="diffchange diffchange-inline">Alchemy</ins>]]'s early spells and skill levels are quite cheap, and are often worth <ins class="diffchange diffchange-inline">it </ins>for their boost for survival and early game offense. <ins class="diffchange diffchange-inline">[[</ins>Sting<ins class="diffchange diffchange-inline">]] </ins>conserves more MP early on, but <ins class="diffchange diffchange-inline">[[Mercury </ins>Vapours<ins class="diffchange diffchange-inline">]]</ins>' <ins class="diffchange diffchange-inline">smite-targeted [[weak]]ening effect </ins>becomes more useful as you gain more MP.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[[Conjurer]]s can focus almost entirely on Conjurations. [[Searing Ray]] gives you good killing power in the early game and works wonders in corridors; packs of jackals, gnolls or orcs will succumb to it quickly. The [[<del class="diffchange diffchange-inline">Hexes</del>]] skill is also used for [[Fulminant Prism]], which deals great damage to nearby monsters after 20 [[aut]]s.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[[Conjurer]]s can focus almost entirely on Conjurations. [[Searing Ray]] gives you good killing power in the early game and works wonders in corridors; packs of jackals, gnolls or orcs will succumb to it quickly. The [[<ins class="diffchange diffchange-inline">Alchemy</ins>]] skill is also used for [[Fulminant Prism]], which deals great damage to nearby monsters after 20 [[aut]]s.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Fire Elementalist]]s want to get [[Scorch]] up very quickly -- [[Foxfire]] lacks effectiveness in the many, many hallways of the dungeon. Then, your next (and lesser) priority should be to get to [[Flame Wave]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Fire Elementalist]]s want to get [[Scorch]] up very quickly -- [[Foxfire]] lacks effectiveness in the many, many hallways of the dungeon. Then, your next (and lesser) priority should be to get to [[Flame Wave]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Earth Elementalist]]s should, in a similar vein, get [[Stone Arrow]] for a quick-casting attack spell. [[Sandblast]] deals good damage, but its slow attack speed is an issue with stronger monsters.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Earth Elementalist]]s should, in a similar vein, get [[Stone Arrow]] for a quick-casting attack spell. [[Sandblast]] deals good damage, but its slow attack speed is an issue with stronger monsters.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l96" >Line 96:</td>
<td colspan="2" class="diff-lineno">Line 96:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Adventurer===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Adventurer===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Artificer]]s should focus on a weapon, as their wands will have respectable power against early Dungeon monsters even at their starting Evocations skill.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Artificer]]s should focus on a weapon <ins class="diffchange diffchange-inline">they find (a [[club]] is not worth training for)</ins>, as their wands will have respectable power against early Dungeon monsters even at their starting Evocations skill.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Wanderer]]s should wing it. Take a look at your early possessions and try to make a plan based on what you've got available.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Wanderer]]s should wing it. Take a look at your early possessions and try to make a plan based on what you've got available.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l103" >Line 103:</td>
<td colspan="2" class="diff-lineno">Line 103:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Weapons==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Weapons==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In the early dungeon, most characters will find wielding a one-handed weapon with good accuracy to be more effective than trying to hit anything with a large, but slow weapon. [[Dagger]]s and [[whip]]s often have good [[brands]] on them, while [[<del class="diffchange diffchange-inline">hunting </del>sling]]s <del class="diffchange diffchange-inline">(with or without [[sling bullet]]s) </del>are universally effective in the hands of any character that can find them.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In the early dungeon, most characters will find wielding a one-handed weapon with good accuracy to be more effective than trying to hit anything with a large, but slow weapon. [[Dagger]]s and [[whip]]s often have good [[brands]] on them, while [[sling]]s are universally effective in the hands of any character that can find them.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Once you have started training a particular weapon skill, you should usually favour weapons of that skill unless you find something incredible that makes the switch pay off.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Once you have started training a particular weapon skill, you should usually favour weapons of that skill unless you find something incredible that makes the switch pay off.</div></td></tr>
</table>Patrick2011bhttp://crawl.chaosforge.org/index.php?title=Early_Game_Character_Building&diff=78085&oldid=prevPatrick2011b: /* Auxiliary Skills */ remove reference to now-removed AK2024-01-18T21:10:59Z<p><span dir="auto"><span class="autocomment">Auxiliary Skills: </span> remove reference to now-removed AK</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:10, 18 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l31" >Line 31:</td>
<td colspan="2" class="diff-lineno">Line 31:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>During the ''very'' early game, skills like [[Evocations]] won't be very useful. A strong wand, like a [[wand of paralysis]], works well enough on D:3 with 0 Evocations. However, they are eventually worth investing into. However, characters a bit deeper in the Dungeon can afford to train it a little. Five (5) Evocations is enough for now -- save further investment for when you get your main offensive skill up and running.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>During the ''very'' early game, skills like [[Evocations]] won't be very useful. A strong wand, like a [[wand of paralysis]], works well enough on D:3 with 0 Evocations. However, they are eventually worth investing into. However, characters a bit deeper in the Dungeon can afford to train it a little. Five (5) Evocations is enough for now -- save further investment for when you get your main offensive skill up and running.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Don't worry about [[Invocations]] early on. Most gods have 1* abilities that don't require much training to be reliably invoked<del class="diffchange diffchange-inline">. And of the zealots, only the [[Abyssal Knight]] has a god that actually relies on the skill. [[Lugonu]] worshippers can start training later; while powerful, Banishment can't possibly be your main offensive tool</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Don't worry about [[Invocations]] early on. Most gods have 1* abilities that don't require much training to be reliably invoked.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A small amount of [[Throwing]] (~2 points) is perfectly fine at this stage to boost the accuracy of [[dart]]s or the damage of blunt weapons. However, their relative scarcity makes them unable to pull weight on their own.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>A small amount of [[Throwing]] (~2 points) is perfectly fine at this stage to boost the accuracy of [[dart]]s or the damage of blunt weapons. However, their relative scarcity makes them unable to pull weight on their own.</div></td></tr>
</table>Patrick2011bhttp://crawl.chaosforge.org/index.php?title=Early_Game_Character_Building&diff=77238&oldid=prevPatrick2011b: /* Adventurer */ slight rw Ar2024-01-08T02:42:08Z<p><span dir="auto"><span class="autocomment">Adventurer: </span> slight rw Ar</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 02:42, 8 January 2024</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l96" >Line 96:</td>
<td colspan="2" class="diff-lineno">Line 96:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Adventurer===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Adventurer===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Artificer]]s should focus on a weapon, as their wands will have respectable power against early Dungeon monsters even their <del class="diffchange diffchange-inline">default </del>Evocations skill.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Artificer]]s should focus on a weapon, as their wands will have respectable power against early Dungeon monsters even <ins class="diffchange diffchange-inline">at </ins>their <ins class="diffchange diffchange-inline">starting </ins>Evocations skill.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Wanderer]]s should wing it. Take a look at your early possessions and try to make a plan based on what you've got available.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Wanderer]]s should wing it. Take a look at your early possessions and try to make a plan based on what you've got available.</div></td></tr>
</table>Patrick2011bhttp://crawl.chaosforge.org/index.php?title=Early_Game_Character_Building&diff=76899&oldid=prevPatrick2011b: /* Hybrids */ add a Reaver entry2023-12-20T05:41:14Z<p><span dir="auto"><span class="autocomment">Hybrids: </span> add a Reaver entry</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 05:41, 20 December 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l77" >Line 77:</td>
<td colspan="2" class="diff-lineno">Line 77:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Warper]]s and [[Hexslinger]]s should focus on improving their weapon skill. The former can then invest in getting [[Blink]] reliably castable, while the latter can boost the spellpower of [[Slow]] and later [[Cause Fear]] with Hexes training.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Warper]]s and [[Hexslinger]]s should focus on improving their weapon skill. The former can then invest in getting [[Blink]] reliably castable, while the latter can boost the spellpower of [[Slow]] and later [[Cause Fear]] with Hexes training.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Reaver]]s should start by training their weapon skill, as they are essentially melee warriors with a few situational spells. However, if you find an early book with useful [[Conjurations]] spells (e.g. [[Book of Conjurations]]), it may be worthwhile to train for those spells.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Mages===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Mages===</div></td></tr>
</table>Patrick2011bhttp://crawl.chaosforge.org/index.php?title=Early_Game_Character_Building&diff=76523&oldid=prevPatrick2011b: /* Zealots */ Abyssal Knights were removed in 0.302023-12-03T20:43:37Z<p><span dir="auto"><span class="autocomment">Zealots: </span> Abyssal Knights were removed in 0.30</span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 20:43, 3 December 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l69" >Line 69:</td>
<td colspan="2" class="diff-lineno">Line 69:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Zealots===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Zealots===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Like the warrior classes, by far the main focus is to improve weapon skill. [[Cinder Acolyte]]s can also invest a little in magic, but [[Scorch]] alone can only go so far<del class="diffchange diffchange-inline">. When [[Abyssal Knight]]s begin branching out to other skills, [[Invocations]] should be turned on as well</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Like the warrior classes, by far the main focus is to improve weapon skill. [[Cinder Acolyte]]s can also invest a little in magic, but [[Scorch]] alone can only go so far.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Hybrids===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Hybrids===</div></td></tr>
</table>Patrick2011bhttp://crawl.chaosforge.org/index.php?title=Early_Game_Character_Building&diff=75697&oldid=prevHordes: /* Beginning */2023-10-21T01:03:05Z<p><span dir="auto"><span class="autocomment">Beginning</span></span></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 01:03, 21 October 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For melee characters, this involves raising your weapon skill until it can kills your foes at a 'comfortable' rate. How much is comfortable?  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For melee characters, this involves raising your weapon skill until it can kills your foes at a 'comfortable' rate. How much is comfortable?  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* There is an important threshold at <code>(base delay - 1.0) * 20</code> skill. This is the skill required to consistently swing at 1.0 turn, <del class="diffchange diffchange-inline">ignoring the </del>[[shield]] <del class="diffchange diffchange-inline">penalty </del>(as opposed to 1.1 or 1.5 turn). That's 6 skill for [[hand axe]]s, 10 skill for [[war axe]]s, etc.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* There is an important threshold at <code>(base delay - 1.0) * 20</code> skill. This is the skill required to consistently swing at 1.0 turn, <ins class="diffchange diffchange-inline">assuring you don't have a </ins>[[shield]] (as opposed to 1.1 or 1.5 turn). That's 6 skill for [[hand axe]]s, 10 skill for [[war axe]]s, etc.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Your ultimate goal is to hit a weapon's minimum delay, i.e. where no more training can increase your swing speed. You can view this by selecting the weapon in the '''i'''nventory.  But, while it is certainly possible to only train your weapon until you hit mindelay, you may not want to do this. (Skills get more expensive as you level up; e.g. 10 -> 14 Axes could mean 0 -> 10 Fighting.)</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* Your ultimate goal is to hit a weapon's minimum delay, i.e. where no more training can increase your swing speed. You can view this by selecting the weapon in the '''i'''nventory.  But, while it is certainly possible to only train your weapon until you hit mindelay, you may not want to do this. (Skills get more expensive as you level up; e.g. 10 -> 14 Axes could mean 0 -> 10 Fighting.)</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Early_Game_Character_Building&diff=74798&oldid=prevHordes at 02:02, 14 September 20232023-09-14T02:02:17Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 02:02, 14 September 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10" >Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For melee characters, this involves raising your weapon skill until it can kills your foes at a 'comfortable' rate. How much is comfortable?  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For melee characters, this involves raising your weapon skill until it can kills your foes at a 'comfortable' rate. How much is comfortable?  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* There is an important threshold at <code>(base delay - 1.0) * 20</code> skill. This is the skill required to consistently swing at 1.0 turn, ignoring the [[shield]] penalty (as opposed to 1.1 or 1.5 turn). That's 6 skill for [[hand axe]]s, 10 skill for [[war axe]]s, etc.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* There is an important threshold at <code>(base delay - 1.0) * 20</code> skill. This is the skill required to consistently swing at 1.0 turn, ignoring the [[shield]] penalty (as opposed to 1.1 or 1.5 turn). That's 6 skill for [[hand axe]]s, 10 skill for [[war axe]]s, etc.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Your ultimate goal is to hit a weapon's minimum delay, i.e. where no more training can increase your swing speed. You can view this by selecting the weapon in the '''i'''nventory.  But, while it is certainly possible to only train your weapon until you hit mindelay, <del class="diffchange diffchange-inline">it's probably </del>not <del class="diffchange diffchange-inline">desirable</del>.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Your ultimate goal is to hit a weapon's minimum delay, i.e. where no more training can increase your swing speed. You can view this by selecting the weapon in the '''i'''nventory.  But, while it is certainly possible to only train your weapon until you hit mindelay, <ins class="diffchange diffchange-inline">you may </ins>not <ins class="diffchange diffchange-inline">want to do this</ins>. <ins class="diffchange diffchange-inline">(Skills get more expensive as you level up; e.g. 10 -> 14 Axes could mean 0 -> 10 Fighting.)</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For magic-based characters, this is getting the useful spells in your starting book to acceptably low - at least less than 10% - failure rates by training their respective spell schools. Depending on your class, it may require training towards a level 2 spell (like [[Scorch]]) or level 3 (such as [[Frozen Ramparts]]). More details below.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For magic-based characters, this is getting the useful spells in your starting book to acceptably low - at least less than 10% - failure rates by training their respective spell schools. Depending on your class, it may require training towards a level 2 spell (like [[Scorch]]) or level 3 (such as [[Frozen Ramparts]]). More details below.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16" >Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>How much you want to micromanage it is up to you. You may want to keep your weapon skill as your ''only'' skill until you hit 1.0 delay.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>How much you want to micromanage it is up to you. You may want to keep your weapon skill as your ''only'' skill until you hit 1.0 delay.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>===<del class="diffchange diffchange-inline">Defences</del>===</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>===<ins class="diffchange diffchange-inline">Defenses</ins>===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The most logical step after training offense, is to train your defense. Again, you'll want to reach 'comfortable' numbers in that field. But if your offense starts to become lacking again, remember to start training that again. If you aren't into micromanagement, you can just train both at the same time at this point.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The most logical step after training offense, is to train your defense. Again, you'll want to reach 'comfortable' numbers in that field. But if your offense starts to become lacking again, remember to start training that again. If you aren't into micromanagement, you can just train both at the same time at this point.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>First comes your HP. The [[Fighting]] skill is a must for any character; not only is the bonus to physical combat useful, but the extra HP is precious, ''especially'' for squishier caster types. After all, you don't want your [[Felid]] to get one-shot by an [[orc priest]]'s [[<del class="diffchange diffchange-inline">smiting</del>]]. A regular character doesn't want to risk a two-shot, either. You probably don't want to risk melting to any other monster, really.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>First comes your HP. The [[Fighting]] skill is a must for any character; not only is the bonus to physical combat useful, but the extra HP is precious, ''especially'' for squishier caster types. After all, you don't want your [[Felid]] to get one-shot by an [[orc priest]]'s [[<ins class="diffchange diffchange-inline">Smiting</ins>]]. A regular character doesn't want to risk a two-shot, either. You probably don't want to risk melting to any other monster, really.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For those wearing light armour like [[robe]]s or [[leather armour]], your (next) primary defense is likely going to be [[Dodging]], which contributes towards [[EV]]. For those in heavier armour like [[chain mail]] or [[plate mail]], the [[Armour]] skill, which boosts your equipment's [[AC]] bonus, is more helpful. Read more below on which sets of body armour you should wear in the first place.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For those wearing light armour like [[robe]]s or [[leather armour]], your (next) primary defense is likely going to be [[Dodging]], which contributes towards [[EV]]. For those in heavier armour like [[chain mail]] or [[plate mail]], the [[Armour]] skill, which boosts your equipment's [[AC]] bonus, is more helpful. Read more below on which sets of body armour you should wear in the first place.</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Early_Game_Character_Building&diff=71333&oldid=prevHordes at 16:08, 30 June 20232023-06-30T16:08:14Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr style="vertical-align: top;" lang="en">
<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 16:08, 30 June 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">version029</del>}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">version030</ins>}}</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This guide gives general character building advice for the early game. Early game generally ends when you've reached the latest [[Ecumenical Temple]] spawn level, Dungeon level 7. However, many of these points still apply when taking on the later Dungeon and [[Lair]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This guide gives general character building advice for the early game. Early game generally ends when you've reached the latest [[Ecumenical Temple]] spawn level, Dungeon level 7. However, many of these points still apply when taking on the later Dungeon and [[Lair]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l6" >Line 6:</td>
<td colspan="2" class="diff-lineno">Line 6:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Beginning===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Beginning===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>At the very start, focus on your primary killing skills. <del class="diffchange diffchange-inline">It won</del>'t <del class="diffchange diffchange-inline">matter a bit if you can survive </del>a few extra <del class="diffchange diffchange-inline">rounds if you can</del>'t <del class="diffchange diffchange-inline">reliably kill things</del>. <del class="diffchange diffchange-inline">In addition, melee </del>[[to hit|accuracy]] and magic success rates are naturally low, and thus, important to raise.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>At the very start, focus on your primary killing skills. <ins class="diffchange diffchange-inline">If you can</ins>'t <ins class="diffchange diffchange-inline">reliably kill things, </ins>a few extra <ins class="diffchange diffchange-inline">turns of survival don</ins>'t <ins class="diffchange diffchange-inline">mean much</ins>. <ins class="diffchange diffchange-inline">Melee </ins>[[to hit|accuracy]] and magic success rates are naturally low, and thus, important to raise.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For melee characters, this involves raising your weapon skill until it can kills your foes at a 'comfortable' rate. How much is comfortable? Your ultimate goal is to hit a weapon's minimum delay, i.e. where no more training can increase your swing speed. You can view this by selecting the weapon in the '''i'''nventory. <del class="diffchange diffchange-inline">While </del>it certainly <del class="diffchange diffchange-inline">is </del>possible to only train your weapon until you hit mindelay, it's probably not desirable<del class="diffchange diffchange-inline">. Instead, weapon users will want to train up to <code>(base delay - 1) * 20</code> levels: the skill required to consistently hit enemies every "turn", or 1.0 deca-[[aut]] (barring the shield penalty)</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For melee characters, this involves raising your weapon skill until it can kills your foes at a 'comfortable' rate. How much is comfortable?  </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* There is an important threshold at <code>(base delay - 1.0) * 20</code> skill. This is the skill required to consistently swing at 1.0 turn, ignoring the [[shield]] penalty (as opposed to 1.1 or 1.5 turn). That's 6 skill for [[hand axe]]s, 10 skill for [[war axe]]s, etc. </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* </ins>Your ultimate goal is to hit a weapon's minimum delay, i.e. where no more training can increase your swing speed. You can view this by selecting the weapon in the '''i'''nventory. <ins class="diffchange diffchange-inline"> But, while </ins>it <ins class="diffchange diffchange-inline">is </ins>certainly possible to only train your weapon until you hit mindelay, it's probably not desirable.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For magic-based characters, this is getting the useful spells in your starting book to acceptably low <del class="diffchange diffchange-inline">(</del>at least less than 10%<del class="diffchange diffchange-inline">) </del>failure rates by training their respective spell schools. Depending on your class, it may require training towards a level 2 spell (like [[Scorch]]) or level 3 (such as [[Frozen Ramparts]]). More details below.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For magic-based characters, this is getting the useful spells in your starting book to acceptably low <ins class="diffchange diffchange-inline">- </ins>at least less than 10% <ins class="diffchange diffchange-inline">- </ins>failure rates by training their respective spell schools. Depending on your class, it may require training towards a level 2 spell (like [[Scorch]]) or level 3 (such as [[Frozen Ramparts]]). More details below.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">However </del>much you want to micromanage it is up to you. You may want to keep your weapon skill as your ''only'' skill <del class="diffchange diffchange-inline">unitl </del>you hit 1.0 delay<del class="diffchange diffchange-inline">. This might not be as wise to rush a level 4 spell</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">How </ins>much you want to micromanage it is up to you. You may want to keep your weapon skill as your ''only'' skill <ins class="diffchange diffchange-inline">until </ins>you hit 1.0 delay.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Defences===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Defences===</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The most logical step after training offense, is to train your defense. Again, you'll want to reach 'comfortable' numbers in that field. But if your offense starts to become lacking again, remember to start training that again. If you aren't into micromanagement, you can just train both at the same time<del class="diffchange diffchange-inline">, </del>at this <del class="diffchange diffchange-inline">stage</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The most logical step after training offense, is to train your defense. Again, you'll want to reach 'comfortable' numbers in that field. But if your offense starts to become lacking again, remember to start training that again. If you aren't into micromanagement, you can just train both at the same time at this <ins class="diffchange diffchange-inline">point</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>First comes your HP. The [[Fighting]] skill is a must for any character; not only is the bonus to physical combat useful, but the extra HP is precious, ''especially'' for squishier caster types. After all, you don't want your [[Felid]] to get one-shot by an [[orc priest]]'s [[smiting]]. A regular character doesn't want to risk a two-shot, either. You probably don't want to risk melting to any other monster, really.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>First comes your HP. The [[Fighting]] skill is a must for any character; not only is the bonus to physical combat useful, but the extra HP is precious, ''especially'' for squishier caster types. After all, you don't want your [[Felid]] to get one-shot by an [[orc priest]]'s [[smiting]]. A regular character doesn't want to risk a two-shot, either. You probably don't want to risk melting to any other monster, really.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l74" >Line 74:</td>
<td colspan="2" class="diff-lineno">Line 76:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Enchanter]]s should train Hexes and a little Ice Magic to increase the effectiveness of [[Ensorcelled Hibernation]] and [[Confusing Touch]]. Once your Hexes have enough power to reliably mess up your enemies, you should pour some XP into Stealth and Short Blades.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Enchanter]]s should train Hexes and a little Ice Magic to increase the effectiveness of [[Ensorcelled Hibernation]] and [[Confusing Touch]]. Once your Hexes have enough power to reliably mess up your enemies, you should pour some XP into Stealth and Short Blades.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Warper]]s and [[<del class="diffchange diffchange-inline">Arcane Marksmen</del>]] should focus on improving their weapon skill. The former can then invest in getting [[Blink]] reliably castable, while the latter can boost the spellpower of [[Slow]] and later [[Cause Fear]] with Hexes training.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Warper]]s and [[<ins class="diffchange diffchange-inline">Hexslinger</ins>]]<ins class="diffchange diffchange-inline">s </ins>should focus on improving their weapon skill. The former can then invest in getting [[Blink]] reliably castable, while the latter can boost the spellpower of [[Slow]] and later [[Cause Fear]] with Hexes training.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Mages===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Mages===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l86" >Line 86:</td>
<td colspan="2" class="diff-lineno">Line 88:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Fire Elementalist]]s want to get [[Scorch]] up very quickly -- [[Foxfire]] lacks effectiveness in the many, many hallways of the dungeon. Then, your next (and lesser) priority should be to get to [[Flame Wave]].  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Fire Elementalist]]s want to get [[Scorch]] up very quickly -- [[Foxfire]] lacks effectiveness in the many, many hallways of the dungeon. Then, your next (and lesser) priority should be to get to [[Flame Wave]].  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Earth Elementalist]]s should, in a similar vein, get [[Stone Arrow]] for a quick-casting attack spell. [[Sandblast]] deals good damage, but its slow attack speed is an issue with stronger monsters.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Earth Elementalist]]s should, in a similar vein, get [[Stone Arrow]] for a quick-casting attack spell. [[Sandblast]] deals good damage, but its slow attack speed is an issue with stronger monsters.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[[Ice Elementalist]]s should try and get [[Frozen Ramparts]], which deals <del class="diffchange diffchange-inline">respectable </del>and accurate passive damage, as soon as possible.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[[Ice Elementalist]]s should try and get [[Frozen Ramparts]], which deals <ins class="diffchange diffchange-inline">high </ins>and <ins class="diffchange diffchange-inline">100% </ins>accurate passive damage, as soon as possible.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Summoner]]s hit another key level 3 spell with [[Call Canine Familiar]].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Summoner]]s hit another key level 3 spell with [[Call Canine Familiar]].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Air Elementalist]]s are fine with their level 1 and 2 spells, offensively. However, both [[Swiftness]] and [[Airstrike]] will be useful to have later down the road.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*[[Air Elementalist]]s are fine with their level 1 and 2 spells, offensively. However, both [[Swiftness]] and [[Airstrike]] will be useful to have later down the road.</div></td></tr>
</table>Hordeshttp://crawl.chaosforge.org/index.php?title=Early_Game_Character_Building&diff=67051&oldid=prevHordes: /* Beginning */2022-10-17T08:40:59Z<p><span dir="auto"><span class="autocomment">Beginning</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 08:40, 17 October 2022</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l8" >Line 8:</td>
<td colspan="2" class="diff-lineno">Line 8:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>At the very start, focus on your primary killing skills. It won't matter a bit if you can survive a few extra rounds if you can't reliably kill things. In addition, melee [[to hit|accuracy]] and magic success rates are naturally low, and thus, important to raise.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>At the very start, focus on your primary killing skills. It won't matter a bit if you can survive a few extra rounds if you can't reliably kill things. In addition, melee [[to hit|accuracy]] and magic success rates are naturally low, and thus, important to raise.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>For melee characters, this involves raising your weapon skill until it can kills your foes at a 'comfortable' rate. How much is comfortable? Your ultimate goal is to hit a weapon's minimum delay, i.e. where no more training can increase your swing speed. You can view this by selecting the weapon in the '''i'''nventory. While it certainly is possible to only train your weapon until you hit mindelay, it's probably not desirable. Instead, weapon users will want to train up to <code>(base delay - 1) * <del class="diffchange diffchange-inline">2</del></code>: the skill required to consistently hit enemies every "turn", or 1.0 deca-[[aut]] (barring the shield penalty).</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>For melee characters, this involves raising your weapon skill until it can kills your foes at a 'comfortable' rate. How much is comfortable? Your ultimate goal is to hit a weapon's minimum delay, i.e. where no more training can increase your swing speed. You can view this by selecting the weapon in the '''i'''nventory. While it certainly is possible to only train your weapon until you hit mindelay, it's probably not desirable. Instead, weapon users will want to train up to <code>(base delay - 1) * <ins class="diffchange diffchange-inline">20</ins></code> <ins class="diffchange diffchange-inline">levels</ins>: the skill required to consistently hit enemies every "turn", or 1.0 deca-[[aut]] (barring the shield penalty).</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For magic-based characters, this is getting the useful spells in your starting book to acceptably low (at least less than 10%) failure rates by training their respective spell schools. Depending on your class, it may require training towards a level 2 spell (like [[Scorch]]) or level 3 (such as [[Frozen Ramparts]]). More details below.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>For magic-based characters, this is getting the useful spells in your starting book to acceptably low (at least less than 10%) failure rates by training their respective spell schools. Depending on your class, it may require training towards a level 2 spell (like [[Scorch]]) or level 3 (such as [[Frozen Ramparts]]). More details below.</div></td></tr>
</table>Hordes