Difference between revisions of "Eidolon"

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Spells: [[Cause Fear]], [[Pain]] (1d14)
 
Spells: [[Cause Fear]], [[Pain]] (1d14)
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==Spells==
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{{Spellcaster
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|number=
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|slot1=[[Pain]] (d14)
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|slot2=[[Cause Fear]]
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|slot3=''none''
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|slot4=[[Cause Fear]]
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|slot5=''none''
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|slot6=''none''
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}}
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{{clear}}
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==Tips & Tricks==
 
==Tips & Tricks==
 
Cause Fear can be resisted with high [[magic resistance]]. Even if it isn't resisted, it is rarely that much of a threat, although it can occasionally cause a dangerous lack of mobility, particularly in the Abyss. Luckily, Cause Fear does not affect your ability to attack these monsters in melee once they approach.
 
Cause Fear can be resisted with high [[magic resistance]]. Even if it isn't resisted, it is rarely that much of a threat, although it can occasionally cause a dangerous lack of mobility, particularly in the Abyss. Luckily, Cause Fear does not affect your ability to attack these monsters in melee once they approach.

Revision as of 20:03, 24 January 2013

Eidolon WEidolon.png
HP 51 - 91
HD 13
XP 1369
Speed 11
AC 12
EV 10
Will 138
Attack1 13 (hit: drain experience)
Attack2 13 (hit: drain stat)


Resistances rPois+, rC+, rN+, rTorm, rRot, rConstr
Vulnerabilities Holy
Habitat land
Intelligence Normal
Uses Open doors
Holiness Undead
Size Medium
Type wraith, eidolon
Flags Spellcaster
Evil
See invisible
Levitate
Glows
Insubstantial
moans
An ancient skeletal apparition, sheathed in a cloud of mist. Its form glows white-hot with debilitating energy.

Useful Info

Eidolons are insubstantial undead monsters, similar to wraiths but stronger. Their melee attacks are both draining branded and cause random stat damage. They can also magically terrify you, making you unable to move closer to the eidolon for some time. They are found in the Abyss, as well as several Crypt endings.

Spells: Cause Fear, Pain (1d14)

Spells

Spell set
Slot1 Pain (d14)
Slot2 Cause Fear
Slot3 none
Slot4 Cause Fear
Slot5 none
Slot6 none

Tips & Tricks

Cause Fear can be resisted with high magic resistance. Even if it isn't resisted, it is rarely that much of a threat, although it can occasionally cause a dangerous lack of mobility, particularly in the Abyss. Luckily, Cause Fear does not affect your ability to attack these monsters in melee once they approach.