Eleionoma

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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
eleionoma REleionoma.png
HP 52-107
HD 16
XP 1122
Speed 10
AC 2
EV 10
Will 100
Attack1 25 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Uses nothing
Holiness Natural
Size Medium
Type eleionoma, eleionoma
Flags Speaks
Warm-blooded
Spirits of marshes and bogs. From the cypresses and willows of the fens stems the power of these fierce protective spirits. With the boughs and branches they flow, emerging from trees near their foes to strike.

Useful Info

Eleionomae are tree-hugging nymphs found in the Swamp. They can fire bolts at you, and when adjacent to a tree, can cast Woodweal to heal themselves. When killed, their bones may turn into a random wand (a net 50% chance for this to happen).

Eleionomae can teleport into trees, to get closer to the player. Every turn, there's a 33% chance that an eleionoma teleports adjacent to a tree. The destination must be closer to the player, and at least 3 tiles away from its current position. It does not need to be currently adjacent to a tree to teleport.[1]

Spells

Spell set I
Slot1 Splinterspray (3d24) Magical flag
Slot2 Woodweal (35 - 83) Magical flag,
Emergency flag

Tips & Tricks

  • Splinterspray can deal up to 72 damage, which is a lot, but its damage is lowered by AC three times as much as normal spells.
  • Try not to fight them when they are next to trees - they can heal themselves back up to full when almost dead.
    • While eleionomae aren't vulnerable to fire themselves, Fireball or other strong Fire Magic can burn down trees.

History

  • Prior to 0.28, Eleionmae did not drop wands on death.
  • Prior to 0.27, Eleionmae destroyed trees whenever they used Woodweal.
  • Eleionomae were added in 0.26.

References