Difference between revisions of "Elemental Staff"

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(Updated for 0.14)
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{{flavour|This powerful staff used to belong to the leader of the Guild of Five Elements.}}
 
{{flavour|This powerful staff used to belong to the leader of the Guild of Five Elements.}}
 
[[File:Elemental_staff.png]] '''''A black staff'''''<br>
 
[[File:Elemental_staff.png]] '''''A black staff'''''<br>
  
+3, +1 [[quarterstaff]]
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+3, +3 [[staff]]
 
 
[[Protection]] brand (+5 [[AC]])
 
  
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Inflicts bonus damage as though it were a randomly selected elemental staff with each hit (chance and power determined by [[Evocations]])<br>
 +
+5<br>
 
rF++<br>
 
rF++<br>
 
rC++<br>
 
rC++<br>
 +
rElec<br>
 
+80 MR<br>
 
+80 MR<br>
Makes noise<br>
 
+2 Metabolism
 
  
 
==Desirability==
 
==Desirability==
It's great for a casting mummy, who needs all the fire resistance s/he can get and doesn't care about hunger. However, it is a fairly bad weapon, so unless you're a caster and/or are in desperate need of temporary resistances (say to run away from something nasty and on fire), it's not really worth using.
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The '''elemental staff''' offers an unbelievable array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. With a modest skill investment in [[Staves]] (12 for min speed) and significant training in [[Evocations]], it also serves as a fairly powerful, moderately fast one-handed melee weapon, though not having control over the element you evoke is unfortunate.
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For casters, coupling this with a robe of the [[Archmagi]] and possibly other spellpower enhancers can leave you with a well-rounded defense and an overwhelming offense. For melee characters, particularly ones who can fill their suddenly-available equipment slots with [[slaying]] bonuses, it's an excellent way to gain exceptional amounts of durability while still being a force to reckon with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however.
  
 
==History==
 
==History==
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Prior to [[0.14]], the elemental staff was a +3, +1 [[quarterstaff]] making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made [[noise]] while wielded, and significantly increased your [[hunger]].
  
In [[0.14]], this will be significantly upgraded: it will have an enchantment of +3, +3, it will grant rElec, it will no longer make noises or cause hunger, and it may inflict a random elemental brand on each hit (with chance and power based on [[Evocations]] skill).  However its base type will be downgraded to a mundane [[staff]].
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[[Category:Unrands]]
 
 
[[Category:Unrands]][[Category:Crystal Ball Articles]]
 
 
[[Category:Staves]]
 
[[Category:Staves]]

Revision as of 20:11, 6 May 2014

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


This powerful staff used to belong to the leader of the Guild of Five Elements.

Elemental staff.png A black staff

+3, +3 staff

Inflicts bonus damage as though it were a randomly selected elemental staff with each hit (chance and power determined by Evocations)
+5
rF++
rC++
rElec
+80 MR

Desirability

The elemental staff offers an unbelievable array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. With a modest skill investment in Staves (12 for min speed) and significant training in Evocations, it also serves as a fairly powerful, moderately fast one-handed melee weapon, though not having control over the element you evoke is unfortunate.

For casters, coupling this with a robe of the Archmagi and possibly other spellpower enhancers can leave you with a well-rounded defense and an overwhelming offense. For melee characters, particularly ones who can fill their suddenly-available equipment slots with slaying bonuses, it's an excellent way to gain exceptional amounts of durability while still being a force to reckon with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however.

History

Prior to 0.14, the elemental staff was a +3, +1 quarterstaff making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made noise while wielded, and significantly increased your hunger.