Difference between revisions of "Elemental Staff"

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{{flavour|This powerful staff used to belong to the leader of the Guild of Five Elements. In addition to the protection it provides, those skilled in Evocations may use it to discharge powerful blasts of elemental energy with their strikes.}}
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{{flavour|A powerful staff which used to belong to the leader of the Guild of Five Elements. The staff enhances the power of all elemental spells cast by its wielder. In addition to the protection it provides, those skilled in Evocations may discharge powerful blasts of elemental energy when striking with it.}}
  
[[File:Elemental_staff.png]] '''''an Elemental Staff'''''<br>
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[[File:Elemental_staff.png]] '''''the +3 Elemental Staff'''''<br>
  
 
+3 [[staff]]<br>
 
+3 [[staff]]<br>
 
Inflicts 10-24 [[fire]], [[cold]], [[electricity]], or physical damage each time it triggers. The game tests [[Evocations]]/27 twice each time you successfully hit an opponent; if either test succeeds, the effect triggers.<br>
 
 
+5 [[AC]]<br>
 
+5 [[AC]]<br>
rF++<br>
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[[Fire#Fire_Resistance|rF++]]<br>
rC++<br>
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[[Cold#Cold_Resistance|rC++]]<br>
rElec<br>
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[[Electricity#Electricity_Resistance|rElec]]<br>
+80 [[magic resistance]]<br>
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+80 [[MR]] (##)<br>
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Acts as an [[enhancer staff]] for [[Fire Magic|Fire]], [[Ice Magic|Ice]], [[Air Magic|Air]], and [[Earth Magic]]<br>
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Inflicts 10-24 [[fire]], [[cold]], [[electricity]], or physical (crushing) damage each time it triggers<ref>{{source ref|0.25.0|art-func.h|965}}</ref>. The game does two rolls with an [[Evocations]]/27 chance to succeed each time you successfully hit an opponent; if either test succeeds, the effect triggers.<br>
  
 
==Desirability==
 
==Desirability==
The '''Elemental Staff''' offers an unbelievable array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. With a modest skill investment in [[Staves]] (12 for min speed) and significant training in [[Evocations]], it also serves as a fairly powerful, moderately fast one-handed melee weapon, though not having control over the element you evoke is unfortunate.
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The '''Elemental Staff'''<ref>{{source ref|0.25.0|art-data.txt|541}}</ref> offers an unbelievable array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. With a modest skill investment in [[Staves]] (12 for min speed) and significant training in [[Evocations]], it also serves as a fairly powerful, moderately fast one-handed melee weapon, though not having control over the element you evoke is unfortunate.
  
For casters, coupling this with a [[Robe of the Archmagi]] and possibly other spellpower enhancers can leave you with a well-rounded defense and an overwhelming offense. For melee characters, particularly ones who can fill their suddenly-available equipment slots with [[slaying]] bonuses, it's an excellent way to gain exceptional amounts of durability while still being a force to reckon with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however.
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For spellcasters (particularly ones specializing in elemental schools), using the Elemental Staff will leave you with a well-rounded defense and an overwhelming offense, especially if you can couple it with a [[robe]] of the [[Archmagi]] or any other spellpower enhancers. For melee characters, particularly ones who can fill their suddenly-available equipment slots with [[slaying]] bonuses, it's an excellent way to gain exceptional amounts of durability while remaining a force to be reckoned with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however.
  
 
==History==
 
==History==
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*Prior to [[0.25]], the Elemental Staff did not act as a [[spell enhancer]] for all elemental schools.
 
*Prior to [[0.14]], the elemental staff was a +3, +1 [[quarterstaff]] making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made [[noise]] while wielded, and significantly increased your [[hunger]]. It also provided only +60 MR.
 
*Prior to [[0.14]], the elemental staff was a +3, +1 [[quarterstaff]] making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made [[noise]] while wielded, and significantly increased your [[hunger]]. It also provided only +60 MR.
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==References==
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<references/>
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Staves]]
 
[[Category:Staves]]
 
[[Category:Magical staves]]
 
[[Category:Magical staves]]

Revision as of 04:57, 15 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A powerful staff which used to belong to the leader of the Guild of Five Elements. The staff enhances the power of all elemental spells cast by its wielder. In addition to the protection it provides, those skilled in Evocations may discharge powerful blasts of elemental energy when striking with it.

Elemental staff.png the +3 Elemental Staff

+3 staff
+5 AC
rF++
rC++
rElec
+80 MR (##)
Acts as an enhancer staff for Fire, Ice, Air, and Earth Magic
Inflicts 10-24 fire, cold, electricity, or physical (crushing) damage each time it triggers[1]. The game does two rolls with an Evocations/27 chance to succeed each time you successfully hit an opponent; if either test succeeds, the effect triggers.

Desirability

The Elemental Staff[2] offers an unbelievable array of defensive bonuses, giving the wielder significantly more freedom when it comes to armour and jewellery slots. With a modest skill investment in Staves (12 for min speed) and significant training in Evocations, it also serves as a fairly powerful, moderately fast one-handed melee weapon, though not having control over the element you evoke is unfortunate.

For spellcasters (particularly ones specializing in elemental schools), using the Elemental Staff will leave you with a well-rounded defense and an overwhelming offense, especially if you can couple it with a robe of the Archmagi or any other spellpower enhancers. For melee characters, particularly ones who can fill their suddenly-available equipment slots with slaying bonuses, it's an excellent way to gain exceptional amounts of durability while remaining a force to be reckoned with. Don't expect it to be of much use in melee with monsters resistant to all elemental damage, however.

History

  • Prior to 0.25, the Elemental Staff did not act as a spell enhancer for all elemental schools.
  • Prior to 0.14, the elemental staff was a +3, +1 quarterstaff making it a marginally better source of physical damage. However, it lacked any elemental brand effects, offered no rElec, made noise while wielded, and significantly increased your hunger. It also provided only +60 MR.

References